u/jlions13

Image 1 — Spirit Summit 2026 // Day 18 - Unique Power #2 Vote
Image 2 — Spirit Summit 2026 // Day 18 - Unique Power #2 Vote

Spirit Summit 2026 // Day 18 - Unique Power #2 Vote

// Day 18 - Unique #2 Vote
// Day 19 - Unique Discussions

Day 1 & FAQ - https://www.reddit.com/r/spiritisland/s/E4sFFzncQl
Spirit of Creation Discord - https://discord.com/channels/707232612355276913/1531100116801421332
Second Wave Discord - https://discord.com/channels/846580409050857493/850771754275438603 
BGG - https://boardgamegeek.com/thread/3746398/spirit-summit-2026 
Spirit Builder - https://www.spiritislandbuilder.com/

So many exciting paths to take, but we can’t do everything. You’ll recognize some of the favorites from yesterday and a strong showing of new ideas! Multiple votes allowed - pick whichever powers excite you.

Current Pool:
A) Crocodile Ambush: For every Beast in target land, 1 Damage to a different Invader in target or an adjacent land. -Threshold- Push each Beast to the land it does damage. (or Push 1 Beast for each destroyed Invader).
B) For each Beast, 1 Invader does not participate in Ravage.
C) Alligator Attack // In target land with Beast, Destroy 2 Explorers.
D) Peace and Camaraderie // In land w/ Dahan. During Ravage Actions, 1 Explorer fights alongside Dahan.
E) Entwined Blood and Soul // Target Spirit’s presence may count as Beast. Gather 1 Beast into one of your lands. For each Beast present, Target Spirit may Add 1 Destroyed Presence or Gather 1 Beast into one of your lands. (Combined going forward at creators request)
F) Add 1 Beast. Add 1 Wilds. 1 Fear if Invaders are present.
G) Boon of Relaxation // Target Spirit may make one of their unused fast powers slow. If they do, they gain 2 Energy and may play an extra card. You gain 1 Energy. 
H) Bazaar of <Something> // Exchange 1 Power Card between yours and target spirit’s hand or discard (must be the same for both spirits) with Presence at your sacred site. If you do, you gain 1 Energy.
I) You and target spirit exchange a card from hand. You may each play it now by paying its energy cost.
J) Gather 1 Dahan. If you do, and if there are now Invaders present, Gather 1 Explorer.
K) Gather 1 Dahan. It may only bring Dahan/Beast (from SR1). For each Beast present, Dahan have +1 Health. Blight added does not destroy presence. 
L) Gather 1 Dahan/Explorer/Beast(/Town?). If the target land now has X+ Da/Inv/Be, Gather 1 more.
M) Target Spirit may Add 1 Destroyed presence to your land, even if they normally could not due to land type. If they do, Add 1 Wilds to one of their lands.
N) In land without blight, Gather 2 Explorers. Push 1 Dahan. 
O) For each set of Ex/To/Ci, 1 Fear and 1 Strife (max 3).
P) 1 Damage for every 2 Presence in target land.
Q) Target Spirit moves up to 1 of their presence to one of your lands. If they do, Add 1 Wilds to the land the presence came from. 
R) Gather 1 Exp/Town, Bringing 1 Blight. 

Thank you for your participation <3

u/jlions13 — 11 hours ago

Spirit Summit 2026 // Day 17 - Unique Discussion

// Day 17 - Unique Discussion
// Day 18 - Unique #2 Votes

The island is pushing back against the settlers! Replacing Blight with Beast is an idea that got suggested early on in the Summit and we’re glad to see it found its place in the spirit. We’ve given it a higher cost - this is something we’ve seen a lot of people talking about as a way to balance how effectively it can help the spirit’s gameplan. Reminder that cards may change during balancing.

Results:

A - 7
B - 16
C - 5
D - 12
E - 7
F - 8
G - 2
H- 5
I - 3
J - 9
K - 8
L - 5
M - 11
N - 4
O - 7
P - 7
Q - 10
R - 7
S - 5
T - 8
U - 8

Total Votes: 154
Average: 7.33
All ideas that gained 7+ votes are returning to the pool. Removed similar powers.

Current Pool:
A&U) Crocodile Ambush: For every Beast in target land, 1 Damage to a different Invader in target or an adjacent land. -Threshold- Push each Beast to the land it does damage. (or Push 1 Beast for each destroyed Invader) (combined due to similarities)
D) For each Beast, 1 Invader does not participate in Ravage.
E) Alligator Attack // In target land with Beast, Destroy 2 Explorers.
F) Peace and Camaraderie // In land w/ Dahan. During Ravage Actions, 1 Explorer fights alongside Dahan.
J&K) Entwined Blood and Soul // Target Spirit’s presence may count as Beast. Gather 1 Beast into one of your lands. For each Beast present, Target Spirit may Add 1 Destroyed Presence or Gather 1 Beast into one of your lands. (Combined going forward at creators request)
M) Add 1 Beast. Add 1 Wilds. 1 Fear if Invaders are present.
Q) Boon of Relaxation // Target Spirit may make one of their unused fast powers slow. If they do, they gain 2 Energy and may play an extra card. You gain 1 Energy. 

