
Level 3 Sargauth map I made
Following the map posts I’ve been making for my campaign, this is the last completed one I currently have, and also the one where I changed the most from the original material. You can still run it normally by simply ignoring the staircase direction arrows. I’ll list the changes and the reasons below:
Changes:
- I swapped the entrance and exit locations for Level 3.
- I removed the northern corridor leading to/from Drow Town.
- I blocked the Drider tunnels.
- I removed one of the entrances to Skullport.
From this point onward, there will be some spoilers.
Reasons:
- Encountering Azrok first is much “safer” for the players, and it makes the climax of having to confront the drow to leave Level 3 much more impactful to the story, while also avoiding the anticlimactic possibility of them killing the floor’s “final boss” before even meeting Azrok.
- Having the Legion control the entrance to Level 3 and the only route to Skullport creates a great opportunity to expand Ulquess’s role within the Legion. In my campaign, I made it mandatory to have his explicit authorization to enter Skullport.
- Blocking the Drider tunnels doesn’t make much difference if you’re playing with the standard orientation — you can just treat it as a narrative element and keep the hidden passage obvious. But if you decide to use the reversed orientation, this change prevents the players from simply walking straight into the dwarf temple controlled by the drow. In my case, I made the hags aware of a hidden passage within the blockage, which gives the players a good reason to ally with them in order to “skip” all of Drow Town.
- I removed one of the Skullport entrances for the exact reason mentioned above, otherwise the players could just enter through the river and only be forced to pass through Skull Island — which I fully intend to make an absolute nightmare for them hahaha.