u/shogo_omori

Reality check: 126 wishlists after 38 days for my first Steam page. Is that normal?

Reality check: 126 wishlists after 38 days for my first Steam page. Is that normal?

Hi everyone. I'm a solo indie dev from Japan, working on my first game.

I launched the Steam page 38 days ago. My latest Steamworks export shows 126 wishlists.

I keep seeing post-mortems and YouTube devlogs where games have thousands, sometimes tens of thousands, of wishlists before launch. I know those are probably the visible success stories, but I don't have a good sense of what the baseline looks like for a first-time developer with almost no existing audience.

For context, the game is a physics-based 2D score-attack action game. My marketing so far has mostly been a few posts on X, showing the game at a local indie event in Japan, and preparing for Steam Next Fest.

I'm trying to understand how to read this number. Is 126 wishlists after 38 days within the normal range for a first Steam page, or is it usually a sign that something is wrong with the page, genre, positioning, or traffic?

If you do look at the page, is there anything obviously hurting it?

Steam page:

https://store.steampowered.com/app/4466450/SwingByByBy/

u/shogo_omori — 2 days ago