u/obnoxiouscheese

Image 1 — Just added a whole city building mechanic inside my roguelike game
Image 2 — Just added a whole city building mechanic inside my roguelike game

Just added a whole city building mechanic inside my roguelike game

All aboard the scope creep train choo choo

Hey!

As the title mentions: I just added a complete city building mechanic inside my traditional roguelike game, including villager management, diverse building types, bandit raids, and even some small automation elements.

Seven Blasphemies is a game very inspired by tabletop OSR RPGs (specially Mork Borg). I thought I had done enough scope creep when I added a nautical travel mechanic, but I surprised even myself here.

When it releases, I imagine what people will think when their village gets decimated by inevitable apocalypse (alongside with them).

I'm really enjoying creating this game, to be honest!

You check it on Steam and wishlist it there:

https://store.steampowered.com/app/4893400/Seven_Blasphemies/

For all the other devs around: to scope creep or not scope creep? (Usually I would say nay but this time I'm totally yay)

Cheers!

u/obnoxiouscheese — 4 days ago

Are the "send a review key" scams getting more insistent?

Hey!

I have released a few games already (7 in total), and I'm pretty used to getting a few scam emails asking for review keys.

However, for my upcoming launch in the next week, I'm receiving them with a greater frequency, and what is happening now that didn't happened before is that the scammers will "follow-up" on the email to insist on the request.

Is this a new trend among them? I pretty sure they are scammers, but just wanted to check if happened to colleagues here too.

Cheers!

reddit.com
u/obnoxiouscheese — 3 months ago