

Trying to recreate this viscous FLIP folding/buckling effect any advice?
Hi! I'm trying to recreate the FLIP simulation from this reference:
https://www.instagram.com/p/Db_WFG3kbhM/?img_index=2
I'm especially trying to reproduce the way the black liquid folds and overlaps onto itself, creating those small visible layers/ridges (image 2).
My current result is shown in image 1. The general motion is getting close, but my fluid stays extremely smooth and basically turns into one continuous sheet/blob instead of creating those overlapping folds.
Current setup:
- Viscosity: 400
- Surface Tension: 5
- Swirly Kernel
- The emitter is animated from right to left across the cylinders.
I'm wondering what I'm missing to get that layered/folding behavior. Is it mainly related to viscosity, emitter speed, particle separation, surface tension, or something else in the FLIP Solver?
Any advice on how to achieve the viscous buckling/folding visible in the reference would be really appreciated!