Missing the meaningful rares - how's ruthless in 2026?
I was talking with my buddy about our philosophies on gameplay and loot after a discussion about the upcoming potential classic+ for wow. Then, we also discussed loot systems in games and which one we both prefer. I much prefer for a good rare item to be well... rare. He prefers a very robust crafting system with a lot of player input and ways to solve a certain problem. I don't inherently disagree that it's good game design for that system either, I just kinda prefer to mindlessly grind until I get something shiny to look at. I started gaming on the computer with Runescape back in the day, so I do quite enjoy a monotonous grind or two.
My biggest gripe for the longest time preventing me from really getting into ruthless was support gem acquisition. And it's not necessarily because they're so strong, but I sort of feel GGG has balanced a lot of skills around the supports used with them. I'm curious how players generally feel about the ruthless gear/gameplay loop in 2026. Some questions:
- Is it reasonable to expect to get enough support gems to customize a build on a single character?
- Has there been a lot of bloat since ruthless was initially announced that has made the mode feel easier or too easy? Stuff like breach tree/current allflame crafting/ gambling for gear.
- Do a lot of the players look at rare item drops on the ground or is that still mostly ignored?
- Ruthless trade vs. SSF: Is SSF too sloggy or do most people prefer it? Does trade have too many good items too fast or is the pace there pretty solid?
- Do players typically complete ubers in Ruthless without playing something like the outlier Bannerman build I saw a couple leagues ago?
Honestly, I should probably just jump in for myself, but I'd really like to see how the current people who enjoy the game mode feel about these things. Appreciate your time