![[DEV] Tasker 6.7.6-beta - Inline Projects in New UI, Scenes V2 Update 5, New Runlog Screen and more!](https://preview.redd.it/2hpttvtwwtah1.png?auto=webp&s=7e55c2b3981a91b30eb7c18590182c3824483094)
[DEV] Tasker 6.7.6-beta - Inline Projects in New UI, Scenes V2 Update 5, New Runlog Screen and more!
Sign up for the beta and download from Google Play here.
Note: Google Play might take a while to update. If you don’t want to wait for the Google Play update, get it right away here. (Direct-Purchase Version here). App Factory Update here.
Inline Projects in Main UI
Demo: https://youtu.be/eE8wFbpY4w0
I'm giving another concept a try: instead of having a sidebar with projects, how about putting them inline directly?
When you go in and out of a project you see this:
As you can see, you have the 3 familiar tabs (Profiles/Tasks/Scenes). You can select multiple at the same time like you see on the screen, or you can select one at a time to just see those types of items.
Projects are automatically color coded based on the project's icon. Here's a project with a green icon:
As you can see it tints the whole UI based on the color of the icon.
Let me know how you like this variant of the UI.
I'm also thinking of trying yet another version where there are no tabs inside a project and instead they are in collapsible groups, kinda like this:
If you can, try out the inline projects variant and let me know which of the 3 variants makes the most sense to you and why :)
New Runlog Screen
Demo: https://youtu.be/ZGTqMmcB76U
The Runlog screen now looks like this:
It can also look like this when collapsed:
The functionality of the runlog screen remains the same as before but it has a much cleaner and easy to follow UI. You can clearly see where a task starts and ends and follow its actions visually and see which ones succeeded and which failed.
Material Symbols
Demo: https://youtu.be/vC3BEJThwnM
Material Symbols are a icon font that can be adapted into different situations. For example, they can represent state where the otline variant represents an inactive state and the filled variant represesnts the active state
These can be used in their configurable form, where you manually specify a bunch of their attributes (like in the Notify action), or in their automatic form where their configuration is automatically set (like in the Set up Quick Setting Tile action where the icon is filled or outlined depending on the QS Tile state).
In the legacy UI, if you give a Project one of these icons, it'll also change from outline to filled depending if the project is selected or not.
Scenes V2 Updates
Demo: https://youtu.be/ud9YgZd1L2E
Scenes V2 Arrays Merge Template
It's now super easy to put your Tasker arrays into scenes with the new Arrays Merge Template element.
In this example, I would have 2 arrays:
- %icon
- %item
each with their corresponding icon images and labels. With this simple component...
...I can expand those 2 arrays together into a list of rows dynamically built from those arrays!
Saved Component Templates
You can now long click any element on the tree and save it as a Component Template with a name and description. Then you can simply insert it into your tree like any other component. :)
Show When Animations
When a component has its Show When field set, you can now set animations that define how that component shows up and goes away. You can choose various types of animations.
For example, by combining a dark transparent background that fades in with a dialog that slides up, you can create an Android-like popup dialog!
SVG Crop
You can now crop any element in a Scene with an SVG. And it's not only a visual crop, it's a functional one too! For example, you can create a button like this
and when you click anywhere where it's white, the button won't be triggered! You really have to press the green part for it to register the click! This allows you to create UIs in any shape imaginable that behave like you expect it to!
WebView
Webviews can now call many, many Tasker actions via JavaScript. You can use await to wait for them to finish, so you can easily call multiple actions in a row in a controlled fashion!
Here's a simple example of doing 3 actions in a row:
await Tasker.flash({ text: 'Step 1' });
await Tasker.vibrate({ time: 300 });
await Tasker.flash({ text: 'Step 2' });
You can now also make WebView html elements be draggable by using one of 3 simple css tags:
tasker-drag-handletasker-drag-handle-xtasker-drag-handle-y
This makes elements be drag handles in all directions or just horizontally or just vertically.
Full Changelog
- Major Scenes V2: Added the "Arrays Merge Template" component, a built-in way to handle Tasker array merging to build sub-components.
- Major Scenes V2: Components can now animate in and out (Fade, Scale, Slide or Expand) whenever their "Show When" condition toggles their visibility.
- Major Scenes V2: WebViews can now call many Tasker actions directly from JavaScript via the Tasker.* bridge.
- Major Scenes V2: An HTML element inside a WebView can act as a drag handle to move the overlay it lives in.
- Major Scenes V2: You can now save a component as a template to easily reuse it across your scenes.
- Major Scenes V2: You can now crop any component to the shape of an SVG file.
- Major Scenes V2: Added the "Trigger Scene V2 Event" Tasker action.
- Medium Scenes V2: Added "matches" (Tasker pattern matching) and "matchesr" (regex matching) expressions to the "Show When" and "Apply When" fields.
- Medium Scenes V2: Added a "Variable Clear" event action.
- Medium Scenes V2: The Switch component now has a Thumb slot so you can set an image in the switch's thumb and you can also select different colors for different parts of it.
- Medium Scenes V2: WebViews now receive the full Material 3 color palette (primary, secondary, surface, etc.) so your HTML can match the app theme.
- Minor Scenes V2: The task name field in Events -> Run Task now follows the same caps rules as other task name fields.
- Minor Scenes V2: When creating a task with a name, use the same "first letter of each word uppercase" rule as elsewhere in the app.
