▲ 6 r/VoxelGameDev
What (if anything) is missing in tutorial space?
I'm sure many of you are significantly better versed in the techniques and technologies for making voxel engines than I am. That said, as part of my own learning I thought I'd do some write ups on my progress. Less dev log and more tutorial because I don't mind sharing code with others, it's highly unlikely it'll ever make money so I'd rather it be something someone someday finds useful.
That said, I am really unsure what to include or what length to speak at. So, what would people even want to see or read?
u/mot_hmry — 9 days ago