u/muffinymuffinyt

we all failing our 50/50s next update to yanqing

we all failing our 50/50s next update to yanqing

but i already failed to him this phase so i wont fail next phase

u/muffinymuffinyt — 4 days ago

fishing loot table help? (java 26.2, the flair doesnt exist yet)

im trying to make a loot table that only triggers in the end, but it keeps defaulting to the original loot table. i have literally replaced minecraft:gameplay/fishing with the end loot table and it still somehow gives me the original loot tables of minecraft:gameplay/fishing/junk and the other 2. this is the original loot table im trying to use: this is the minecraft:gameplay/fishing file

{
  "type": "minecraft:fishing",
  "pools": [
    {
      "bonus_rolls": 0,
      "entries": [
        {
          "type": "minecraft:loot_table",
          "conditions": [
            {
              "condition": "minecraft:location_check",
              "predicate": {
                "dimension": "minecraft:the_end"
              }
            }
          ],
          "value": "bloofy:gameplay/end_fishing",
          "weight": 10000
        },
        {
          "type": "minecraft:loot_table",
          "quality": -2,
          "value": "minecraft:gameplay/fishing/junk",
          "weight": 10
        },
        {
          "type": "minecraft:loot_table",
          "conditions": [
            {
              "condition": "minecraft:entity_properties",
              "entity": "this",
              "predicate": {
                "minecraft:type_specific/fishing_hook": {
                  "in_open_water": true
                }
              }
            }
          ],
          "quality": 2,
          "value": "minecraft:gameplay/fishing/treasure",
          "weight": 5
        },
        {
          "type": "minecraft:loot_table",
          "quality": -1,
          "value": "minecraft:gameplay/fishing/fish",
          "weight": 85
        }
      ],
      "rolls": 1
    }
  ],
  "random_sequence": "minecraft:gameplay/fishing"
}

also if necessary, the "bloofy:gameplay/end_fishing" file:

{
  "type": "minecraft:fishing",
  "pools": [
    {
      "bonus_rolls": 0,
      "entries": [
        {
          "type": "minecraft:loot_table",
          "quality": -2,
          "value": "bloofy:gameplay/fishing/junk",
          "weight": 10
        },
        {
          "type": "minecraft:loot_table",
          "conditions": [
            {
              "condition": "minecraft:entity_properties",
              "entity": "this",
              "predicate": {
                "minecraft:type_specific/fishing_hook": {
                  "in_open_water": true
                }
              }
            }
          ],
          "quality": 2,
          "value": "bloofy:gameplay/fishing/treasure",
          "weight": 5
        },
        {
          "type": "minecraft:loot_table",
          "quality": -1,
          "value": "bloofy:gameplay/fishing/fish",
          "weight": 85
        }
      ],
      "rolls": 1
    }
  ],
  "random_sequence": "bloofy:gameplay/end_fishing"
}

https://preview.redd.it/p6ye779l1m8h1.png?width=289&format=png&auto=webp&s=e9563325cc98c6fedd7828c2d8020a1233444ab7

https://preview.redd.it/4l2fjetl1m8h1.png?width=297&format=png&auto=webp&s=93f71852c88748f757f86c18f9e241c52b110d61

reddit.com
u/muffinymuffinyt — 2 months ago

how would i simulate this: i have entity A at point A, and entity B at point B. i want to make a line of particles between them.

similar to how guardian beams target and lock onto you, i want to make a similar thing but with a datapack's particles feature. is this possible? my only idea is getting the magnitude of the vector between them by getting the XYZ of both, but theres no native square root function to truly get the magnitude. and making it raycast slowly with "facing entity" isnt really what im going for, as i want it to be atleast a bit instantaneous (as stated, like how the guardian beams work)

reddit.com
u/muffinymuffinyt — 3 months ago