- Fix Scenes V2: components that have indexes are now 1-based instead of 0-based
- Fix Scenes V2: fixed "Screen Hidden" event not firing in certain situations
- Fix Scenes V2: fixed background of invisible component wrongly showing
- Fix Scenes V2: fixed crash when picking a variable if the user has tens of thousands of variables
- Fix Scenes V2: fixed crash when using a slider in some situations
- Fix Scenes V2: fixed images filling their container by default when they shouldn't
- Fix Scenes V2: fixed images not loading if they had hidden spaces before or after the file name
- Fix Scenes V2: fixed multiline input text box not filling the full vertical space it needed
- Fix Scenes V2: fixed setting a variable in a WebView affecting a variable used in a separate component on the same screen
- Fix Scenes V2: fixed some things not working when showing through the "SCENES" tab or the new UI
- Fix Scenes V2: fixed updating a variable array in a scene leaving old elements there
- Fix Scenes V2: fixed using two "Overlay With Result" scenes in a row with the same id ending the second one prematurely
- Fix Scenes V2: segmented buttons that are "gone" now behave as expected
- Fix Scenes V2: WebView now uses the correct system theme (dark/light)
- Fix Scenes V2: when a task is renamed, all the task references in Scenes V2 are updated with the new name
- Major New UI: Redesigned the RunLog screen to make it more readable.
- Major New UI: Added a setting to show projects as items in the main list instead of the sidebar, including sorting them and creating new projects from the NEW FAB.
- Major New UI: Project icons based on apps now use the app background in a folder shape with the foreground on top.
- Major New UI: Inside a project you can select several of the Profiles/Tasks/Scenes tabs at once, so the list shows all their items together.
- Medium New UI: The Project enabled/disabled toggle now works, and profiles in a disabled project show as paused on their switches.
- Minor New UI: Added an icon to scenes so they're more easily distinguished.
- Minor New UI: Added an option to hide the sidebar when collapsed.
- Minor New UI: Added an option to not show the All button when there are projects other than the default one.
- Minor New UI: Don't confirm project deletion if it's empty.
- Minor New UI: In the task edit screen, moved the search bar to the bottom when adding a new action.
- Minor New UI: Made sorting smarter, showing you the items you expect more often.
- Minor New UI: Show full names of items in the main list instead of truncating them.
- Minor New UI: Show project names instead of just initials when the sidebar is collapsed.
- Minor New UI: Updated "Last run" to "Activity".
- Minor New UI: When creating a task with a name, use the same "first letter of each word uppercase" rule as the main screen.
- Minor New UI: When editing a task, after expanding a text field, allow the editor to show more lines so it's easier to edit larger pieces of text.
- Fix New UI: don't show the pending changes banner when exiting the scene editor without saving
- Fix New UI: fixed all projects with app icons showing with the same icon
- Fix New UI: fixed always scrolling to the profiles when exiting a project
- Fix New UI: fixed bottom sheet flickering when deleting a project
- Fix New UI: fixed project search box cursor color in dark mode
- Fix New UI: fixed search for actions when adding a new action
- Fix New UI: fixed some app icons not loading properly
- Fix New UI: fixed tag selector bottom sheet moving too far up when the keyboard is showing
- Major Added Material Symbols to the app, a large icon set you can now use across Tasker for things like project and task icons, and also Notify action and Quick Setting Tiles action.
- Medium Added Run Shell related functions to the Java Code action.
- Medium Added tasker.getImageBuffer() and tasker.hasImageBuffer() to the Java Code action.
- Medium The "Multiple Variables Set" action can now write JSON.
- Medium You can now override the app name when generating an app from Tasker.
- Minor Added a "Continue Task Immediately" option to the "Widget V2" action.
- Minor Tasker automatically saves your setup before entering the AI screen in the legacy UI so you don't lose changes made in the meantime.
- Minor Added a language selector to the first screen shown when you first open the app.
- Minor Added a "Separator" option to the "Widget V2" action to configure the separator for its various list fields.
- Minor Changed the order of the "Set up Quick Setting Tile" action to make it more logical and easier to use.
- Fix Attempted again to fix a crash that only appears in app factory apps
- Fix crash where in rare situations projects could end up with the same ids
- Fixed DND action so that it can't be overrun by Silent/Vibrate
- Fixed image in "Text/Image Dialog" action sometimes being hidden by text that is too long
- Fixed issue where running many remote actions in quick succession could cause some of them to not run on the receiving device
- Fix issue where sometimes a profile doesn't save its state after saving Tasker's setup
- Fixed issue where sometimes the QS Tile wouldn't dismiss the notification shade
- Fixed profiles (e.g. Wifi Connected) sometimes running their exit tasks when exiting Tasker's Preferences screen
- Fixed Shizuku breaking clipboard monitoring
- Fixed showing the number of actions over 100 in the legacy UI
- Fixed situation where receive intent could be triggered twice with just 1 intent
- Fixed some error messages when wrongfully using JSON writing
- Fix Tried fixing a rare crash that can occur when editing legacy scenes
- Fix Tried to fix issue where wait action becomes stuck in some circumstances
- Fix Tried to fix rare situations where Tasker would get stuck not accepting any new tasks (sometimes related with the HTTP Request action)
- Fixed updating Quick Setting Tiles on global variable changes to only happen when the variable isn't a built-in variable
- Fixed writing JSON to project/profile/task variables with native Tasker JSON writing
- Fixed some crashes