u/rpquester

Chult Hexcrawl Map For Encounter Tables

Chult Hexcrawl Map For Encounter Tables

For the DMs who have wanted to do the hexcrawls proper but couldn’t determine which random encounter tables to roll on. I’ve taken the time to color code each biome for my Tomb campaign and I felt that I wouldn’t be the only one to benefit from this.

Some details for everyone:

  1. Never saw any definitive answers on what the yellow hill-like mounds are on the map, but by reading the descriptions of Mbala & Kir Sabal, they’re listed as plateaus. I’ve decided to color them different from their mountain brethren but still intend to use the mountain random tables.

  2. Similarly, the bits of grassland on the map use the jungle (no undead) table.

  3. If you are in a hex with a river, it is still up to the DM if they want to use the river randomly table or the hex’s table. Also most rivers run North except the River Tath, which runs from Aldani Basin to Jahaka Bay.

  4. I felt writing the name of everything would clutter the map, so I used Roman numerals next to or inside the icon of each Locations in Chult. It goes alphabetical by location type. (Ataaz Kahakla is Point of Interest I while Hisari is Ruin I. I’m sorry for the back and forth between maps this will cause.)

Anyways, hope this helps DMs. Would love to hear feedback.

u/rpquester — 13 days ago

Distilling ToA: What elements would you keep for a test game?

For context, I’m looking to run a one-shot before doing anything involved with the module. This one-shot is aimed to be a table chemistry test and sampling for all my players to see if they want to commit to the full campaign.

As I attempt to homebrew this, I am unsure what key details I should keep for my potential players. So to open the floor to discussion: if you took Tomb of Annihilation and juiced it, what would concentrate ToA be?

Do you go heavy on jungle and dinosaurs or undead and dungeons?

Is your test game an exploration game or a puzzle game?

Does it feel wacky and aim for the silly bits of Chult or does it feel deadly and aim for the seriousness of the Death Curse?

I don’t think there is a wrong answer, but I would like to add that I know about Cellar of Death and I am saving that for session 1 if my players are on board with playing the actual game.

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u/rpquester — 3 months ago