3D Gaussian Splatting in production VFX: The Cyberfarm robot chat shot
Hi everyone! I’d like to share a great project I’m happy to be part of.
Yandex has released YaGS Plugin, its Unreal Engine plugin for working with 3D Gaussian Splatting!
The team behind the project has strong expertise in 3DGS, and this experience is already being used not only in research and tools, but also in real TV and VFX production.
To mark this release, let me share one production example where Gaussian Splatting was used in a finished TV episode.
This shot is from the series The Cyberfarm and features a stylized chat between robots. The robots in this scene were created using Gaussian Splatting scans. So I worked on this specific shot.
For me, it’s a great example of how Gaussian Splatting is moving from impressive tech demos into real VFX production: reconstructed characters, integrated into a stylized sci-fi scene, and used as part of a finished episode.
Huge thanks to the Yandex team for the technology, support, and the opportunity to be part of this project.
More ahead!