R) Bazaar of <Something> // Exchange 1 Power Card between yours and target spirit’s hand or discard (must be the same for both spirits) with Presence at your sacred site. If you do, you gain 1 Energy.
T) You and target spirit exchange a card from hand. You may each play it now by paying its energy cost.

Today we continue our discussion on unique power cards. Popular ideas have been returned to the pool, we encourage you to suggest new ideas, amendments to existing ideas, and discuss what else this spirit needs. Tomorrow we’ll vote on another power card. 

Thanks for your participation <3

Day 1 & FAQ - https://www.reddit.com/r/spiritisland/s/E4sFFzncQl
Spirit of Creation Discord - https://discord.com/channels/707232612355276913/1531100116801421332
Second Wave Discord - https://discord.com/channels/846580409050857493/850771754275438603 
BGG - https://boardgamegeek.com/thread/3746398/spirit-summit-2026 
Spirit Builder - https://www.spiritislandbuilder.com/

u/jlions13 — 1 day ago

Spirit Summit 2026 // Day 15 - Unique Power Discussion

// Day 15 - Unique Power Discussion
// Day 16 - Unique Power #1 Vote

Day 1 & FAQ - https://www.reddit.com/r/spiritisland/s/E4sFFzncQl
Spirit of Creation Discord - https://discord.com/channels/707232612355276913/1531100116801421332
Second Wave Discord - https://discord.com/channels/846580409050857493/850771754275438603 
BGG - https://boardgamegeek.com/thread/3746398/spirit-summit-2026 
Spirit Builder - https://www.spiritislandbuilder.com/

The theme is clearer now. Beasts guide the Dahan/Invaders to water, they gather and build their cities, conflict arises as they try to share the space, and the beasts are pushed out. A vivid story that we can expand upon both thematically and mechanically. 

Results:

17 - Option 1: Gather Beast/Fear/Gather ETD/Downgrade
5 - Option 2: Gather B 1 Inv DNPIR / +1 / +1 / Gather Pres
3 - Option 3: Gather B / Gather DB / Gather ETDB
4 - Option 4: Gather B / Damage per B + Push / Fear
8 - Option 5: Gather D/B per pres / Range / Push + Damage

Total Votes: 37

Today we’ll start brainstorming ideas for power cards. For simplicity’s sake, assume that we’ll be sticking with four starting cards. There have been dozens of ideas proposed in earlier days, maybe you think one of them is the missing piece. Maybe now that we have special rules and innate powers you’re starting to see a more complete picture. Spirits don’t need to be good at everything, it’s okay to have gaps. Ideally each power’s mechanic can be tied to a specific part of the theme. 

Thanks for your participation <3

// Potentially Helpful Information //

Powers seem to work well when they hit two of the three groups. 
1 - Very useful effects (matching the gameplay style) 
2 - Very good elements (quantity and matching innate powers/rules) 
3 - Very good relative cost (low) 

Aim for cards to be at or just below the power levels in the minor deck so that you’re encouraged to gain new cards and don’t feel bad forgetting the ones you start with - the goal is to avoid reclaim loops.

Cards should provide a variety of tools and utilities, avoid clear solutions/combinations (Ex: Fast Dahan push + Defend). 

// Changelog //

Updated left innate wording
Updated left innate elements to reflect “splash of Plant” vote.

u/jlions13 — 3 days ago

Spirit Summit 2026 // Day 14 - Right Innate Vote

// Day 14 - Right Innate Vote
// Day 15 - First Power Discussion

Day 1 & FAQ - https://www.reddit.com/r/spiritisland/s/E4sFFzncQl
Spirit of Creation Discord - https://discord.com/channels/707232612355276913/1531100116801421332
Second Wave Discord - https://discord.com/channels/846580409050857493/850771754275438603 
BGG - https://boardgamegeek.com/thread/3746398/spirit-summit-2026
Spirit Builder - https://www.spiritislandbuilder.com/

We know that our spirit thrives in the gathering, but there is more to a gathering than the crowd. Today we vote on the right innate! Whether we want a fire to gather the inhabitants of spirit island in, or a hammer to represent the troubles that rise when conflicting interests are brought together. Perhaps some other experience entirely. Vote for any option you think would make good thematic sense for our spirit and would help the spirit’s identity as a whole.

