u/lokemannen

I am trying to created a blood effect over another texture, I've managed to make it lerp between 0 and 1 alpha.

Now I am curious if there is a way to scale the texture of the blood so it looks like it seeps down. I've been trying to find any mention of it but found nothing so far.

Basically, slowly scale the texture from 0 to 1 scale as an animation. I wanna use shader because it minimises workflow of having separate textures and animations for each one.

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u/lokemannen — 19 days ago