▲ 10 r/unrealengine
Removing Certain Parts of a Mesh at Runtime
I have some trees I would like to chop down and as you chop the fallen trunk certain sections of the limbs are removed. I know that this can be achieved with separate meshes for the trunk and then different batches of limbs, the you can hide certain sections, but I was just wondering if there is an easier or more performant way to go about it instead of having multiple meshes.
Thanks
u/lagb01t — 1 day ago