Option 1: 
T1: Gather Beast per Animal
T2: 1 Fear per Sun/Animal pair
T3: Gather 1 E/T/D per Water/Animal pair
T4: For each Beast, Downgrade 1 Invader then push all Beasts

Option 2:
T1: Gather Dahan/Beast, 1 Invader DNPIR
T2: Gather 2 Exp/Dahan/Beast, 2 Invaders DNPIR
T3: Gather 3 Exp/Dahan/Beast, 3 Invaders DNPIR
T4: Gather may include presence

Option 3:
T1: Gather 1 Beast
T2: Gather 1 Dahan/Beast
T3: Gather 1 Exp/Town/Dahan/Beast

Option 4:
T1: Gather 1 Beast
T2: Deal 1 Damage for every 2 Beasts. Push 1 Beast.
T3: Gain 1 Fear for each damaged Invader

Option 5: 
T1: Gather 1 Dahan/Beast for each of your presence in origin land. 
T2: You may Gather at any range, 1 land closer towards origin land. 
T3: Push 1 Dahan/Beast per Invader. 1 Damage in target land per Dahan/Beast pushed this way.

Lots of exciting ideas are being bounced around, we’re already trying to take your feedback into consideration for what we have - keep making suggestions, maybe you’ll see a change on the spirit board as we build out our spirits identity. All of these updates are coming from your discussions! 

Tomorrow we will start discussing what unique powers we want to give our spirit. Don’t be afraid to start pitching ideas!

Thanks for your participation <3

u/jlions13 — 4 days ago

Spirit Summit 2026 // Day 13 - Right Innate Vote

// Day 13 - Right Innate Discussion
// Day 14 - Right Innate Vote

Day 1 & FAQ - https://www.reddit.com/r/spiritisland/s/E4sFFzncQl
Spirit of Creation Discord - https://discord.com/channels/707232612355276913/1531100116801421332
Second Wave Discord - https://discord.com/channels/846580409050857493/850771754275438603
Spirit Builder - https://www.spiritislandbuilder.com/

You can almost feel the energy coursing through the crowds and rippling out over the water. There is power in the multitude and our spirit will use it.

Results:

Option 1: Push/Card Play/Element/Beast: 6
Option 2: Gather Beast/Fear/Gather ETD/Downgrade: 15
Option 3: Range/Element/Card Play/Regain: 11
Option 4: Range/Take Minor/Reclaim 1: 6
Option 5: Take Minor, Gain Minor, Element, Card Play: 12
Option 6: Energy/Elements/Gain Power Card: 16
Option 7: Gather Presence/Energy/Play Card: 10

Total Votes: 76

Improv the Gather ✓
Benefit From Gathering ✓
Method of gathering?
Method of managing built up lands?
Adding Beasts?

Today we discuss our options for our second innate. We need a consistent way to gather things and we need to start thinking about how we want to end the game and manage our built up lands. What tools do we save for our unique powers? 

If you have a pitch for the innate, don’t feel like you need to figure out everything, the general idea for each tier works great and we can sort out the balancing in testing.

Thanks for your participation <3

u/jlions13 — 5 days ago

Spirit Summit 2026 // Day 12 - Left Innate Vote

// Day 12 - Left Innate Vote
// Day 13 - Right Innate Discussion

Day 1 & FAQ - https://www.reddit.com/r/spiritisland/s/E4sFFzncQl
Spirit of Creation Discord - https://discord.com/channels/707232612355276913/1531100116801421332
Spirit Builder - https://www.spiritislandbuilder.com/

Come to the gathering and meet the world! Our spirit abounds where the people congregate and watch as they grow together, sharing ideas and customs. Today we vote on our Left innate - with the goal of supporting the allied spirits who come to the gathering. We have some wonderful options, remember nothing is set in stone once balancing commences. 

Option 1:
T1: Push Presence. Ally at ss gains 1 Energy 
T2: Ally at ss may play a card at cost. (Slow: Gather Beast, Fast: Push Blight)
T3: Ally at ss gains 1 Element
T4: Ally + Beast at ss, Add 1 Beast
Option 2
T1: Gather Beast per Animal
T2: 1 Fear per Sun/Animal pair
T3: Gather 1 E/T/D per Water/Animal pair
T4: For each Beast, Downgrade 1 Invader then push all beasts

Option 3
T1: Ally at ss gain +1 Range
T2: Ally at ss gain 1 Element
T3: Ally at ss may play 1 card
(Maybe) T4: Ally at ss may regain 1 card

Option 4
T1: Ally at ss gain +1 Range
T2: Ally at ss Take Minor (to discard)
T3: Ally at ss Reclaim 1

Option 5
Pay to increase effect (any spirit can pay for this)
T1: Ally at ss may Take a Minor to discard, may Pay 1 to Take to hand.
T2: Instead, Ally at ss gains 1 Minor Power, may Pay 1 to gain Major.
T3: Ally at ss may 1 Element, may Pay 1 for +1 different element. 
T4: Ally at ss may play 1 minor card, may Pay 1 for major.

