u/iFlak

New video: Why Your Fortnite Island Runs Slowly (UEFN Profiling Overview)

New video: Why Your Fortnite Island Runs Slowly (UEFN Profiling Overview)

Performance problems are tough to fix when you can't tell what's causing them. If you're seeing performance issues on your island, the UEFN editor is flagging warnings, or you just want to get better at optimizing, this one's for you.

We walk through the profiling tools in UEFN and how to get started in each one:

* Spatial Profiler: https://dev.epicgames.com/documentation/fortnite/spatial-profiler-in-unreal-editor-for-fortnite

* Memory Snapshots: https://dev.epicgames.com/documentation/fortnite/memory-snapshot-in-unreal-editor-for-fortnite

* Timing Insights: https://dev.epicgames.com/documentation/fortnite/timing-insights-in-fortnite

https://youtu.be/8Pd0-_MCqSE

u/iFlak — 14 days ago

Fortnite Ecosystem v42.30

Turn conversation into gameplay with the new conversations template, a playable introduction to creating LLM-powered characters that respond to players and shape gameplay. Negotiate with unpredictable buyers as a used-car salesperson while you learn to craft prompts, generate randomized characters, and turn dialogue into gameplay outcomes.

You can now also create non-weapon props players can carry with the new Held Item template, using a customizable prefab to build everything from lanterns and tools to banners and other items.

Content Pre-Checks can now flag potential content violations directly in the UEFN editor, helping you identify and address issues earlier in your workflow.

You’ll also find new items, including the Witch Broom and Slap Candy Corn, along with analytics benchmarks in Creator Portal for more context on how your islands are performing.

Starting October 15, you’ll be able to publish UEFN source assets to Fab—complete, editable systems built with Verse and Scene Graph that other developers can open, customize, and build on directly in UEFN.

Read the full v42.30 release notes and fixes here: https://dev.epicgames.com/documentation/fortnite/42-30-fortnite-ecosystem-updates-and-release-notes

u/iFlak — 14 days ago

[Known Issue] Description Component Memory Issue in 42.10 -- Action Required for Epic-provided Item Entities

In 42.10, we added description components to Fortnite item entities in itemization, resulting in increased memory usage. We're rolling this back in 42.20 to prevent publishing issues on islands near memory limits as we work on a fix.

If you've customized the description_component on Epic-provided item entities, those changes may be lost. If you added a description before 42.10 and never modified it, your project is not affected.

You’ll need to make changes if you’ve:

Changed the default values on the description_component for Epic-provided item entities in 42.10.

Workaround:

  1. Remove the description_component from the affected item entity prefabs or instances in the level.
  2. Re-add the component in the editor (look for the green plus icon next to the component to confirm it's been freshly added, not just re-enabled).

This ensures the component and its properties persist through the 42.20 rollback.

You do not need to make changes if you:

Added a description prior to 42.10 and haven't touched it since, no action is needed. Your custom item name and descriptions will remain intact.

We'll keep you updated throughout the rollback process and share news with you once we have a fix.

reddit.com
u/iFlak — 1 month ago

Issue with Custom Lightsabers from the Lightsabers and Force Powers template

  • If you use Custom Lightsabers from the Lightsabers and Force Powers template, they will not display in a player’s inventory, but they will take up an item slot.
  • When this happens, players may not be able to equip any other items.
  • If your Lightsaber prefabs use the Ammo category in item_component, you will need to update them to WeaponMelee before 42.10, or your Lightsabers will be added to the ammo inventory instead of the weapon inventory, and cannot be equipped.
  • The Lightsabers and Force Powers template will be fixed in v42.10.

Instructions to fix a prefab or map entity

  • Locate “lightsaber_item_component”
  • Locate “Categories” property
  • Click the blue dot to the right of the “Categories” property
  • Click “Clear Override”
reddit.com
u/iFlak — 2 months ago

Show or hide vehicles through Verse

You can now show or hide any vehicle inheriting from 𝚏𝚘𝚛𝚝_𝚟𝚎𝚑𝚒𝚌𝚕𝚎 in Verse! 𝚏𝚘𝚛𝚝_𝚟𝚎𝚑𝚒𝚌𝚕𝚎 now implements the 𝚜𝚑𝚘𝚠𝚊𝚋𝚕𝚎 interface, allowing you to set the variable 𝚂𝚑𝚘𝚠:𝚕𝚘𝚐𝚒𝚌 on them to show or hide.

Check out this thread on EDC for more: https://forums.unrealengine.com/t/fortnite-developers-fncreate-show-or-hide-vehicles-through-verse/2739636

reddit.com
u/iFlak — 3 months ago

User Interfaces UEFN Feature Example updated in v41.30

The User Interfaces UEFN Feature Example has been updated in v41.30 with new UI examples and tools. New examples include custom hotbar UI, in-world UMG widgets, Virtual Pointer, an end-to-end custom game UI, touchscreen controls layout, and an expanded vehicle HUD.

