Bard's Tale-style browser DRPG, free Chapter 1 open for playtesting (grid crawl, piece the map together yourself)
I've been building a first-person, grid-based party crawler in the Bard's Tale mold (the gameplay, not the story). It runs in a browser with nothing to install, and Chapter 1 is open for playtesting:
Needs a keyboard: desktop, laptop, or a tablet with one. No account or email. Start a new game, name your party, and you're in.
Up front because some of you may care: the art is AI-generated and edited by me; the code was written with AI assistance. The rules system, the maps, the quest and the dialog are my own, based on my experience playing and DM’ing various tabletop RPGs back in the day.
I have lots of fond memories playing Bard's Tale on my PCjr, and I enjoyed replaying the remastered trilogy a couple years ago. I always wanted to take a stab at creating that style of game. I'm not an artist and never will be, but I have a background in web development and recently found myself with some extra time, so I decided to use that time to see if I could build something playable.
What might interest this sub
- The journal sketches the dungeon walls as you walk. If you get lost, you end up with separate map pieces and have to fit them together yourself. I tried to recreate the process of building your own maps… Graph paper, minus the paper. You decide what is important to record and put your own notes in the journal.
- No reloading for a mulligan. Your game state lives on the server, so there's no power switch to reach for. If your party dies in the dungeon, you wake up in town, with less silver in the party’s purse.
- Turn-based combat. Give everyone their orders, then the round plays out. Stamina buys harder hits, mana buys and scales spells. Each PC can advance or retreat on their own, mobs close the distance, and reach decides who can hit whom.
- Mana comes back with rest. Camp in the dungeon (requires rations) or head back to town.
- Five races, attributes and skills, no classes. Use the pre-rolled party or build your own. Progression is slow on purpose: characters are meant to carry across campaigns, not turn into demigods by the end of Chapter 1.
- There's a town on top, and you have to find the dungeon. The overworld is mostly vignettes and NPCs; the real crawling is in the dungeon.
What I'm asking for
Chapter 1, Whispers Beneath Caerwyn, is a complete quest. My guess is ~4 hours, but I'd like a real number so please tell me how long it takes you. Let me know where you got stuck, where you got bored, whether the fights felt fair, and what broke. Reply here or DM me.
One thing I'd especially like opinions on: Is this style of game worth building today? My wife and kids think I’m crazy and that no one will play it. This is the style of game I enjoy the most – am I alone in that feeling in today’s world?
Worth knowing before you click
Dungeon movement is keyboard only. Menus work with a keyboard, mouse or a finger.
Online only, by design.
It's a playtest. Expect rough edges and a balance pass or two. Chapter 1's monsters and puzzles are beginner level on purpose.
What's next
Chapter 1 will always be free. The rest of the Ashes of the Forgotten campaign is still being built (I expect 20+ hours playtime when complete), along with more spells, uncommon gear and crafting. The first ten people who finish Chapter 1 and send feedback get a Founder code that unlocks every later chapter. Include your party name so I can confirm the finish.
Everything in the game was made with the engine's own browser-based editors (maps, NPCs, dialog, encounters). If there's interest, I'd like to release those so other people can build campaigns.