Capture a splat once, cycle cinematic looks with animated grade blending
Been playing with color grading on Gaussian splat scenes in PlayCanvas — and it’s one of those small features that changes how you show work to people.
You capture a space once. Then you can try different color grades (the same kind of “film look” you’d use in photo/video tools) and blend between them in real time — warm, cool, moody, punchy, whatever. No new scan, no re-exporting the scene.
There’s also an animate mode that crossfades from one grade to the next on a loop, which is great for demos, social clips, or just finding what you like.
Why it clicked for me with splats: the splat render is basically the final image. Tweaking the grade feels like relighting the whole place, not tweaking materials on a few objects.
Ty it here: https://engine-6aa0sm3gy-playcanvas.vercel.app/#/gaussian-splatting/lut-grading