Uploading tracks for remix
I see there is a feature to upload before generating. But every time I upload audio nothing happens and it doesnt show anywhere. Is the upload feature broken?
I see there is a feature to upload before generating. But every time I upload audio nothing happens and it doesnt show anywhere. Is the upload feature broken?
I wanted to try this out, but every time I try to create an account I get an error "Failed to assign subscription plan." Could it be that the servers are overloaded from people jumping ship from Suno?
So I have seen this suggestion elsewhere and am going to try it out. The idea is to create a reference document explaining key systems in your code-base and how they work/how they should be edited.
The goal is two-fold:
Here is the prompt I used:
"Based on your previous analysis of the code base please generate a .md file for yourself to refer to in future chats that explains the various systems and how they work and how they should be added to and edited when performing code edits.
This will be helpful as when a fresh chat is started i can ask you to refer to this document to catch up your memory on the project without overusing context tokens."
Attached screenshot is a portion of the result. Hope this is helpful for your workflow and token savings
So I just released a free demo for the game I'm working on, Galaxiwilds. I really could use some input from anyone willing to try it out. But I also would love to play your demos and provide input in return. So please give me links to demos or prototypes you are working on and I will try them out and give you input as well. Mine is at https://store.steampowered.com/app/4697140/
I'm not going to ask you to wishlist it, because you should only do that if you actually want to play it, but please let me know what you like/dont like and point me toward your own so I can return the favor.
Today is a milestone for me as I have created my first ever Steam page along with a trailer for my space exploration game, Galaxiwilds. My game is built with HTML5 and packaged into an EXE with Electron.
Surprisingly Sonnet 4.6 via VSCode was able to handle the entire package build with Electron, so if anyone is in a similar scenario fear not, it is a simple scaffolding process with Electron. The game is about 50% done at the moment.
If anyone has questions about my development process I will be happy to answer. Most art was generated with ChatGPT, music with Suno, and sound with ElevenLabs. Soundtrack is reactive, and drums will fade in during combat, and fade out after combat. Animations are being done with Autosprite. I generated a large library of planets, suns, moons etc and used these to hand build unique solar systems. Currently around 30 completed but I will be adding at least another 42 to the game.
I have a playable demo ready to go, and will have it posted to Steam soon.
The inspiration for this game was my experience playing Starflight on Genesis as a kid. I enjoyed the mystery and discovery of exploring deep space, and encountering alien species, so for my game I wanted to focus on the exploration aspect, and less on the mining, combat etc.
There is occasional combat, but it is very minimalist and turn based to maintain a more casual feel. There are currently a total of 75 different alien races, each with their own culture and lore, and dialect when conversing.