

Just added a whole city building mechanic inside my roguelike game
All aboard the scope creep train choo choo
Hey!
As the title mentions: I just added a complete city building mechanic inside my traditional roguelike game, including villager management, diverse building types, bandit raids, and even some small automation elements.
Seven Blasphemies is a game very inspired by tabletop OSR RPGs (specially Mork Borg). I thought I had done enough scope creep when I added a nautical travel mechanic, but I surprised even myself here.
When it releases, I imagine what people will think when their village gets decimated by inevitable apocalypse (alongside with them).
I'm really enjoying creating this game, to be honest!
You check it on Steam and wishlist it there:
https://store.steampowered.com/app/4893400/Seven_Blasphemies/
For all the other devs around: to scope creep or not scope creep? (Usually I would say nay but this time I'm totally yay)
Cheers!