u/sirsockmouth

www.worldboard.com - A website of competitions

This idea is for a website of competitions, where users can create and enter competitions and upload content to support their entries. All submissions will be judged by other users and ranked on leaderboards. These leaderboards will exist for each individual competition and also for locations. By entering location data, users can be ranked by country, city, state, province, prefecture, town or village, among other possibilities. At the root of the site and serving as its home page, is the "World Board," which ranks all contestants on the site regardless of location or competitions entered. The ranking system works like this:

Submission score (S): 1-10

Competition score (C): 1-5

World score: ((S * C / 5) + (S * C / 5)) / 2

(Obviously, this is laughably simplistic and assumes the user has entered only 2 competitions. I had a graphic for the equation, but Reddit doesn't seem to let me use it.)

Submission scores are used to rank users on competition leaderboards, while their world score is used to rank them on location leaderboards, including the "World Board." In order to qualify for location leaderboards, users must be entered in multiple competitions, and competitions are not valid until they have multiple entries. In addition, each competition may contest only one trait or skill. Other than these, the only further rules are that competitions must not break the law and must comply with basic standards of decency.

All my attempts to create this site have predictably floundered, and I am hoping someone with greater skill than I may discover this post. If the project interests anyone, I give my permission, for whatever it is worth, to use or discard any of these ideas and only ask, with no authority whatsoever, that the basic premise of the site be retained even if everything else is thrown out.

reddit.com
u/sirsockmouth — 1 day ago

Colorscape - MMORPG w/ integrated design software.

I've had this idea for a while now, but am still hopelessly incapable of making it.

The game was meant to create an MMORPG of the game development process.  Over the years, I have observed that in-game structures, like trees or houses, don't have mass, and are simply hollow foils wrapped around empty space.  Therefore, the 2 basic elements in any game world, or at least the one I am imagining, are "surface" and "color."  Now, I realize that both these things are usually in infinite supply to game developers, but I would like to create a game world where they are not.

Hopefully, this will make sense.  The world I'm thinking of will have a vast landscape of colored tiles called the "colorscape."  The rectangular tiles could conceivably come in hundreds of colors, with common hues being more abundant and nuanced ones rarer.  It is the objective of the game to collect these tiles and build anything you can imagine with them, or trade them to those who are more artistically-inclined.  The game would need to have sophisticated design software built into the experience, which is so far beyond my skill level that I really haven't even tried. 

Honestly, I didn't imagine the game as having a story or direction to follow. Players were meant to be dropped into the world to build anything they want. That includes structures and objects to give players something to interact with; laws, governance and professions to give players something to do, and otherwise allow players to see how sophisticated of physical and social structures they can create. Of course, none of this precludes combat or other types of gameplay, as long as the people making it feel it is appropriate.

Beyond that, I don't have much.  I'm not looking for money and this idea is free to use.

Let me know, and thanks for reading!

reddit.com
u/sirsockmouth — 1 day ago

A statistic I've been working on - would welcome feedback/criticism

Here are the metrics I started with, taken from the Plate Discipline section on Fangraphs:

  • Zone% = Percentage of total pitches in the strike zone.
  • O-Zone% = 1 - Zone%, percentage of total pitches outside the strike zone.
  • Z-Swing% = Percentage of pitches in the strike zone that were swung at.
  • O-Swing% = Percentage of pitches outside the strike zone that were swung at.
  • Z-Take% = 1 - Z-Swing%, percentage of total pitches in the zone that were not swung at.
  • O-Take% = 1 - O-Swing%, percentage of total pitches outside the zone that were not swung at.
  • O-Contact% = Percentage of swings that made contact on pitches outside the strike zone.
  • Z-Contact% = Percentage of swings that made contact on pitches in the strike zone.
  • O-Miss% = 1 - O-Contact%, percentage of swings out of the zone, where contact was not made.
  • Z-Miss% = 1 - Z-Contact%, percentage of swings in the zone, where contact was not made
  • HardHit% = Percentage of batted balls with an exit velocity of 95 MPH or higher.
  • NHH% = 1 - HardHit%, percentage of batted balls with an exit velocity under 95 MPH

After messing around with these numbers for a while (I could probably reproduce the process if anyone is interested), I came up with 8 outcomes for any given pitch:

  1. OSM = Out of zone, swing, miss.
  2. ZSM = In zone, swing, miss.
  3. OT = Out of zone, take.
  4. ZT = In zone, take.
  5. ZSCH = In zone, swing, contact, hard contact
  6. ZSCW = In zone, swing, contact, weak contact.
  7. OSCH = Out of zone, swing, contact, hard contact.
  8. OSCW = Out of zone, swing, contact, weak contact.

Once you have these, and can confirm they account for all outcomes, you simply pick the 5 outcomes that will be the defense's favor, and the 3 desirable outcomes for the offense:

DOOP (Defensive Optimal Outcome Percentage) = OSM, ZSM, ZT, ZSCW, OSCW

BOOP (Batting Optimal Outcome Percentage) = OT, ZSCH, OSCH

I hope this makes sense, any opinion would be welcome!

reddit.com
u/sirsockmouth — 1 day ago