u/kanndbeans

Eaglercraft Xbowing

Eaglercraft is minecraft 1.12 in your browser but there are some LEGIT clients that have "viaversion viewer" which let you see items/use from other minecraft versions

what do i need to learn/get better at? yes i know the quality is bad...

youtube.com
u/kanndbeans — 15 days ago

GUYS I FIXED THE NUKE SHOT

EZ FIX

stab shot is easy to make lol

BUT i will add some custom shots:

PUT THEM IN THE COMMENTS(shot ideas)

u/kanndbeans — 23 days ago

ORBITAL STRIKE CHANGES

still need to fix the donut issue.

and i added some randomness to the points in the ring but it looks too random

u/kanndbeans — 23 days ago

Can someone please make a eaglerforge thing but for skript IF POSSIBLE

I literally just posted orbital in skript you know that im going to do

reddit.com
u/kanndbeans — 28 days ago

CODE FOR ORBITAL STRIKE CANNON SKRIPT 2.6 MINECRAFT 1.12: ts was so annoying make copying and pasting the variables were hard i made them like that so you can customize it

options:

nuke-id: 66

stab-id: 65

safe-stab-id: 67

summon-height: 50

rings: 6

points: 32

point-remove: 1

tnt-speed: 0.30

command /orbital <text>:

permission: osc.admin

trigger:

if arg-1 is "nuke":

set {_nuke} to fishing rod

set damage of {_nuke} to {@nuke-id}

give player {_nuke}

if arg-1 is "stab":

set {_stab} to fishing rod

set damage of {_stab} to {@stab-id}

give player {_stab}

if arg-1 is "safestab":

set {_safestab} to fishing rod

set damage of {_safestab} to {@safe-stab-id}

give player {_safestab}

on right click with fishing rod:

if damage of player's tool is {@nuke-id}:

if {pending.nuke.%player%} is not set:

set {pending.nuke.%player%} to target block of player

if {pending.nuke.%player%} is not set:

delete {pending.nuke.%player%}

stop

stop

set {_b} to {pending.nuke.%player%}

delete {pending.nuke.%player%}

if {_b} is not set:

stop

play sound "entity.item.break" with volume 2 and pitch 1 to player

set player's tool to air

set {_x} to x-coordinate of {_b}

set {_y} to y-coordinate of {_b} + {@summon-height}

set {_z} to z-coordinate of {_b}

set {_w} to world of {_b}

summon tnt at location({_x}, {_y}, {_z}, {_w})

loop {@rings} times:

set {_ringIndex} to loop-number-1

if {_ringIndex} = 1:

set {_spacingRand} to 2.4

else:

set {_spacingRand} to 1.2 + (random number between 0.2 and 0.4)

set {_radius} to {_ringIndex} * {_spacingRand}

set {_ringPoints} to {@points} - ({_ringIndex} * {@point-remove})

if {_ringPoints} < 1:

set {_ringPoints} to 1

set {_speedRand} to 0.20 + (random number between 0.00 and 0.10)

set {_speedMult} to 1 + ({_ringIndex} * {_speedRand})

loop numbers between 0 and {_ringPoints} - 1:

set {_pointIndex} to loop-number-2

set {_baseAngle} to (360 / {_ringPoints}) * {_pointIndex}

set {_angleOffset} to random number between -2 and 2

set {_angle} to {_baseAngle} + {_angleOffset}

set {_radiusJitter} to random number between -0.08 and 0.08

set {_finalRadius} to {_radius} + {_radiusJitter}

set {_dx} to cos({_angle}) * {_finalRadius}

set {_dz} to sin({_angle}) * {_finalRadius}

summon tnt at location({_x} + {_dx}, {_y}, {_z} + {_dz}, {_w})

set {_t} to last spawned entity

set {_velJitter} to random number between -0.03 and 0.03

set {_vx} to cos({_angle}) * ({@tnt-speed} * {_speedMult} + {_velJitter})

set {_vz} to sin({_angle}) * ({@tnt-speed} * {_speedMult} + {_velJitter})

set {_vy} to 0.03 + (random number between -0.02 and 0.02)

set velocity of {_t} to vector({_vx}, {_vy}, {_vz})

if damage of player's tool is {@stab-id}:

if {pending.stab.%player%} is not set:

set {pending.stab.%player%} to target block of player

if {pending.stab.%player%} is not set:

delete {pending.stab.%player%}

stop

stop

set {_b} to {pending.stab.%player%}

delete {pending.stab.%player%}

if {_b} is not set:

stop

play sound "entity.item.break" with volume 2 and pitch 1 to player

loop 550 times:

set {_depthStep} to loop-number-3

remove 1 from y-coordinate of {_b}

create explosion of force 4 at {_b}

if block {_b} is bedrock:

stop loop

if damage of player's tool is {@safe-stab-id}:

if {pending.safestab.%player%} is not set:

set {pending.safestab.%player%} to target block of player

if {pending.safestab.%player%} is not set:

delete {pending.safestab.%player%}

stop

stop

set {_b} to {pending.safestab.%player%}

delete {pending.safestab.%player%}

if {_b} is not set:

stop

play sound "entity.item.break" with volume 2 and pitch 1 to player

loop 550 times:

set {_ascentStep} to loop-number-4

add 1 to y-coordinate of {_b}

create safe explosion of force 4 at {_b}

if block {_b} is air:

stop loop

reddit.com
u/kanndbeans — 29 days ago

PvP

what gm should i work on besides mace

any NO LAG pvp servers besides cracked and elysium?

u/kanndbeans — 2 months ago

what would be the first 1.21 client ported to eaglercraft. I have not seen many ports besides feature ports and those clients ports

reddit.com
u/kanndbeans — 2 months ago