"Choices Matter" is a Plague on Story Games, and They Would Be Better as Linear Stories
I've been playing video games for over two decades, and i genuinely believe only handful of game's with the "choices matter" gimmick not only benefit from it, but also don't suffer because of it.
Usually game's with this gimmick would have a path that's obviously made with more love, and attention; and is more cohesive with the overarching story. Meanwhile, the other paths usually introduce multitude of plothole's, and usually introduce another problem: the choice console.
The choice console: an arbitrary way of forcing the play to make a choice. where usually nothing the player matters till the game pauses and forces you to chose on of usually two choices that define the trajectory of the entire game's story.
edit: me no hate choices. me hate when choices shoved in games when games no need them, makes game story scattered!