u/postfuture

▲ 12 r/PBtA

Art or no?

I just finished my first experience with PbtA (Avatar) as the GM no less. All the players have years of TTRPG experience, but the other side of the coin (D20 systems, D6 skill-based). We had one player chaffing so bad she quit after one session, and her and I hashed out how this isn't suitable for murder hobos. That is fine.

But what about art?

Battle maps?

In a "play to find out" mode, dumping a lot of time into art seems perfectly useless. But they really want battle maps. They want to see what we are describing. I want to just say "use your imagination" and take another stab and environmental storytelling (which I am rather good at).

How do you all feel about such approaches?
EDIT:
yes, this is a virtual game on a VTT (roll20). I made a blank map with a maroon background and slapped on some rectangles. The players had their virtual pens out too. And each of my NPCs had a token, so it was easy enough to show bad-guys, and the players dragged out their tokens. It was just ugly and hard to understand (it was a bird's eye view of different levels of a castle (upper court, its parapet; lower court with its parapet; and then inside the castle . It was a mess.)

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u/postfuture — 4 days ago