u/prblyAlex

One Month in Gildenarch

One Month in Gildenarch

It’s been one month since Crimson Moon launched, and we wanted to take a moment to reflect on where we’ve been, the work that’s gone into improving the game, and where we go from here. 

We’re continuing to work through the issues and feedback you’ve shared with us, with Patch 1.1 up next and more still to come beyond it. 

Thank you to everyone who has played, shared feedback and stuck with us through our first month in Gildenarch. 

Read the full letter from Team Metal (and get a sneak peak at what the team are working on): https://store.steampowered.com/news/app/4317690/view/713414124781962475

u/prblyAlex — 13 days ago

Hotfix 1.0.2 is now LIVE! ⚔️

Hey everyone - Hotfix 1.0.2 is now LIVE on all platforms! ⚔️ 

Team Metal has been hard at work on our latest update, with hundreds of fixes and improvements across some of the biggest issues you've been reporting to us. 

Highlights include: 

💾 Important save & progression fixes, making saves more stable and secure 

🤝 Major co-op fixes, including issues with joining games, progression, combat and Lore Scrolls 

🚧 Run-blocking fixes, including Clear the Area objectives and locations where players could become stuck or fall through the world 

🪙 Improved loot & Gold pickups, including a fix for dropped items bunching together and a toggle that now allows for auto gold pickup! 

⚔️ Lots of Boon & Weapon Art fixes, including Angelic Bulwark, Brewmaster, Avenging Pestilence, Pyromancer, Impaling Throw and more 

🛠️ More crash & performance fixes across PC and consoles 

🎥 More camera & lock-on fixes during combat and boss encounters 

🎮 Steam Deck improvements, including fixes for controls, UI readability, combat desync and performance 

And that's only a snapshot of everything included in 1.0.2. 

We still have more work ahead of us, including further work on saves and progression, but 1.0.2 represents another substantial step forward for Crimson Moon. 

Thank you for continuing to report issues and share your feedback with us.  

🛠️ Read the full Hotfix 1.0.2 Patch Notes: https://store.steampowered.com/news/app/4317690/view/713414124781961297

Make sure your game is updated to the latest version, and we'll see you in Gildenarch. 🩸 

u/prblyAlex — 15 days ago

Crimson Moon - Development Update & Roadmap

Hey everyone! We wanted to give you an update on what the team has been working on and a look at what’s coming over the next few weeks. 

Hotfix 1.0.1 is targeting release across all platforms this week, with the team currently completing final testing and approvals with our platform partners. If we encounter any last-minute issues, we’re targeting early next week instead. 

The update addresses some of the biggest issues players have reported since launch: 

🎥 Camera & lock-on improvements 
💥 Crash & stability fixes 
💾 Save & progression protection 
🗿 Relic Objective Collection Fixes 
🖥️ HUD scaling & keybinding improvements 

And that’s just the start. Hotfix 1.0.2 is planned for later this month, followed by Update 1.1 later in October, with more fixes and quality-of-life improvements based on your feedback. 

Thank you for your continued reports, feedback and patience. We’re listening, we’re taking action, and we’ll continue working to improve Crimson Moon 🩸 

⚔️ Read the full Development Update & Roadmap: Crimson Moon - Crimson Moon - Development Update & Roadmap - Steam News

u/prblyAlex — 1 month ago

Crimson Moon Original Soundtrack 🎵

Nephilim! 🎵⚔️ 

While the team is hard at work on the next patch - more on that very soon - we also wanted to share that the Crimson Moon Original Soundtrack is now available online! 

So even when you’re not fighting your way through Gildenarch, you can still rock out to the sounds of the Crimson Moon 🩸 

Featuring music from our incredibly talented audio team, alongside boss tracks featuring HEALTH, Ricky Armellino, Misha Mansoor and Jared Dines. 

🎧 Listen now: 

Apple Music: https://music.apple.com/us/album/crimson-moon-original-video-game-soundtrack/6807196526?ls=1&app=itunes 

YouTube Music: https://music.youtube.com/playlist?list=OLAK5uy_kvQX-uM3s0NC7PilFG046PiOZaEvVFJ7g 

Spotify: https://open.spotify.com/album/1XjrZzZgZAS3DBICL5i0lv 

And as always, thank you for your patience and feedback while we continue working on improvements to the game ⚔️ 

u/prblyAlex — 1 month ago

Patch 1.0.0.1 is now available on PC

Hey Nephilim,

Patch 1.0.0.1 is now available on PC, introducing keyboard & mouse remapping and mouse sensitivity controls.

We’ve decided to put our Alpha implementation of keybinding support into your hands now, giving you basic remapping functionality sooner rather than making you wait for the full, polished implementation.

This is just the first step. We want to hear what works, what doesn’t, and what additional keybinding options you’d like to see in the next implementation as we continue to refine it.

We’re also actively working on other pressing player feedback, including camera improvements, progression issues and crashes, with more information on the next patch coming soon.

You can read the full update, including what the current Alpha supports and what’s still to come, here: https://store.steampowered.com/news/app/4317690/view/693145389614760650

Thanks for continuing to share your feedback with us ⚔️

u/prblyAlex — 1 month ago

PC Key Remapping & Mouse Sens Update

Hey everyone, 

We wanted to give our PC players a quick update following the feedback around keyboard & mouse controls. 

The implementation of key remapping and mouse sensitivity controls is now complete and has moved into testing. 

Assuming testing doesn't uncover any issues that need to be addressed first, we're targeting Friday for Patch 1.0.0.1, which will bring these options to PC players. 

Keybinding support was already part of our plans for PC, but ahead of launch we made the decision not to include its initial implementation while we resolved some remaining issues with the feature. Your feedback since launch reinforced how important these options are, so the team has prioritised completing that work as quickly as possible. 

We'll let you know as soon as we can confirm the patch is ready to go. 

— Team Metal 

u/prblyAlex — 1 month ago

Helpful Resources: Runs, Loadouts & Gear

Hey everyone! We’ve heard your feedback and frustrations, and Team Metal continues to work on fixes and improvements based on what you’re reporting.

We’ve also noticed that some things being reported as bugs are actually game systems that we recognise aren’t explained clearly enough in-game. We’re working to improve that, but in the meantime we’ve put together some resources that should help.

If you’re wondering why you can’t change your loadout after returning to Sanctus Clypeus, or why the Loadout Station appears above you, our Wiki explains what constitutes a full run and when you can change your loadout: https://crimsonmoon.wiki.gg/wiki/How_Do_Runs_Work

And if you're wondering why purified gear returns to your Collection at Common quality and how permanently upgrading gear affects the quality it can appear at in future runs, you can read the full explanation here: https://crimsonmoon.wiki.gg/wiki/How_Gear_%26_Purification_Work

We know these systems could be communicated more clearly in-game, so hopefully this helps while the team works on further improvements.

— Team Metal

reddit.com
u/prblyAlex — 1 month ago

⚠️ IMPORTANT NOTICE

We have been made aware of a malicious website posing as a Crimson Moon Wiki. Please DO NOT click links to that site.

The only official Crimson Moon Wiki is: https://crimsonmoon.wiki.gg/

If you’re looking for Crimson Moon information, this is the only wiki that we officially support.

u/prblyAlex — 1 month ago