Option 6
Checks how many invaders/dahan/beasts in lands
T1: If 5 In/Da/Be: Spirits w/ presence at ss gain 1 Energy.
T2: If 7 In/Da/Be: Spirits w/ presence at ss gain 2 Elements.
T3: If 9 In/Da/Be: Spirits w/ presence at ss gain a Power Card and may play it for cost. If they do, +1 Element.

Option 7
T1: Gather 1 Presence
T2: All spirits at ss gain 1 Energy
T3: 1 Spirit at ss may play a card by paying its cost

Tomorrow we will start discussing the right innate!

P.S. Reddit - It wasn't until this morning that I realized my post for Day 11 never landed on Reddit. Not sure what happened, but you have my sincerest apologies. Hopefully it doesn't happen again. That being said, while we don't have a ton of extra days to go back, if you have any commentary, ideas, or feedback for the day you missed (left innate discussion) don't hesitate to bring it up. Thanks for your support!

u/jlions13 — 6 days ago

Spirit Summit 2026 // Day 10 - Follow Up Vote &amp; Innate Discussion

// Day 10 - Follow Up Vote & Innate Discussion
// Day 11 - Innate Vote

Day 1 & FAQ - https://www.reddit.com/r/spiritisland/s/E4sFFzncQl
Spirit of Creation Discord - https://discord.com/channels/707232612355276913/1531100116801421332
Spirit Builder - https://www.spiritislandbuilder.com/

Tigers aren’t the only unexpected thing you can find on the island! It’s a complex system with so many influences. These concepts that we’ve been voting on can be viewed as tools in a kit with an ultimate goal of driving out the invaders. Any given idea or tool can be approached at a few different levels. 

As we’ve brainstormed, we’ve found a lot of ideas that we can feel a thematic draw to, we know it makes sense in the kit, but maybe we’re getting to the point where we want to have discussions about where we want to see these ideas.

Results:

15 - Gathering Dahan can Gather Beasts instead
14 - Lands w/ 8+ Invaders/Dahan/Beast give you energy
14 - Ally Spirits gain energy/card plays/elements at sites
14 - Destroyed Beasts are Gathered if Possible.
13 - Lands w/ 3+ Beasts, Skip Ravage then Push Exp/Beasts
12 - Replace Removed Blight w/ Beasts
11 - Gifting unneeded energy, card plays, track elements.
9 - Beasts > Invaders = Land cease to exist temporarily
8 - Ally Spirits can move presence to your sacred sites
8 - Our Spirit helps pay ally spirits energy costs
6 - Beasts Participate in Ravage
5 - No Special Rule #2
3 - Targeting specific land types gives specific elements

The top several ideas are all ones we like, but tracking the discussions in each of the forums, we know that we already have pitches taking the “essence” of the idea and moving it within the kit. That’s what we’ll be doing today.

Our first special rule fills a very thematic role: the animals of the island are guiding others to sources of water.

Our second rule will do something similar, but this is a spirit of “gathering at water / oases”, not the animals, not the dahan, not the invaders. The top picks of the vote really seem to agree on that - so I really want to make sure we honor that. 

Today you’ll be voting on where you want to see the “essence” of these ideas in the kit and start discussing what we want our innates to look like. 

For example: “Gathering Dahan can Gather Beasts instead” was my pitch, but I don’t think it should be its own special rule. Even though it barely won, I don’t think I’d feel satisfied if it became our special rule - Destroying Beasts doesn’t come up regularly and I don’t want to steer the spirit in the direction of animal sacrifice. This is a spirit of gatherings. That being said, we realize the need for more beast movement. So what do we do? We had a lot of people realize that we could work it into the first Special Rule to expand its usefulness while also leaving space for a special rule that keeps the theme of Oases. 

If we do want to make it a special rule, we can vote for that and I’m happy to comply. My hope is by putting this to the community, we’ll be able to assign these ideas to the place in the kit they make the most sense.

reddit.com
u/jlions13 — 9 days ago

Spirit Summit 2026 // Day 9 - Special Rule #2 Vote

// Day 9 - Special Rule #2 Vote
// Day 10 - Innate #1 Discussion

Day 1 & FAQ - https://www.reddit.com/r/spiritisland/s/E4sFFzncQl
Spirit of Creation Discord - https://discord.com/channels/707232612355276913/1531100116801421332
Spirit Builder - https://www.spiritislandbuilder.com/

The beasts of the island are stirring and our Spirit takes notice. Perhaps it even calls to them, offering cooling water to renew them. Today we vote on a second special rule, continuing to create an identity that only our spirit fits. 

Multiple votes allowed. You’ll recognize some of the popular choices from our last vote have made another appearance. This isn’t surprising, many of the ideas were formed to synergize from the beginning. You’ll also notice several new ideas that have been added, generously brainstormed by your fellow community members. 

