u/hexus0

Image 1 — Nissan Skyline GT-R R34 - v0.3.0
Image 2 — Nissan Skyline GT-R R34 - v0.3.0
Image 3 — Nissan Skyline GT-R R34 - v0.3.0
Image 4 — Nissan Skyline GT-R R34 - v0.3.0

Nissan Skyline GT-R R34 - v0.3.0

Hey AC Evo Fam!

Hyped for another release of my R34 Skyline GT-R mod. In a previous thread, someone asked if lights and wipers worked. I had completely forgotten these were part of the game because everywhere I race seems to always be in Sunny Southern California. As you'd probably guess, they didn't work, so I set off to make that right.

This version includes:

  • Daytime running lights, low beams and high beams
  • Headlight flash
  • Turn signals and hazards
  • Brake and tail lights, and a reversing lamp
  • Rear fog light, on the correct side
  • Working dash cluster: turn arrows, high beam, lights-on, rear fog, ABS, brake and oil
  • Wipers with four speeds.

Link to the mod: https://evomods.gg/mods/nissan-skyline-gt-r-r34

While working on this and trying to grab some interesting footage (super jealous of what I see people post about AC) is that I learned a WHOLE lot about chase cameras and post processing filters for AC Evo!

I think I might be able to have something out later this week which will enable some new post processing filters (custom ones and also some hidden ones shipped by Kunos) and a way to tweak chase camera settings.

I uploaded a video to my instagram which shows this off: https://www.instagram.com/reel/DcIQfrCTyC3/

Sorry for the instagram link, I don't have anywhere else to host it just yet! Promise to have some better footage (and 16:9 rather than 9:16) with the next update.

For now, enjoy the newest version of the Skyline and the media!

u/hexus0 — 3 days ago

Nissan Skyline GT-R R34 - v0.2.0

Hey AC Evo Fam!

Excited to release an update to my Nissan Skyline GT-R R34 mod. This change is just a purely visual change to fix issues with the way the wheels/tires/rims/brake calipers rendered.

The wheels have been updated to use correct 245/40R18 wheels of the R34 Skyline GT-R.

Here is the full changelog:

  • rebuilt wheel assembly to fix rims rendering outside of the tire
  • updated wheels to match the 240/40R18 of R34 Skyline GT-Rs
  • Fixed incorrect camber of the wheels
  • Fixed a bug where a white circle would appear on the tire while driving.

Link to download the mod: https://evomods.gg/mods/nissan-skyline-gt-r-r34

Take it for a spin and let me know what you think!

Next up, I want to look into fixing the following items:

  • Enable windshield wipers and lights
  • Fix the rim/wheel/tire mesh and improve visuals
  • Fix positioning of needles on the gauges (speedo + tach)
  • Fix Steering wheel geometry detaches from the rack at large lock
  • Improve hands/steering wheel grip

GLHF!!

u/hexus0 — 11 days ago

AC Evo Content Unpacker and FlatPad Installer

Hey AC Evo Fam!

As promised, I wanted to release the FlatPad map I created which I used to dial in my R34 Skyline GT-R mod.

You can grab the tool in one of two places:

  1. Off my site: https://evomods.gg/mods/flatpad-installer
  2. From Github Releases (where I've released the source code): https://github.com/barakyo/ac-evo-flat-pad-installer/releases/tag/v1.0.0

This is a follow-up to my previous post and make good on my promise! I'm hoping this tool and map will help others either dial in their mods or maybe just enjoy a map you can hoon around in.

For some more background: the tool builds on top Nenkai's ACEvo Package which is a commandline tool to unpack the game. For those unfamiliar, AC Evo has a file named content.kspkg in the game's directory. If the file can't be found, it'll load the game's content from the content/ folder found in the directory instead. This is the first part of adding new content to the game (cars, tracks, etc).

The next part is updating AC Evo's tracks table with references to new tracks. What my tool does is make a copy of Sebring, strip (almost) everything away, and then wire up a reference to the track in the game's track table.

The tool ships with the following functionality:

  • Unpack game
  • Revert
  • Install FlatPad
  • Uninstall FlatPad
  • Verify installation

When unpacking, the tool does not delete your content.kspkg, instead it just renames it so when you revert, it basically renames it back to content.kspkg.

Hope y'all enjoy! Please let me know what you think!

u/hexus0 — 13 days ago

Nissan Skyline R34 GT-R mod

I'm super hyped to release v0.1.0 of my Nissan Skyline R34 GT-R mod. I've been working on this mod since the SDK was announced for AC Evo! This is my first mod and I was learning a lot along the way. My goal was to try to make this mod as real as possible based on the data that I could find. I've unfortunately never driven a Skyline GT-R R34 but my hope is maybe I could get this to be as close to my favorite car as possible.

Some features of the car:

  • ATTESA E-TS active AWD (RWD base + electronically controlled front clutches)

  • RB26DETT twin-turbo with accurate boost lag

  • Getrag V160 6-speed, rear LSD

  • RHD cockpit with animated driver and live gauges

Link to download the mod: https://evomods.gg/mods/nissan-skyline-gt-r-r34

Some info about how I built this mod: When I set out to build this car, I wanted a way to do reproducible tests to dial in the changes to the car. To achieve this I had to do a few things:

  1. Create a map where I could let loose - I did this by stripping Sebring of everything so all that was left was a 1.5km x 1.5km track with just a grippy surface (I call it the "flatpad")

  2. Create a harness to run tests - Using ViGEmBus + python scripts I was able to register my scripts as a gamepad and control the cars.

  3. Read the data from the game to improve - Read telemetry from AC Evo's memory

I created a number of tests which I used to dial in the car: 0-100km/h, 100-0 km/h, donut, power donut, corner exit, skidpad.

In addition I've been driving this car around Imola (fav track) and it's been a load of fun!

This is only v0.1.0 of the car so I'll be looking to improve and am 100% open to feedback/constructive criticism.

Open TODOs that I have:

  • Release a tool to easily unpack the game files
  • Release the flatpad so others can have fun with it
  • Fix the rim/wheel/tire mesh and improve visuals
  • Fix positioning of needles on the gauges (speedo + tach)
  • Fix Steering wheel geometry detaches from the rack at large lock
  • Improve hands/steering wheel grip
  • Continue performance tuning

GLHF! Let me know how you like it!

u/hexus0 — 18 days ago