Check out the breakdown on the EDC Forum: https://forums.unrealengine.com/t/user-interfaces-uefn-feature-example-updated-in-v41-30/2739588

reddit.com
u/iFlak — 3 months ago

Setting up a Single Entitlement and Offer Binding

Lead Gameplay Engineer, Ruairi McCarthy shows us how to set up a single entitlement and offer binding in this snippet: https://dev.epicgames.com/community/snippets/ARwJ/fortnite-example-from-getting-started-with-in-island-transactions-livestream

Be sure to check out the full VOD from the “Getting Started with In-Island Transactions” livestream for a look at building offers in Verse for islands and walking through some implementation best practices. https://www.youtube.com/watch?v=Fjfwxure5Wk

reddit.com
u/iFlak — 3 months ago

Play Character Animations in Verse

As of 41.10, you can play animations directly on player characters in Verse.

The updated play_animation_controller interface supports custom animation sequences on players and NPCs, with synchronous Play() and asynchronous PlayAndAwait() functions, blend time control, and event subscriptions. The article includes sample code and tips on combining it with PutInStasis for cleaner playback.

Full breakdown here: https://forums.unrealengine.com/t/play-character-animations-in-verse/2731739

reddit.com
u/iFlak — 4 months ago

Quest Framework Verse API

The Quest Framework API landed in UEFN 41.10 in experimental, and we've put together a full breakdown of how to use it before the docs are officially out.

This covers everything you need to get started — quests, objectives, rewards, participants, events, and self-driving objectives that listen to the world and update themselves. One building block that scales to achievements, tutorials, battle passes, daily challenges, community goals, and more.

Full article here: https://forums.unrealengine.com/t/quest-framework-verse-api/2731691

reddit.com
u/iFlak — 4 months ago

Designing for Mobile in UEFN: Gestures, Touch Layouts & Interactive HUDs | Creating in Fortnite

Friday, June 26th at 2pm ET

With new mobile control and UI tools now live in UEFN, there's never been a better time to start designing experiences that feel at-home on mobile. In this session, Epic's Derek Diaz and Sam Bass walk through the new mobile toolset — from gesture-based inputs and customizable touch layouts to tappable HUD widgets — with live demos straight from the editor.

Whether you're building a tycoon, a casual experience, or something genre-defining, this stream will show you how to put these tools to work in your own project. Expect practical implementation walkthroughs, tips and tricks for getting the most out of the new features, and more.

https://youtube.com/live/PWzlW6qkt7Y

u/iFlak — 4 months ago

More Star Wars Characters Join the Hero Device

Reinforcements have arrived! The Hero device has expanded with more iconic Star Wars characters.

https://www.youtube.com/watch?v=5HZBw5Vw_vk

Transform into playable characters spanning eras and factions, create boss battles, unlock power-ups, and bring new stories to your islands.

u/iFlak — 4 months ago

Fortnite Ecosystem v41.10

The Quest API is now available in Verse as an experimental feature—build quest-driven progression into your island with quests that appear in Fortnite's native quest UI.

Over 30 droids have been added to the STAR WARS toolkit, which also includes a new tauntaun variant. Many droids include control rigs ready for animation, with paint tinting support on a subset.

v41.10 also brings a few Scene Graph updates, including camera components (experimental) that give you programmatic control of the player's perspective from Verse—attach a camera to any entity, switch modes at runtime, and tune body and lens properties on the fly.

You'll also find tappable HUD widgets with cross-device input support, new Synapse Station prefabs and galleries, and 71 new bricks for the LEGO Brick Editor—including sideways-building bricks.

Read the full v41.10 release notes and fixes here: https://dev.epicgames.com/documentation/fortnite/41-10-fortnite-ecosystem-updates-and-release-notes

u/iFlak — 4 months ago

UEFN Iteration Time & Stability Update: Progress and What Comes Next

Hey Fortnite developers,

Back in March, we shared our plans improving stability and iteration time in UEFN—here's where things stand. Push times are down 40–70% depending on project size, our rate of high-severity regressions has dropped significantly, and we're being upfront about where work is still ongoing.

Read the full update here: https://forums.unrealengine.com/t/uefn-iteration-time-stability-update-progress-and-what-comes-next/2731098

reddit.com
u/iFlak — 4 months ago

UEFN Student Bootcamp Applications Open Until June 26

Students! Ready to build your own Fortnite island from scratch?

 5 days intensive training
 2 weeks island building
 1 polished Fortnite island

The UEFN Student Bootcamp is a free online learning experience designed to teach students Unreal Editor for Fortnite (UEFN) over five days—just three hours each morning, making it the perfect way to spend your summer break. Supported by career development sessions and industry briefs, and culminating in a public showcase, it’s open to students and fresh graduates from across Europe and North America.

We’re bringing The LEGO Group into the room, so if you build a LEGO island that stands out, something special could be waiting for you!

https://www.unrealengine.com/learning/uefn-student-bootcamp-application-is-open-now

u/iFlak — 4 months ago

Build Worlds and Build Bonds with Creature-Based Islands | Creating in Fortnite

Learn how to bring Fortnite Sidekicks into your islands as NPCs, and take a deep dive into the new props, galleries, and assets designed for games where Sidekicks shine.

June 22, 2:00 PM ET
https://youtube.com/live/KTT9TMw2G9E

u/iFlak — 4 months ago