u/schnightmare

I feel like frequently changing the Rift Seal and RR Challenges should be main balance lever?

I'm thinking that if instead of balancing these and keeping them static, what if they rotated what the requirements were each patch (or X patches), allowing the RR meta to not be stale/formulaic for too long, but also not having to balance the champions themselves around the top difficulty or 1% of players?

I can't think of too many games like this where the top difficulty actually has so many individual requirements to pull on, and that could be changed so quickly.

Obviously there's still some relic/champ/item balancing that still needs to get ironed out first regardless, but what do you all think of this as a longer-term approach?

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u/schnightmare — 2 days ago