Closed company lease and no interim vehicles?

I've been trying to lease a company vehicle and currently the button to quote/lease is grayed out... I tried getting an interim vehicle but the page shows blank, I asked to cocar and they say to just keep refreshing until one vehicle shows up. Does anyone know what's going on?

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u/neocorps — 11 days ago
▲ 3 r/VTT+1 crossposts

[System Agnostic] Looking for 5 testers for my FoundryVTT session recorder module (Mod approved)

Hey everyone!,

Foundry's built-in A/V is great for playing live, but there's no way to keep a usable recording of it afterward, it's compressed for real-time bandwidth, not for archiving. I built a module that fixes that: it keeps your live call exactly as it is, and separately records each player's webcam locally in full quality, uploading it in the background so the GM can download clean, per-player files after the session.

Looking for 5 groups to actually play test a real session with it next week. Ideally 5+ players per group. Especially interested if you already record sessions some other way (OBS, Discord, Riverside, etc.) and repurpose them for YouTube or streaming curious how this compares.

What it adds inside Foundry (one toolbar group, "Session Recorder"):

https://preview.redd.it/wo76gjhq81eh1.png?width=286&format=png&auto=webp&s=04b9ff892d5c1e0e331effe8ee4d9b440bfcb589

  • Sessions & connection — create/stop/join/manage the session

https://preview.redd.it/ved3967v81eh1.png?width=634&format=png&auto=webp&s=90d885416fd4065846be172b9af9d21213d34d48

  • Record — starts/stops local recording for everyone

https://preview.redd.it/0c5fou5091eh1.png?width=277&format=png&auto=webp&s=fe8192f12e338a52e1233090e3a05a5fa60fe1c1

  • Stream an area or a window/tab — to record your map/screen/window or a specific area.

https://preview.redd.it/vielaca591eh1.png?width=262&format=png&auto=webp&s=9418342238b527f5c597be52630df3f29cb047d6

https://preview.redd.it/jgpofv6991eh1.png?width=349&format=png&auto=webp&s=e642958f4896991b14693866dc505a452b521882

  • Sessions & Downloads — browse, download, resume, delete, restart past sessions

https://preview.redd.it/yf8fd41g91eh1.png?width=709&format=png&auto=webp&s=a0ef176e29f840adbc2fb7733009fcbe08aff97b

  • Draggable, resizable webcam windows per player, positions remembered

https://preview.redd.it/qzi2s2x2a1eh1.png?width=409&format=png&auto=webp&s=68926d2c5d12e05e6cfc82c677b06a5a1f3e058c

  • GM controls: mute or hide any player's camera for everyone; players can also locally mute others for themselves only
  • Full lifecycle from inside Foundry: create, record, stop, download, delete (with an undo window)

About the test:

  • Downloads are scoped to the session owner (the GM) only, players can't download any file.
  • No pricing, no signup page, no account setup on your end. I'll send you the module's install URL to add directly in Foundry, plus a personal access token to configure it, very easy.
  • Test window is next Monday–Sunday. Everything you record is private to your own account. Nothing is visible to other testers nor to me. Download anything you want during the week; I'll delete the test data after the test is complete.
  • If you find any bugs, please let me know ASAP so I can fix it and continue, I will be monitoring DMs.
  • One ask: let your players know they're being recorded before your session, same as any recording tool.
  • This has been in active development and tested weekly with my own Thursday group. We've hit and fixed a good number of bugs along the way, and I'd expect more to surface with a wider test. That's exactly what I'm hoping to learn from this.

If you're interested, comment or DM me, and I'll follow up with install instructions and your token before Monday.

Feedback I'm after: did it work for you?, what broke?, would you use it as-is?, and is anything missing that you'd want before you'd actually rely on it?, Do you not like any feature?, was it easy to understand how to use?, did it frustrate you?, I'm all ears and ready to listen to feedback and constructive criticism.

Thank you!

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u/neocorps — 3 months ago
▲ 13 r/gamedev_es+1 crossposts

Transitioning from a solo dev to a producer studio head.

Hey everyone,

​I’ve been solo developing a webbased 3D project for a while now (built with RogueEngine, Three.js, and WebGPU). Up until now, it’s just been me handling the architecture, engineering, and core design.

​As the project matures and we look toward a potential Kickstarter later this year to fund a playable demo, I’m realizing I need to officially transition from a solo developer to a studio mindset. The studio goal is to build the business foundation alongside our first game.

I'm an Engineer with a lot of experience working with multiple teams and currently working towards a masters degree in Software Engineering Management and this has always been a dream in the back of my mind.

​I don't have deep pockets or massive venture funding, so my plan is to run a highly lean, horizontal, modular studio structure. Essentially, I will stay at the center managing the core architecture and production, while plugging in specialized freelancers (artists, UI designers, specialized networking devs) for isolated, milestone-based tasks, my wife will handle the artistic side of the studio, being highly artistic + architect and having worked as a lead in massive projects.

​Since I've never run a studio before, I would love to get some brutal honesty and feedback from devs, producers, and indie studio founders who have walked this path.

​A few specific questions I’m wrestling with:

- ​How do you safely onboard freelancers without chaos? My plan is to keep them in isolated feature sandbox branches in Git, use clear technical/art specs, and sign strict Work for hire agreements. For those who have hired contractors on a budget, what did you wish you knew before your first contract? How do you maintain code/asset quality?​

-What are the biggest legal/financial traps for micro-teams? I’m looking into setting up an LLC and a dedicated business bank account right away to separate personal and company finances. Are there any hidden tax or liability traps specific to game development that catch newcomers off guard?

-​How do you pitch to freelancers when you're small? I sometimes struggle with getting professionals or freelancers to truly buy into the work when we don't have a giant studio name behind us. How do you pitch a contract so it screams "professional" rather than "hobbyist with a dream"?

-​Kickstarter & Studio Building Timing: If you used crowdfunding to accelerate your first game and establish your studio, what is the ideal state the game should be in before hitting launch? My gut says the core tech/engine needs to be 100% solid, and the funds should strictly go to polish, content, and art.

-​If you’ve successfully (or unsuccessfully) built a micro-studio using a freelance/contractor model, what are your absolute "must-dos" and "never-evas"?

​Appreciate any wisdom, resource links, or reality checks you can throw my way!

Thank you!

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u/neocorps — 5 months ago