Ally-Spirit Focused:

  • During Spirit Phase, any Spirit may move their presence to your lands with sacred site and beasts.
  • During Spirit Phase, you may help pay Energy costs of spirits with presence at your sacred sites.
  • During Spirit Phase, you may gift spirits with presence at your sacred site Energy/Card Plays/Track Elements you don’t need. 
  • Spirits w/ presence at sacred sites gain energy/elements/power cards/etc

Beast Focused:

  • When Remove Blight, instead Replace with Beast
  • When a Beast would be Destroyed or Removed, if possible instead Gather it into one of your lands. 
  • Beasts participate in Ravage
  • When a Power would let you Gather Dahan, you may Gather Beast instead.

Our-Spirit Focused:

  • Targeting Sands > Sun, Targeting Wetlands > Water, Targeting Jungle > Plant
  • During Growth, for each of your lands with ~8+ Invaders/Dahan/Beast, Gain 1 Energy

Skip Focused:

  • After your actions move Beast into your lands w/ sacred site, if Beasts outnumber Invaders, that land  ceases to exist until time passes. 
  • In lands with 3+ Beasts, Skip Ravage, then Push all Exp/Beasts

No Special Rule #2

I want to give a high five to everyone that’s already talking about the kit as a whole! Now that we know we want to Gather Beasts, we know that our lands will have a lot of Invaders/Dahan. We need to start thinking about what effects we want to see and how our spirit plans to win the game.

// Potentially Helpful Information //

Special Rules affect 75-100% of turns. Innates 33-66% of turns. Uniques 33% of turns (at best).

It was pointed out that there are only 1 Minor / 6 Majors that Gather Beasts directly. We will likely need something to achieve that on a regular basis. 

Blight Heal / Action Prevention/Skip are considered Defense (also we do not have a negative Defense).

Support/Utility always requires balancing for solo play. Being able to grant random elements makes it much easier to hit 4 and 5 element thresholds than you would think, which is harder to balance.

u/jlions13 — 10 days ago

Spirit Summit 2026 // Day 8 - Special Rule #2 Discussion

// Day 8 - Special Rule #2 Discussion
// Day 9 - Special Rule #2 Vote

Day 1 & FAQ - https://www.reddit.com/r/spiritisland/s/E4sFFzncQl
Spirit of Creation Discord - https://discord.com/channels/707232612355276913/1531100116801421332
Spirit Builder - https://www.spiritislandbuilder.com/

Beasts lead our island-dwellers to the water and our spirit takes form! An absolutely stunning response from the community. 159 total votes across 14 special rules that you all imagined. We have a winner, but if something you were excited about didn’t get picked don’t be discouraged! We have one more special rule, two innates, and four unique power cards that need to be considered and many of these ideas could work at any level. You know the ideas are good when I didn’t even vote for my own pitch.

Results:

26 - Gathered Beasts may Bring E/T/D/B
15 - Gather +1 piece per presence
5 - Gather additional pieces for pieces in your land
6 - Target another Spirit > Gather / Add Beasts
15 -Beasts participate in Ravage Steps
16 - Spirit w/ presence at Sacred Sites gain energy/etc
8 - Land gains +2 Health per Beast before it Blights
21 - Instead of Removing Blight, Replace w/ Beasts
9 - Beasts Destroyed are instead Gathered into sacred-sites
4 - When Beasts move into your lands, you may Push them
5 - Spirit Phase, in lands with 2+ Beasts, Add 1 Beast
13 - For each Beast[/Dahan pair] 1 Invader DNPIR
1 - In lands w/ Beast, after skip/prevent Invader Action...
15 - Lands w/ 3+ Beasts, Skip Ravage then Push Exp/Beasts

Total Votes: 159

Now that we know the first special rule, today we discuss a second. Something that pairs well with the way we gather beasts? A way to create beasts? Something that reflects what happens when everybody is gathered at the oasis? If you like one of the remaining special rules, nominate it! If you think there’s another space to fill in our spirit’s identity, pitch your ideas today and tomorrow we’ll vote on it.

Thank you once again for all of your participation!

u/jlions13 — 11 days ago

Spirit Summit 2026 // Day 7 - Special Rule #1 Vote

// Day 7 - Special Rule #1 Vote
// Day 8 - Special Rule #2 Discussion

Day 1 & FAQ - https://www.reddit.com/r/spiritisland/s/E4sFFzncQl
Spirit of Creation Discord - https://discord.com/channels/707232612355276913/1531100116801421332
Spirit Builder - https://www.spiritislandbuilder.com/

Fire burning, drums beating, voices raised! The waters are speaking to us, we see the patterns in nature. The polls allow multiple votes, vote for any special rules you think would make a good base for our spirit. 

We all know how significant today’s vote is! We had a ton of input yesterday. I did my best to combine similar suggestions into single voting options - you’ll notice that there are some that share intent, but I felt like they were different enough that they warranted their own option. 

