u/idealreallabs

Simple Splat to Mesh tool

Creating a basic polygon mesh from a Gaussian splat is now easy in SplatEdit.

There are three algorithm options to choose from, depending on the result you want.

Just go to:
Tools > Create proxy
Then save the output as a GLB.

Free to use. No login required.

https://www.splatedit.app

Open to hear from you how to take this tool further!

u/idealreallabs — 2 hours ago

Segmenting Splats with SAM

I added segmentation selection to SplatEdit.

It makes selecting parts of a splat much faster and easier. Just pick what you want, then use the refine toggle to lock the selection in 3D.

It runs Segment Anything locally in the browser, so there are no server costs and no setup.

I’ve already found this super useful for cleanup and editing.

Free to use. No login required.
https://splatedit.app

u/idealreallabs — 3 days ago
▲ 63 r/webgpu+1 crossposts

You can now use Apple Sharp in the browser using webgpu

I ported Apple’s SHARP model to ONNX and now works in the browser with WebGPU.

No install required, the weights download to your browser and you can start using it immediately

Happy Splatting!

⭐ Demo: https://sharp-onnx-webgpu.vercel.app/

⭐ Code: https://github.com/pristinaai/Sharp-Onnx-webgpu/tree/main

⭐ Weights: https://huggingface.co/sentiantai/sharp-onnx-webgpu-weights/tree/main

u/idealreallabs — 4 days ago

built a simple decal/texture tool for Gaussian splats

You can quickly place logos, graphics, or textures onto a splat without having to fight the workflow.

It’s free, no login required, and still a work in progress.

Would be interested to hear what people think, or what texture tools you’d want next.

splatedit.app

u/idealreallabs — 6 days ago

I got frustrated with splat editing tools, so I started adding my own

I’ve been working with Gaussian splats quite a bit lately and honestly, the editing tools still feel pretty limited.

SuperSplat is useful, but for proper cleanup and optimisation I kept running into things I wished it could do. So I forked it and started adding the tools I needed.

The first thing I focused on was making splat selection much easier.

You can now select by colour, density, opacity and a few other useful filters. It makes cleanup and adjustment work a lot faster.

You’d also be surprised how many invisible or low-value splats are sitting in a file and bloating the size for no real reason.

Curious if anyone else working with splats would find this useful, or if there are editing tools you wish existed.

I’m keen to keep this free and make it genuinely useful for the community.

Check it out: splatedit.app

u/idealreallabs — 7 days ago