What are your thoughts on Uncharted 4 ost.

I have gone through some old post related to soundtrack of uncharted 4 being weakest in the series because it doesnt carry same vibe as other 3. and since uncharted 4 is a decade old do you still think its weak. I am listening to top ost from 3 games and few from uncharted 4. In my opnion the emotional ost such as better or worse, epilogue and sic parvis magna are really good. The ost feels more focused on a farewell rather than an action adventure.

what are your thoughts, is it still the weakest or just falls in different category ?

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u/insomina00 — 3 days ago
▲ 184 r/uncharted

Level of ragebait Uncharted 1 does is insane.

A reaction speed of F1 driver would have saved me there. I knew he would 1 shot me thats why I didnt let go of AIM.

u/insomina00 — 9 days ago

What if uncharted 1 is remade

I have just finished Uncharted 1 on crushing for the first time. and wondered how this would look if its been made with current state of tech naughty dog has. Even if they use uncharted 4 or lost legacy engine it would def work well. I used grok to generate these images since I dont posses skill to create art.

u/insomina00 — 10 days ago

Finally got the no return trophy

I have always tried no return daily run on grounded. There were many instance where a small mistake ruined my play. Once I killed rat king and died to the acid mist that it releases. And once I died because a seraphite was too close and I used a explosive arrow. But with each encounter the intensity kept on increasing. I was terrified of a last enemy who shouted "There you are!!!" and I almost had a heart attack. And after like a year of trying and with 6 months gap I finally got my trophy. I didnt use any accesibility features and got the may your survival be long and may your death be swift one after another. Now after getting the trophy I feel empty and playing it again doesnt feel as intense as it used to be. Its truly way more challenging the main game platinum trophy.

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u/insomina00 — 28 days ago
▲ 10 r/csharp+1 crossposts

I was working on a project and wanted to explore a new GUI design using WPF, because I work on it most of the time. But getting acrylic look is only limited to window class. there is no acrylic for buttons, labels and borders. And I want to implement for GUI elements because there is no way to set wallpaper in my office laptop and making windows acrylic didn't give any look at all. While for my personal projects it looked fine but I really wanted inbuilt glossy look.

I wanted to shift to different framework but I also wanted to give WPF a last try because It performs really well, I hate web development and calling scripts and exe is easy in WPF.

This is the target look:-

You can see the object is translucent and its blurring the background with respect to its position.

Direct approach in WPF:-

I added a Image and 2 borders, One border has border brush white and transparent background. Other border has white background with 0.8 opacity and blur effect.

You can see that there is no blur effect going on here only the object is getting blurred since it doesn't have any dynamic color the blur isn't prominent. and It looks completely transparent with white tint.

Using visual brush and converters in WPF:-

I have used background as visual brush and scaled and transformed with respect to the border.

above logic is not a real blur effect but a mocking of background with respect to position and size of object and adding a blur effect without opacity.

https://preview.redd.it/0c05gbvwloyg1.png?width=305&format=png&auto=webp&s=7bbac7797d7b7681ebabb4d86d66b52d577e422f

The mocking of background image is real time and it can also be visible in the designer. But this is just limited to background image. This won't work for overlapping GUI objects or I don't know if it works for draggable elements. This is the git Repo. It is not a really professional code but I hope someone can work it out for their projects or make this one more compatible.

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u/insomina00 — 2 months ago
▲ 4 r/csharp+1 crossposts

Hi, I work on WPF most of the time and I want to build a project where I want to implement a glassmorphism style. But with wpf I can only make the window glassy. I want the gui elements to react like a glass as well. Is it possible with wpf or is there any other framework that supports this effect ?

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u/insomina00 — 2 months ago