Results:

Gather Focused

  • When you Gather Beast into your lands, it may Bring 1 Explorer/Town/Dahan with them. 
  • When you Gather any number of pieces into one of your lands, you may Gather an additional piece for each Presence you have in that land.
  • When you Gather E/T/D/B into your lands with sacred-sites, if your land has E/T/D/B, Gather an additional one of those pieces.
  • When you target another Spirit with a Power, [1. Gather 1 Dahan/Explorer/Beasts into their lands] OR [2. Add a Beasts to one of your lands].

Ravage Focused

  • Beasts participate in Ravage alongside Dahan (1 Damage, 1 HP).

Spirit Focused

  • At your sacred-sites, spirits with presence in your land gain energy/elements/card plays/card gain/prolif/etc.

Blight Focused

  • In your lands, it takes 2 additional Damage for each Beast to Add Blight.
  • When one of your powers would Remove Blight, instead Replace that Blight with a Beast.

Beast Focused

  • Beasts destroyed in lands adjacent to your sacred-site are instead Gathered.
  • When Beasts move into your land, you may Push them.
  • During Spirit Phase, in your lands with 2+ Beasts, Add 1 Beast.

Skip Focused

  • In your lands, for each Beast [or Beast/Dahan pair], 1 Invader does not participate in Ravage.
  • In your lands with Beasts, after an Invader action is Skipped or Prevented, do X.
  • In lands with 3+ Beast, Skip a Ravage Action. When you do, Push all Beasts and Explorers to as many lands as possible.

Remember that whatever special rule we vote on today will be tested and adjusted for balance as we go; the main goal is to pick a special rule that establishes a playstyle that helps us present our theme. Tomorrow we’ll start discussions for a second special rule that supports today’s vote. 

reddit.com
u/jlions13 — 13 days ago

Spirit Summit 2026 // Day 6 - Special Rule #1 Discussion

// Day 6 - Special Rule #1 Discussion
// Day 7 - Special Rule #1 Vote

Day 1 & FAQ - https://www.reddit.com/r/spiritisland/s/E4sFFzncQl
Spirit of Creation Discord - https://discord.com/channels/707232612355276913/1531100116801421332
Spirit Builder - https://www.spiritislandbuilder.com/

The island has spoken! Our spirit of Water Gatherings / Oasis has a special connection with the beasts of the island. No Incarna - this is a spirit whose influence is spread across the land. 

Results:
Beasts - 20
Wilds - 0
Disease - 3
Strife - 5
Badlands - 2
Vitality - 15
None - 6
New Token - 6

Yes Incarna - 16
No Incarna - 33

Total Votes 57 / 49

Today we’ll be brainstorming options of what our first special rule will be. These will be the foundation of our spirit’s play-style and dictate the unique mechanisms of how our spirit interacts with the island and its inhabitants. To keep you informed - we will have two special rules total, pitched and voted on one at a time so that we can make a pairing the synergizes.

Please share your ideas! We’re aiming for Moderate/High complexity. We’ll do our best to distill down concepts into votable options and clean up the language and balance it as we go, but we want the foundation strong.

// Potentially Helpful Information //

Special Rules should affect how your spirit interacts with the board almost every turn. The main goal is providing mechanics or a game that creates the feeling of our theme and ideally helps us think about the power card decks in a new way. 

Some of you have already mentioned it, but we’re getting to the point where we want to avoid overlap with other spirits. Lure, Towering Roots, Many Minds, Sharp Fangs, Wounded Waters have all been mentioned as potential play patterns to avoid. Just something to keep in mind. 

u/jlions13 — 13 days ago

Spirit Summit 2026 // Day 5 - Token/Incarna Vote

// Day 5 - Token / Incarna Vote
// Day 6 - Special Rule Discussion

Day 1 & FAQ - https://www.reddit.com/r/spiritisland/s/E4sFFzncQl
Spirit of Creation Discord - https://discord.com/channels/707232612355276913/1531100116801421332
Spirit Builder - https://www.spiritislandbuilder.com/

We may think of it as new, but perhaps it has always been there. People are drawn to water, both in movement and in settling. Humans and animals alike stop to drink. What type of welcome they receive is still to be seen. 

Results:
40 - Gathering at the Water / Watering Hole / Oasis
16 - Coastal / River / Lake Animals
10 - Concealing Rain
12 - Elusive Prey
13 - Migration (Animal / Human)
5 - Steady March of Insects
6 - Bakunawa (Moon Eating Dragon)
29 - Sedentary Hunters (Crocodiles/Trap Hunters)
16 - Mass Hysteria (Invader Cults)
19 - Fertility / Harmony / Conversion

Total Votes - 166

Now, the next part gets a little tricky. Special rules build out the mechanical foundation for the theme of the spirit, but to guide us a little we’ll be doing two polls. First to see if we want our spirit to utilize an Incarna. Second, for any tokens we think should be included into the main design - just in case we want to incorporate either of them into the special rules. 

