Adjusting the Final Boss

So the final encounter with the Black Spider as written is: Nezznar, four giant spiders, two bugbears. My party is four level 5 players using 2024 rules. So I adjusted it to: Nezznar is the CR6 Mage, one bugbear warrior (Nezznar's bodyguard), one hobgoblin captain (Nezznar's lieutenant), and four giant spiders.

Let me tell you, it was a good fight! The spiders locked the players down for a round or two right at the hallway leading to the temple before they killed all four. They killed the bugbear easily. The captain attacking with advantage downed a player before being killed. That left Nezznar the Mage.

He threw a fireball on the second round and idk how nobody went down. His arcane burst attacking three times per turn hit way harder than I expected. Counterspell and shield were invaluable. But after another few rounds, he wasn't even bloodied, still had a fireball and cone of cold, and was staring down battered 3 PCs. So he fell back to gather the 5 bugbears. One PC chased after him and went down for it. Eventually, Nezznar fled with two bugbears in tow and the party broke contact as well to end the session.

They're going to go back the way they came, where they'll run into the rejuvenated flame skull. I'm gonna let them short rest before getting there, and have Nezznar and his bugbears set up an ambush at the entrance to the cave. Again, he still has a fireball, a cone of cold, a counterspell, an invisibility, and a misty step, and is not bloodied. This could get very rough, but I do like how I adjusted this encounter for 2024 rules. Hopefully my party will learn not to stay so clustered up against a Mage boss. But this adventure is far from over.

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u/redpanther2121 — 7 days ago

Bad Driving vs Fatality Stats

So it's pretty accepted here that drivers in Connecticut are just awful, particularly in the cities, like New Haven and Hartford. But when you look at traffic fatalities stats, Connecticut regularly ranks pretty low for deaths per 100k miles driven. Why is this? Thoughts? The going theories I've heard are a) lower speeds, and b) proximity to emergency rooms.

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u/redpanther2121 — 2 months ago
▲ 1 r/army

CSWQ DRAW with LOW Risk

At a new battalion, have to make a DRAW for our CSWQ. Copy and paste one from my last unit (aviation) with a LOW residual risk. Some NCO gives me crap because "anytime you shoot it has to be MEDIUM." They do not cite a regulation, nor can they provide me with one.

Is this aviation doing silly aviation things? Or is a LOW residual risk fine for CSWQ?

I'll take a Dunkin 6 dollar meal deal 🍩

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u/redpanther2121 — 3 months ago

New dentist says I have a cavity. I didn't have one 6 months ago. What do y'all think?

27 year old guy here. I don't smoke or drink. I do grind my teeth and don't wear my mouthguard as often as I should. I've never had a cavity. I went to a new dentist and he says I have one. Now this tooth has been a little sensitive for about a year now, so I understand. And I only just got told about a year ago that grinding teeth can make me more susceptible to cavities. But going from never having a cavity to all of a sudden having one at a new dentist is throwing me for a loop. What do y'all think?

u/redpanther2121 — 4 months ago
▲ 43 r/Eragon

The Falling Action

The falling action is the part of the plot that follows the climax. It serves to finish the story and tie up any loose ends. Sometimes, books and series race through the falling action, like Harry Potter after the death of Voldemort, or Percy Jackson and the death of Luke/Kronos.

But in Inheritance, after Galbatorix is dead and Murtagh flees...there are still a hundred pages to go. Every single loose end is tied up. Every thread gets an ending. Everyone finishes their story. And that's awesome! Paolini deserves credit for spending so much time AFTER the climax, after the big bad has been defeated. I think that's part of what makes this series so great. The nice, long, satisfying ending.

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u/redpanther2121 — 5 months ago