u/igo_rs

"corona" (kotlin code)

This is not just a simple Clifford attractor; some work has gone into achieving this particular look, like drawing it multiple times so different areas look different...

u/igo_rs — 13 days ago

"nervature" (kotlin code)

playing with this, but still not there.

u/igo_rs — 13 days ago

"Accretion" (kotlin code)

It is time-consuming to find "the beauty in the noise," so this time I took a different approach. I’ve enabled the parameters to be set from the environment, and then run the code in "headless" mode for many different variations. The idea is to generate a bunch of outcomes, then decide which direction to go, generate another batch, and so on. I left the computer to work, but for some unknown reason, it reset in the middle of the process.

So, the parameters for the first work are simply lost forever. The second work is what the code renders now.

https://github.com/igr/gart

u/igo_rs — 15 days ago

"no cube" (kotlin code)

this is something between my old work and a future work.

u/igo_rs — 1 month ago

"mirr" (kotlin code)

Some time ago I created a 2D ray-tracing algorithm. I am using it here, but also drawing the light rays themselves, with energy that disperses along the way.

I will play with this more.

https://github.com/igr/gart

u/igo_rs — 2 months ago

Similar idea like previous works, but more complex execution - hope its worth it. I am using here a "new" way of painting strokes, something I called a "Spray" painter, that simulates, well, spray; so it gives that smokey look-n-feel.

https://github.com/igr/gart

u/igo_rs — 2 months ago