u/streamwithmeld

Feature Requests & Wishlist | What Do You Want to See in Meld? [Monthly Thread]

Got an idea that would make Meld better? This is the place to put it. Every month we'll be collecting the community's feature requests, wishlist items, and product feedback in one spot so nothing gets lost in the feed.

Big ideas, small quality of life tweaks, things that have been bugging you, or features you've seen elsewhere and wish Meld had... it all belongs here. The best feedback comes from the people actually using the product every day and that's you.

When sharing your request, try to include:

  • A clear description of the feature or change you want
  • Why it would be useful to you or the community
  • Any examples of how it could work or where you've seen something similar

The more detail you give, the easier it is for others to rally behind your idea.

See a request you love?

Upvote it and leave a comment showing your support. The more people backing an idea the louder the signal. Don't just upvote silently, tell us why you want it too.

A couple of things to keep in mind:

  • Check the thread before posting, someone may have already suggested the same thing. If they did, support their comment instead of posting a duplicate
  • Keep feedback constructive. We're here to build something better together
  • Bug reports belong in their own post on the main feed, or in our Discord

Your ideas matter and this thread is proof of that. What's on your Meld wishlist this month? 👇

reddit.com
u/streamwithmeld — 3 days ago

Meld Studio Stream Deck Plugin Update: More Clip Lengths + Custom Clip Button

We just pushed an update to our Stream Deck plugin that gives you a little more control over clipping without having to stop what you're doing mid-stream.

Previously, your clipping options were limited to the available preset times. With this update, there are now more clip lengths to choose from, plus the ability to create a custom clip button for the exact amount of time you want to capture (up to 90 seconds for now).

If you know you regularly want to grab the last 30 seconds, 90 seconds, or whatever makes sense for your content, you can set up a dedicated button on your Stream Deck and have it ready whenever something happens.

This is especially handy if you're clipping for Shorts/TikTok later and different moments need different amounts of context. Sometimes you just need the reaction.

If you use a Stream Deck with Meld, update the Meld Studio Stream Deck Plugin and give the new clipping options a try.

What clip length are you going to be using?

u/streamwithmeld — 6 days ago

Free Hardcore Minecraft Overlay Pack (Boss Tracker, Death Counter, Subathon Timer)

Hardcore Minecraft runs are having a moment right now, and if your chat has been asking when you're doing one, we just shipped the toolkit for it.

This pack gives you everything you need to broadcast a Hardcore run properly: a Boss Tracker so viewers know what's still standing, a Death Counter for the moment everything goes wrong, and a Subathon Timer.

Free Hardcore Minecraft overlay pack. Boss Tracker, Death Counter, Subathon Timer. Works in OBS or Meld Studio.

👉 Grab it here

What's in the pack

Minecraft Boss Tracker

Shows viewers exactly what's standing between you and disaster: Ender Dragon, Wither, Warden, whatever gauntlet you set.

  • !slain: mark the current boss beat, reveals the next one
  • !bossreset: reset the tracker if you need a clean restart
  • Low-profile widget, doesn't crowd your gameplay

Minecraft Death Counter

The number your chat is going to be spamming the second something goes wrong.

  • !death+ / !adddeath: add a death
  • !death- / !subdeath: correct a miscount
  • !deathreset: start over
  • Updates instantly, tracks across streams/episodes, won't touch your frame rate

Minecraft Subathon Timer

If you're going the "stream doesn't stop until it's done" route, this is what keeps the clock alive.

  • Follow: +1 min | Sub T1: +5 min | Sub T2: +10 min | Sub T3: +20 min
  • Raid: +30 sec per viewer | Fourthwall purchase: +10 min
  • Fully configurable time values, manual add/subtract/reset controls built in

All three are mod-controllable through chat, so your mods can update boss status or fix a death count without you ever tabbing out mid-run.

How to install it

In OBS (via free Spark Plug plugin):

  1. Install Spark Plug
  2. Open OBS, sign in with your Meld account.
  3. Drop Boss Tracker, Death Counter, and Subathon Timer into your scene as browser sources

In Meld Studio: They're built in, just add each as a Web Source layer, resize, done.