We still might include unselected tokens for the unique powers, this is for overall design focus, not card effects. For example, think of how Sharp Fangs special rules are inherently designed around Beasts vs. Ember-Eyed Behemoth using Wilds).

If you think a major part of the spirit should be focused on a token, vote. 
If you think the special rules don’t need a token-focus, vote for that. 
If you’re wild and think none of the current tokens match the essence of what you want to see in our spirit and want to design a new token, there’s an option for that too!

POLL #1:

Beasts

Wilds

Disease

Strife

Badlands

Vitality

No Major Tokens

Design a New Token

POLL #2:

Yes Incarna

No Incarna

// Potentially Helpful Information //

“An Incarna is the powerful manifestation of a Spirit that has taken form in the physical world. It acts as a special Presence token, placing the Spirit on the board like never before.” To limit complexity, we’ll be keeping the spirit to two special rules. Including an Incarna would be one of those rules. 

Some of you have already mentioned it, but we’re getting to the point where we want to avoid overlap with other spirits. Lure, Towering Roots, Many Minds, and Sharp Fangs have all been mentioned as potential play patterns to avoid. Just something to keep in mind. 

If you were excited about one of the other themes, don’t feel discouraged. There’s overlapping spaces between them and you might see it appear as a Special Rule, Innate, or Power Card. Don’t be afraid to suggest something if you see a space for it.

reddit.com
u/jlions13 — 14 days ago

Spirit Summit 2026 / Day 4 - Theme Vote

// Day 4 - Theme Vote
// Day 5 - Token Vote

Day 1 & FAQ - https://www.reddit.com/r/spiritisland/s/E4sFFzncQl
Spirit of Creation Discord - https://discord.com/channels/707232612355276913/1531100116801421332
Spirit Builder - https://www.spiritislandbuilder.com/

The Island called and the community answered! So many incredible ideas were shared throughout the day and I want to thank everyone for their participation. We did our best to combine and categorize all the ideas to simplify the vote as much as possible. Now WE get to decide from where our spirit draws its identity. 

I’ve set the polls to allow multiple votes, so give a vote to any theme you think has potential. Don't be afraid to comment and let your community know how you feel! 

Gathering at the Water / Watering Hole / Oasis
Coastal / River / Lake Animals
Concealing Rain
Elusive Prey
Migration (Animal / Human)
Steady March of Insects
Bakunawa (Moon-Eating Dragon)
Sedentary Hunters (Crocodiles/Trap Hunters)
Mass Hysteria (Invader Cults)
Fertility / Harmony / Conversion

Comments will be tallied, but if you'd rather vote directly in a poll, there are live polls available on BGG and both Discord communities. Link above and in Day 1 post.

reddit.com
u/jlions13 — 16 days ago

Spirit Summit 2026 // Day 3 - Theme Discussion

// Day 3 - Theme Discussion
// Day 4 - Theme Vote

Day 1 & FAQ - https://www.reddit.com/r/spiritisland/s/E4sFFzncQl
Spirit of Creation Discord - https://discord.com/channels/707232612355276913/1531100116801421332
Spirit Builder - https://www.spiritislandbuilder.com/

Day 2 Results:
Offense - 11
Control - 23
Fear - 13
Defense - 9
Utility - 19
Total Votes - 75

https://preview.redd.it/3izzj5y7t6hh1.png?width=615&format=png&auto=webp&s=447adb9df973289d22bfbfeebc28e5ec45c71f9e

The island has spoken! Our spirit would rather move and manipulate invaders - rather than react to the Invaders attacks. The highest vote in one category was set to a 10/10 and the rest were simply a percentage of that. 

Thank you for your participation thus far, but the threat to the island and the challenge of creation only grows. Our next day may be the most important of all, the choice rippling out to all decisions hereafter - THEME.

The community will be allotted one day of discussion. What does our spirit represent? What natural phenomenon is intrinsic to its being? What story does it tell? Share your ideas with everyone, discuss, then we’ll culminate all the pitches into major themes and vote on them tomorrow. 

Special thanks to Resonant’s Spirit Builder (link above).

// Potentially Helpful Information //

Spirit’s benefit from a clear and concise hook, “If I play this Spirit, I feel like x”. Volcano feels cohesive because you can feel your presence building in pressure and want to erupt. Ocean feels like the tide rising and falling. The special rules and mechanics will support that. 

Existing Spirit themes cover a large range of concepts. Some are more concrete - rivers surging, pack animals hunting, a raging epidemic, an oppressive rain. Some are more ethereal - the pull of the unknown, the fear of being alone, a building rhythm. Still, every idea has a story it can tell and a feeling it can invoke.

reddit.com
u/jlions13 — 17 days ago

Spirit Summit 2026 // Day 2 - Power Summary

// Day 2 - Summary of Powers
// Up Next - Theme

Day 1 Results: Primary Animal, Secondary Water & Sun, Splash Plant

Animal - 34
Water - 17
Sun - 15
Plant - 12
Fire - 11
Moon - 6
Earth - 5
Air - 5
Total Votes: 105

Really excited for this combination, I'm not sure the island has seen anything like it before! You can always check back to Day 1 to see the FAQ or head over to Spirit Summit 2026 https://discord.com/channels/707232612355276913/1531100116801421332 to see the main post on the Spirit of Creation Discord!

