u/simspelaaja

Resonant's NG+ recontextualizes the name Control

Resonant's NG+ recontextualizes the name Control

It's no secret that the name Control is packed with multiple meanings. Several characters have used that word very deliberately in Remedyverse games since Control 1, and Remedy even jokingly calls attention to it (indirectly) in one of the book club notes:

> The title "Unless You" could refer to a bunch of things in the book, I guess, but I thought it was a little vague and stupid. The way the characters kept throwing it around almost like a catchphrase got real annoying real fast.

As a recap, a selection of the uses and interpretations of the name Control:

  • The game is about the Federal Bureau of Control. They control stuff. Duh.
  • It's a video game, you control Jesse. Duh duh.
  • It is also about Jesse taking and almost losing control, in many ways. Becoming the director, fighting against the Hiss, escaping from the nightmare sequence at the end, etc.
  • Similarly, Dylan is first controlled by the FBC, then by the Hiss.
  • Trench uses the word in most of his Hotlines, and it is implied that he is a bit of a control freak. In The Coming Storm he is worried about "losing control".
  • But perhaps most importantly: after Quantum Break where their publisher (Microsoft) controlled several aspects of the production (such as the entire TV series), Control was the first time in a long while where Remedy is in control of their own creative vision.

I just finished Resonant today, and then went to watch a compilation of the Dr. Darling cutscenes introduced in New Game+ (sorry, I'm not going to replay a 40-hour game for 10-15 minutes of new stuff). In one of the videos, Darling has a very important line:

> Dylan, P6, is the experiment and Jesse, P7, will be the control. We shape every element of one life, while another is left to fend for itself.

Jesse is, unbeknownst to her, the single-person control group of Darling's "science project".

So I think that's pretty neat.

u/simspelaaja — 5 days ago

Are drivers in Freedom Fighters (and / or Reforger in general) supposed to be this dumb & reckless?

I've been playing Freedom Fighters for a few days in multiplayer with a few players, on a self-hosted dedicated server, mostly in Everon. During that time, we've had more injuries and deaths from reckless civilian drivers than all the actual fights combined. Cars and trucks constantly bump into each other, into our vehicles and get stuck in the scenery. Sometimes drivers just drive off a cliff to their deaths or get stuck in a ditch on a completely straight section of road. I guess it makes the game more authentic as an eastern Europe simulator, since everyone is driving like they've just downed half a litre of vodka to kickstart their day.

But is this how it's supposed to be? Is this just how poor Reforger's driving AI is? I've played hundreds of hours of A3 Antistasi, and in that civilians usually just stop instead of trying to bravely rear-end their way through a fuel truck.

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u/simspelaaja — 2 months ago