Quick FAQ

Do I need Meld Studio to use these? No, the whole pack works as browser sources in OBS through Spark Plug, which is free.

Can my mods control it without touching my broadcast software? Yes, all three elements are designed around mod-restricted chat commands.

Does the Death Counter track lifetime or per-run? It supports tracking across streams/episodes, so you can keep a running lifetime tally on top of the current run.

Is it customizable to match my branding? Yes, colors, fonts, and layout are all adjustable instead of using a fixed default skin.

u/streamwithmeld — 10 days ago

Blend Modes just dropped in Meld Studio v0.10.5.3

If you've ever wanted your cam layer to actually feel like it's part of your scene instead of just floating on top of it, this is for you. You can now composite any visual layer (camera, media, game capture, images, whatever) using the same blend modes you'd find in Photoshop or After Effects, except it's live and updates in real time while you're streaming or recording.

How to use it:

  • Select a layer
  • Go to the Inspector Panel
  • Look for the new Blend Mode dropdown right under Fill Mode
  • Pick one and watch your scene change instantly

What's in the dropdown:

  • Multiply (darkens things, good for shadows and moody vibes)
  • Screen (brightens things, great for glows and light effects)
  • Overlay (punches up contrast)
  • Soft Light (subtler version of Overlay)
  • Color Dodge (intense highlights, light streaks)
  • Difference (weird, bold, high contrast inverted colors)
  • Hue (applies color from your top layer, keeps the brightness underneath)
  • Luminosity (applies brightness from your top layer, keeps the color underneath)

No plugins, no extra software, no rendering. It's just a dropdown now. You can read more about this feature on our Blog.

u/streamwithmeld — 13 days ago

the 3 hotkeys every streamer need before going live!

clip: instantly make a vertical clip of your content

switch scene: mutes your mic automatically on BRB

record: one press before you start that match

meld hotkeys work even in fullscreen.

u/streamwithmeld — 15 days ago

How to Use the Ultra Wide DFHD Canvas in Meld Studio as a Source Recording Workaround

If you have ever wished Meld Studio could record your camera and gameplay as separate files like OBS does with source recording, you are not alone. Meld Studio does not currently offer native multi track or per source recording, which makes it tricky to edit your camera and gameplay independently after the fact.

The good news is there is a workaround, and it works surprisingly well once you understand the setup. By using an ultra wide DFHD canvas, you can record both your camera and your gameplay in full 1920x1080 resolution side by side in a single recording, then split them apart in your editing software afterward. Here is exactly how to do it. (Credit to N3BST4R for the screenshot)

What Is a DFHD Canvas?

DFHD stands for Dual Full HD. Instead of recording a standard 1920x1080 canvas, you set your canvas resolution to 3840x1080. That gives you two full 1080p frames placed next to each other horizontally, essentially two 1920x1080 screens stitched into one ultra wide recording.

This matters because it lets you place your gameplay capture on one half of the canvas and your webcam on the other half, both at full 1080p quality, with zero downscaling or quality loss to either source.

Why This Works as a Source Recording Alternative

Meld Studio does not let you export your camera and gameplay as two separate video files the way some other streaming software does.... yet. The DFHD method solves this by recording everything as one file, but structuring that file so it can be split apart cleanly in post production. You get the flexibility of separate sources without needing built in multi track recording.

This is especially useful if you want to:

  • Edit your camera and gameplay independently
  • Resize, reposition, or completely change your layout after recording
  • Cut away to full screen gameplay or full screen camera during editing
  • Create clips or shorts that only use one source at a time

Step by Step: Setting Up Your DFHD Canvas in Meld Studio

Step 1: Create a New Canvas at 3840x1080

In Meld Studio, go into your canvas settings and set it to the ultra wide DFHD canvas to create your workspace.

Step 2: Place Your Gameplay Source on One Half

Add your game capture source and size it to exactly 1920x1080. Position it so it fills the left half of the canvas.

