Hidden cooldown for perks?
It seems like all perks (both surfers and board perks) have a hidden cooldown where right after activating, there's a second or 2 where nothing counts toward their activation condition. Once the window passes then they start working again.
I get they wanted to nerf infinite combos, but they should either:
- design their perks better so infinites aren't possible or just super rare and short lived
- only disable the perks if they activate like 10 times or something in a very short period
Shared crew perks and boards promises the fantasy of crafting your build by combining the right crew members and board. But the previous nerfs and disabling specific perks and now this global hidden cooldown feels like SYBO is punishing players for playing the game their own way and not "the way the developers intended."
If they want players to play a certain way they should just balance the perks better. Why haven't Jake and Spike got any buffs yet? Or half of all the boards?
Edit: For a concrete example, Tricky no longer gets gum every 300 coins but maybe somewhere between 310-340 coins? It's a bit inconsistent