
I tested Brogni + Pelops as a go-second answer to the current PVP meta
I've been getting increasingly frustrated with how many Live Arena matchups revolve around fast champions, lockouts, and huge AoE damage. Rather than trying to win the speed race, I wanted to test a team that could survive being hit and punish the opponent for attacking.
Brogni and Pelops have some surprisingly complementary passives:
- Brogni: When allies are attacked under a Shield, he reflects damage back at the attacker. This can also help remove Mercurial stacks.
- Pelops: When attacked, he can place HP Burn and Petrification. He's also immune to Stun, HP Burn, and Petrification himself, making him particularly interesting against certain crowd-control teams.
- The interaction: AoE-heavy teams can trigger these effects across multiple champions. Against the right opponents, you can strip Mercurial stacks, apply HP Burn, potentially Petrify attackers, and punish them without needing to take the first turn.
The HP Burn interaction is especially interesting against Tekteon, whose Poison Cloud protection can be countered by HP Burn. Pelops can help expose him to debuffs and damage, rather than letting him hide behind his usual protection.
There's also a useful gearing takeaway: you don't necessarily need two Bolster sets. Shield effects from different sources can stack, so a Shield set can be a practical alternative if your Bolster gear is limited.
I've been testing this into teams featuring champions like Fabian, Predator, Sabrael, Marius, and Tekteon. The results are promising, although protected Block Active effects and some difficult crowd-control situations remain real weaknesses.
I'm curious whether anyone else has tested similar reflect-damage or retaliation-based compositions. What other champions would you use to round out a go-second team like this?
I recorded the battles here for anyone interested in seeing the interactions in practice: LINK