Step 3: Place Your Camera Source on the Other Half

Add your webcam or camera source and size it to 1920x1080 as well. Position it on the right half of the canvas, starting at the 1920 pixel mark. Now both sources sit side by side, each one taking up exactly half of the ultra wide frame.

Step 4: Record as Normal

Hit record in Meld Studio like you normally would. You will end up with a single video file at 3840x1080 that contains your full 1080p gameplay on one side and your full 1080p camera on the other.

Step 5: Import the Footage Into Your Editing Software

Bring the recorded file into your editor of choice. This works in Premiere Pro, DaVinci Resolve, CapCut, or basically any editor that supports layering and cropping video clips.

Step 6: Duplicate the Clip Onto Two Tracks

Place the same DFHD clip on two separate video tracks in your timeline, stacked on top of each other.

Step 7: Crop Each Track Down to a Single Source

On the top track, use the crop tool to cut away the right half of the frame, leaving only your gameplay. On the second track, crop away the left half, leaving only your camera. Most editors have a built in crop or position and scale tool that makes this a simple drag and adjust process.

Once both tracks are cropped, you now have your gameplay and camera as two completely independent 1920x1080 clips that are perfectly synced since they came from the same original recording.

What You Can Do Once They Are Split

After separating the two tracks, you have full creative control. You can:

  • Build a custom layout with your camera as a small overlay
  • Switch to full screen gameplay for highlight moments
  • Cut to a full screen reaction shot using just the camera track
  • Add transitions, effects, or graphics to each source independently
  • Reframe either source for vertical shorts or clips

Since both tracks are perfectly synced by default, there is no manual syncing needed. You are simply choosing how much of each track to show and when.

Frequently Asked Questions

Does Meld Studio support separate source recording?

Not natively at this time. The DFHD ultra wide canvas method is a workaround that lets you achieve a similar result by recording both sources side by side in one file and splitting them apart during editing.

Will recording at 3840x1080 lower my camera or gameplay quality?

No. Since each source only takes up half of the ultra wide canvas at 1920x1080, both your camera and gameplay are recorded at full 1080p resolution with no downscaling.

Do I need special software to split the tracks apart?

No. Any editor with basic crop, scale, or position tools works, including Premiere Pro, DaVinci Resolve, and CapCut.

Will my camera and gameplay stay in sync after splitting?

Yes. Since both sources come from the same original recording, they stay perfectly synced once separated into two tracks.

Can I use this method for a full stream, not just recordings?

This workaround is built for recording and post production editing. It is most useful when you plan to edit your footage afterward rather than for live viewers watching in real time.

Final Thoughts

If you have been looking for a way around Meld Studio not having native source recording, the DFHD ultra wide canvas method is a reliable workaround that keeps both your camera and gameplay at full 1080p quality while giving you full editing flexibility afterward. It takes a bit of setup the first time, but once your canvas and sources are positioned correctly, you can reuse that same layout for every recording going forward.

Has anyone else been using this method or found other workarounds for splitting sources out of Meld Studio? Would love to hear how others are handling this.

u/streamwithmeld — 17 days ago

How to Set Up Virtual Camera on macOS in Meld Studio (Step by Step Guide)

If you’ve been asking for Virtual Camera on Mac, today is your day! This has been one of the most requested features in this community for quite some time, and it’s finally here. This post walks through exactly how to install it, approve it in System Settings, and start using Meld Studio as your camera source in apps like Zoom, Google Meet, Discord, and TikTok Studio.

We also have the full documentation in the Meld Studio Docs if you want to the reference version, but everything you need is right here.

What does Virtual Camera actually do?

Virtual Camera turns your Meld Studio scenes into a camera source that other apps can see. Once it’s set up, any app that lets you pick a camera (Zoom, Meet, Discord, TikTok Studio, OBS, you name it) will show “Meld Studio” as an option. Select it, and whatever scene you’re showing in Meld gets sent straight into that app.

On macOS, Virtual Camera runs as a system camera extension, which is why there’s an approval step involved. