
KANNCLIENT(not released)
im making a client
want the hax? nah you need a password
what hacks/modules should i add

im making a client
want the hax? nah you need a password
what hacks/modules should i add
Eaglercraft is minecraft 1.12 in your browser but there are some LEGIT clients that have "viaversion viewer" which let you see items/use from other minecraft versions
what do i need to learn/get better at? yes i know the quality is bad...
what can we do with ts
can someone ask syntaxsavy if forge/mods will be added
im banned from the discord
Title says it all!
EZ FIX
stab shot is easy to make lol
BUT i will add some custom shots:
PUT THEM IN THE COMMENTS(shot ideas)
still need to fix the donut issue.
and i added some randomness to the points in the ring but it looks too random
I literally just posted orbital in skript you know that im going to do
options:
nuke-id: 66
stab-id: 65
safe-stab-id: 67
summon-height: 50
rings: 6
points: 32
point-remove: 1
tnt-speed: 0.30
command /orbital <text>:
permission: osc.admin
trigger:
if arg-1 is "nuke":
set {_nuke} to fishing rod
set damage of {_nuke} to {@nuke-id}
give player {_nuke}
if arg-1 is "stab":
set {_stab} to fishing rod
set damage of {_stab} to {@stab-id}
give player {_stab}
if arg-1 is "safestab":
set {_safestab} to fishing rod
set damage of {_safestab} to {@safe-stab-id}
give player {_safestab}
on right click with fishing rod:
if damage of player's tool is {@nuke-id}:
if {pending.nuke.%player%} is not set:
set {pending.nuke.%player%} to target block of player
if {pending.nuke.%player%} is not set:
delete {pending.nuke.%player%}
stop
stop
set {_b} to {pending.nuke.%player%}
delete {pending.nuke.%player%}
if {_b} is not set:
stop
play sound "entity.item.break" with volume 2 and pitch 1 to player
set player's tool to air
set {_x} to x-coordinate of {_b}
set {_y} to y-coordinate of {_b} + {@summon-height}
set {_z} to z-coordinate of {_b}
set {_w} to world of {_b}
summon tnt at location({_x}, {_y}, {_z}, {_w})
loop {@rings} times:
set {_ringIndex} to loop-number-1
if {_ringIndex} = 1:
set {_spacingRand} to 2.4
else:
set {_spacingRand} to 1.2 + (random number between 0.2 and 0.4)
set {_radius} to {_ringIndex} * {_spacingRand}
set {_ringPoints} to {@points} - ({_ringIndex} * {@point-remove})
if {_ringPoints} < 1:
set {_ringPoints} to 1
set {_speedRand} to 0.20 + (random number between 0.00 and 0.10)
set {_speedMult} to 1 + ({_ringIndex} * {_speedRand})
loop numbers between 0 and {_ringPoints} - 1:
set {_pointIndex} to loop-number-2
set {_baseAngle} to (360 / {_ringPoints}) * {_pointIndex}
set {_angleOffset} to random number between -2 and 2
set {_angle} to {_baseAngle} + {_angleOffset}
set {_radiusJitter} to random number between -0.08 and 0.08
set {_finalRadius} to {_radius} + {_radiusJitter}
set {_dx} to cos({_angle}) * {_finalRadius}
set {_dz} to sin({_angle}) * {_finalRadius}
summon tnt at location({_x} + {_dx}, {_y}, {_z} + {_dz}, {_w})
set {_t} to last spawned entity
set {_velJitter} to random number between -0.03 and 0.03
set {_vx} to cos({_angle}) * ({@tnt-speed} * {_speedMult} + {_velJitter})
set {_vz} to sin({_angle}) * ({@tnt-speed} * {_speedMult} + {_velJitter})
set {_vy} to 0.03 + (random number between -0.02 and 0.02)
set velocity of {_t} to vector({_vx}, {_vy}, {_vz})
if damage of player's tool is {@stab-id}:
if {pending.stab.%player%} is not set:
set {pending.stab.%player%} to target block of player
if {pending.stab.%player%} is not set:
delete {pending.stab.%player%}
stop
stop
set {_b} to {pending.stab.%player%}
delete {pending.stab.%player%}
if {_b} is not set:
stop
play sound "entity.item.break" with volume 2 and pitch 1 to player
loop 550 times:
set {_depthStep} to loop-number-3
remove 1 from y-coordinate of {_b}
create explosion of force 4 at {_b}
if block {_b} is bedrock:
stop loop
if damage of player's tool is {@safe-stab-id}:
if {pending.safestab.%player%} is not set:
set {pending.safestab.%player%} to target block of player
if {pending.safestab.%player%} is not set:
delete {pending.safestab.%player%}
stop
stop
set {_b} to {pending.safestab.%player%}
delete {pending.safestab.%player%}
if {_b} is not set:
stop
play sound "entity.item.break" with volume 2 and pitch 1 to player
loop 550 times:
set {_ascentStep} to loop-number-4
add 1 to y-coordinate of {_b}
create safe explosion of force 4 at {_b}
if block {_b} is air:
stop loop
I will put it in comments it is a BROKEN WASM BUILD of 1.17
what gm should i work on besides mace
any NO LAG pvp servers besides cracked and elysium?
what would be the first 1.21 client ported to eaglercraft. I have not seen many ports besides feature ports and those clients ports
Any good modded clients besides starlike cuz reasons
is this real i was looking at github stuff and i found this
mil1dude/source-code: Ealgercraft 1.21.4 update
idk if this is real idk how to compile
GX-Launcher sorry for the leak it was on github