u/rangedrifter

Hello, made a 3D ASCII/Sprite roguelike named Rangedrifter set in a large persistent world and released it into Early Access today

Hey, I'm Max and wanted to show you my roguelike game Rangedrifter!

In a long forgotten world, you play the hero on a quest to reach the center of a lost kingdom that is encircled by a large, invisible barrier many miles wide. Countless have entered it over the centuries in search for treasure. None were ever heard of again.

The game is a traditional turn-based roguelike set on a generated path that leads you through the game's persistent, hand-made world. The goal is to survive the dangers along the way and to arrive at its end.

As the path snakes past pretty sights, monster nests and sunken temples, in order to survive, you will need to collect all the food and supplies you can and delve into the dungeons to find weapons and gear. Your bag is small, so you have to decide what to take with you and what to leave behind.

The game's world contains hundreds of locations that form the links in the chain that is the path. The whole world is always around you, but you are bound to the path that was set for you by the barrier's magic.

When you die, you start at the beginning and a new path, starting at a different location, will lead you unpredictably through the wilderness. While you could reach the end of the path in an afternoon, expect not to for a long while.

Rangedrifter is meant to pose difficult situations that are as fun to fail as they are to overcome. Reaching further and further into the path with practice is where it's fun is meant to be.

You can find it on Steam for Windows and Linux. It is played with gamepad or keyboard. There you will also find a complete list of the game's contents.

I have been working on Rangedrifter for just under two years, but you could say it is more than ten in the making, and with more to come. And I can't wait to start work on the next region soon!

If you want to know more about the game's development, I wrote a popular post on r/roguelikedev last week that you can read here. If you have an idea on how to improve the game, please let me know in the subreddit!

As is the case with new releases, there may be small hiccups here and there. You can find me in the Support forums wearing a hard hat.

Thank you so much for your time, I really appreciate it. Consider giving Rangedrifter a try!

"You arrive with supplies on the far shore of the forbidden lake. A collapsed cave holds the entrance to the barrier. The fisher who told you to stay called it a sleeping monster. You've seen the hazy plains with the crumbling towers. How far can it really be?"

Edit: Thank you for all the kind comments and support on release day! On its first day, 52 people purchased the game, with 2 people refunding. At the same time, wishlists skyrocketed from 500 to well over 800! Thank you so much for supporting the development of the game. I'm working on the demo and hope to have it out next week. I believe you will receive a notification once it's available if you have wishlisted the game.

u/rangedrifter — 2 days ago