u/igo_rs

"fimbria" (kotlin code)

fimbria - a fringe hung on zigzags.

Artist is Outi Pieski, the piece is "Beavvit II / Rising Together II (2021)" in Moderna Museet.

I made after metioned yarn installation: long strands folded over thin rods, the rods bent into zigzags and stacked in tiers, so every rod reads as a run of diagonals - chevrons of hanging thread, one tier over the next. the strands are only ever vertical; the diagonals are the rods. Colors in the first example are matching the installation, two next are my variations)

u/igo_rs — 3 days ago

"rectflow" (kotlin code)

Here rects ride noise streamlines instead, each one turned to the local field angle, so you get rivers of tiles. three fields and none of them line up, which is the entire point: one steers the trails, one stretches the rects so they lap over each other in bands that cut across the flow, and one is the depth of the pile. it took some time, that last one arrived late and changed what the piece is.

u/igo_rs — 6 days ago

"cirrus" (kotlin code)

cirrus - braided ribbons wound into a gyre.

the brush is flamebrush's: a little spiral of dots that turns a notch every time you move it, so dragging it leaves a ribbon with a dense spine and a scalloped edge. I drag it through a field of vortices - one big one carrying the composition, a handful of small ones, half of them spinning the other way. with a single gyre every path is a streamline of the same field, so nothing ever crosses anything and the page comes out looking like a twirl filter.
u/igo_rs — 10 days ago

glossa (kotlin code)

alien letters, but the letters got a language.

one construction rule: a spine hanging off a headline bar, makes the alphabet,
alphabet makes a lexicon, lexicon gets set as prose. thats the whole trick really.

the page should read as writing and not as decoration, and it turns out that comes mostly from repetition + zipf, not from the glyphs themselves being clever.

github.com/igr/gart

u/igo_rs — 16 days ago

pinna (kotlin code)

Saw a simple sign in the park, so I made this. I am not happy with the tree at all, it should be more curvy and less branchy; but this is it for now

u/igo_rs — 18 days ago

"grafitti" (kotlin code)

This graffiti is NOT a font. Instead, it’s generated by code that starts with a serif font - one of those bundled with my project - and then transforms it to look like graffiti. Not all the letters look quite right yet.

This particular style was inspired by something I saw on a wall near the place where I usually sit for coffee.

This isn’t exactly generative art, sorry! but it is quite parametrized. It’s part of what I’m sharing before taking a break.

u/igo_rs — 22 days ago

"Subulum" (kotlin)

Some overlapping layers and some rasterization for sand effects, including the sun, as in the desert, sun is everywhere, including the sky

u/igo_rs — 23 days ago

"plica" (kotlin code)

In Latin, plica means "fold," "crease," or "pleat."

I’ve finished a couple of pieces I’ve been working on over the past few weeks. I really like this one. It’s essentially quite simple; just waves and layers; but the resulting effect has an almost organic, three-dimensional feel.

The original green-and-red color combination works particularly well. I also created a few more variants using different colors.

u/igo_rs — 24 days ago

"Undula" (kotlin code)

This is a throwaway piece I made while working on something else. It’s simple, but I like how it turned out; and how much you can achieve with just a few gradients.

u/igo_rs — 26 days ago

"plasmeander" (kotlin)

Something i tried for the third time, but this time with turing patterns that are following the flow, that finally turned out ok i guess. have the issue with antialiasing the edges of pattern, but ok :)

u/igo_rs — 28 days ago

"strata" (kotlin code)

I have a couple of layering ideas on my to-do list that I want to code.

u/igo_rs — 1 month ago

"Scrapers" (kotlin)

I saw a similar pattern on a poster about a year ago and felt inspired to recreate it. The original was more artistic, included some text, and - if I remember correctly-used different colors and no triangular elements.

Finding a good random seed that produces a uniform distribution of elements is surprisingly difficult, even when the code is designed to encourage one.

Just a simple work, nothing else, hope its fun.

https://github.com/igr/gart

u/igo_rs — 1 month ago

"Vitrali" (kotlin code)

This is an exploration of the stained glass of the Sagrada Família. It investigates the underlying principles that make them so captivating - the interplay of color gradients, geometric structure, transparency, and the transformation of natural light into an immersive visual experience.

At least I hope so :)

https://github.com/igr/gart

u/igo_rs — 1 month ago