Image 1 — Zoids™ Legacy RE:TRANSLATION Project Complete!
Image 2 — Zoids™ Legacy RE:TRANSLATION Project Complete!
Image 3 — Zoids™ Legacy RE:TRANSLATION Project Complete!
Image 4 — Zoids™ Legacy RE:TRANSLATION Project Complete!
Image 5 — Zoids™ Legacy RE:TRANSLATION Project Complete!
▲ 119 r/Zoids

Zoids™ Legacy RE:TRANSLATION Project Complete!

Hey folks! The english retranslation project that I've been doing for a few weeks is now done! Please bring your legally owned backup copies of Zoids™ Legacy's ROM and the site below should patch the game for you!

Feedback on the script and the webpage is highly appreciated! Thank you all for the support you've given me in my last posts! I hope this starts a new golden era for our hobby!

Please enjoy and have fun with it!

https://jmacato.github.io/ZoidsLegacyDecomp

u/jmacato — 13 days ago
▲ 134 r/J2MEgaming+1 crossposts

Noks: Nokia 3310 emulator written in C#

Hi folks!

I made, with AI assistance, Noks (terrible name, ik. link is the live browser demo), an emulator of the venerable Nokia 3310, a phone that has a special place to the hearts of many here, mine included.

I used Avalonia UI Framework for C# and .NET and targets all of its supported platforms, including WebAssembly.

I made this because 1.) The MAME version (Nokia DCT-3) was sadly still incomplete after years since it was made. 2.) I wanted to play Space Impact authentically and everywhere. and 3.) I wanna push how far my skills can go, together with the latest agents, when it comes to reverse engineering a black-box, sparsely documented firmware and hardware.

I've started by pulling all the docs i can get my hands on old Nokia firmware modding forums, and also the prior work that MAME and Project Blacksphere did for the DCT-3 platform back in the day.

Then did a repeated loop of poking registers, memory, seeing where the firmware stops and back-tracing how me and the clanker can get pass that blocker. I also had to contend with the missing DSP Mask ROM functions that blocked the MAME effort by checking what conditions the firmware asked and responding to its requests accordingly.

Took a couple of months of on-off work but it was all worth it.

All outward facing features are implemented like the LCD, Keys, Sound, Power and RF. including an emulation of a minimal 2G GSM network that interfaces with the DSP/Baseband layer of the phone.

Text and calls were functional from my local tests using a P2P network called Waku but somehow it's broken again on deployment.

It is as fickle of a network as the real one did back in the day ;)

And the configuration panel is also bit of a jank work, UI-wise, but it does the job... for now.

Hope you'll find joy in playing with the emulator as much as i did in making it!

Source code here: https://github.com/jmacato/Noks

---

Special shout out to a fellow Nokia emulator dev and friend u/747djr !

u/jmacato — 2 months ago
▲ 42 r/moderndotnet+1 crossposts

My Nokia 3310 Emulator in C#/Avalonia!

Hi folks!

I made, with AI assistance, Noks (terrible name, ik): an emulator of the venerable Nokia 3310, a phone that has a special place to the hearts of many, mine included. I used Avalonia and targets all of its supported platforms, including WebAssembly. It's all in pure C#/managed code goodness too! No unsafe code or pointers!

I made this because 1.) The MAME version (Nokia DCT-3) was sadly still incomplete after years since it was made. 2.) I wanted to play Space Impact authentically and everywhere. and 3.) I wanna push how far my skills can go, together with the latest agents, when it comes to reverse engineering a black-box, sparsely documented firmware and hardware.

I've started by pulling all the docs i can get my hands on old Nokia firmware modding forums, and also the prior work that MAME and Project Blacksphere did for the DCT-3 platform back in the day.

Then did a repeated loop of poking registers, memory, seeing where the firmware stops and back-tracing how me and the clanker can get pass that blocker. I also had to contend with the missing DSP Mask ROM functions that blocked the MAME effort by checking what conditions the firmware asked and responding to its requests accordingly.

Took a couple of months of on-off work but it was all worth it.

All outward facing features are implemented like the LCD, Keys, Sound, Power and RF. including an emulation of a minimal 2G GSM network that interfaces with the DSP/Baseband layer of the phone. Text and Calls were functional from my local tests using a P2P network called Waku but somehow it's broken again on deployment.

It is as fickle of a network as the real one ;)

And the configuration panel is also bit of a jank work, UI-wise, but it does the job... for now.

Hope you'll find joy in playing with the emulator as much as i did in making it!

Source code here: https://github.com/jmacato/Noks

noks.vercel.app
u/jmacato — 2 months ago