Today we’re voting for what path you think our spirit should take to handle invaders! We’ll take the ratio to create some power bars: Offense, Defense, Control, Fear, Utility. This will help guide us towards what kind of themes we’ll build our spirit around. Leave your vote in the comments!

// Potentially Helpful Information //

Offense = Damaging/destroying Invaders
Control = Moving pieces on the board
Fear = Generating fear (not counting the automatic fear from destroying Towns/Cities)
Defense = Defend, Blight removal, and preventing Invader actions (whether directly or via tokens)
Utility = Everything else

EDIT: Day 1 - https://www.reddit.com/r/spiritisland/s/gPu2edPGJa

reddit.com
u/jlions13 — 18 days ago

Spirit Summit 2026 // Day 1 - Elements

The mountains tremble with anticipation. The rivers surge and swell beyond their banks. A shift in the trees as branches sway to a wind coming from a new direction.

Today marks the first day of our inaugural Spirit Summit, hosted by the Spirit of Creation Discord! An event taking place throughout the month of August as we create a new spirit through your votes and community ideas! We'll run a poll, the previous day's results will be posted, your ideas will be compiled into a new poll. Check back in every day to see how the spirit is coming along and if you feel inspired, suggest something!

Now I'm not sure if this subreddit has a poll feature, I don't see one, so comment your vote and I'll tally them up! Alternatively you can check in on any of our other platforms to make sure your vote is heard! https://discord.com/channels/707232612355276913/1531100116801421332

// Day 1 - Elements //

// Day 2 - Summary of Powers //

Vote for what elements you'd like to see our spirit be built around. Highest vote will be primary, second highest secondary, third highest (and ties) become tertiary elements. (Max: 5)

// Potentially Helpful Information //

Elemental Associations and Percentage of Spirits Using It:

Sun (32%): day, light, heat, dominance, command, constancy

Moon (51%): night, cycles, darkness, dreams, transformation

Fire (41%): heat, anger, destruction, desire, violent change

Air (51%): wind, sky, sound, distance, speed, trickery, thought

Water (30%): river, fluidity, fertility, empathy, healing, disease

Earth (43%): the land, strength, constancy, stasis, resilience

Plant (32%): verdancy, growth, entwining, regeneration

Animal (27%): beasts, humans, blood, the body, life, death

// Frequently Asked Questions //

Q: Who's running this thing?

A: This event is being hosted by the Spirit of Creation Discord (links below), an incredible collection of Spirit Island homebrew creators, with special moderation by Lyons this year.

Q: Is this a yearly thing?

A: This is our first time trying the event, with enough participation and support, maybe it could be.

Q: So are we voting on everything?

A: Probably not *everything*. We have a lot to get through in 31 days, so we'll try to vote on the important things, and a lot of the developmental and mechanical decisions will be handled to speed up the process to keep the focus on creation.

Q: What kind of spirit are we trying to create?

A: Thematically open to everything, complexity - probably moderate, spiritually we'd like to avoid a Spirit McSpiritface (meme-focused) end game. Something that people could actually see in the game.

Q: So what kind of suggestions are you looking for? Whose suggestions will be picked to vote on?

A: So much of this will depend on participation. We would love for each of our poll options to come from people brainstorming, collaborating, and suggesting awesome ideas. If we're lacking for submissions on any particular poll, we're prepared to provide some options. Generally, ideas that get more upvotes and interaction will be present to the communities.

Q: Great! Where can I contribute to the conversation?

A: This event is being cross-posted between the Spirit of Creation Discord, Spirit Island - Second Wave Discord, BGG Spirit Island Forum, and Spirit Island Subreddit (links below).

Spirit of Creation // Other Development

https://discord.gg/u7PWGTC6H

Spirit Island - Second Wave // Player Made Content

https://discord.gg/PFvwrCKRZ

Spirit Island - Board Game Geek

https://boardgamegeek.com/boardgame/162886/spirit-island/forums/0

r/spiritisland

https://www.reddit.com/r/spiritisland/s/1oD7iyLt4v

Q: Couldn’t I just go to each community and vote for my favorite idea?

A: Jokes on you, I would love that level of participation.

Q: Wouldn't this work better if you did it X way?

A: Maybe. It's the first time we're doing this, I'm sure there's a lot to learn along the way and hopefully we'll get a chance to make it better next year.

// Eric: I agree to the terms for creating Spirit Island game elements set forth in the FAQ (https://querki.net/u/darker/spirit-island-faq/#!.9v5ka4u)

reddit.com
u/jlions13 — 19 days ago