u/monchimer

Image 1 — A 1987 ZX spectrum game developed in 1 year by 2 students simulated a living 3 floor monastery
Image 2 — A 1987 ZX spectrum game developed in 1 year by 2 students simulated a living 3 floor monastery
Image 3 — A 1987 ZX spectrum game developed in 1 year by 2 students simulated a living 3 floor monastery

A 1987 ZX spectrum game developed in 1 year by 2 students simulated a living 3 floor monastery

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One was studying telecom engineering, the other architecture.

Based on "The name of the rose" La Abadía del Crimen is still insane today.

- 3 fully connected floors of a medieval abbey (and a secret labyrinth)

- Isometric 3D world on 8-bit hardware (no GPU, 128K RAM)

- NPC Monks with real daily routines (prayer, meals, sleep, movement and protagonist interactions)

- A time-based system where the whole world follows a schedule

Everything running on a 3.5 MHz CPU in assembly

And it was made in one year by two students.

u/monchimer — 4 days ago