Advice on handling a blind cleric (New DM)
I am finishing up my first ever campaign and am in very early planning for my second campaign! I’ll be running The Wild Beyond the Witchlight, and I have a new player who wants to join.
She’s interested in playing a Light Domain cleric who is blind and can only see things illuminated by her own magic. Since Witchlight is (from what I understand so far) a more chill, whimsical campaign, I’m open to being a bit flexible with mechanics.
One idea I had was giving her something like a “Staff of Faerie Fire” with limited daily uses (refreshing on a long rest), so she has to be intentional about when she uses it. I was also considering (maybe generously) allowing the item to hold concentration for her, so she can still function in combat without being overly restricted.
That said, I’m still very new to DMing and I know I tend to get excited about ideas without fully thinking them through. I wanted to get some outside opinions before committing to anything. At the end of the day, I’m also totally fine just treating the blindness as flavor with no mechanical impact.
What do you all think? I’ve never done homebrew before (this is only my second campaign), so I don’t want to accidentally go overboard. I am interested and open to hearing other ideas and suggestions that you all would do .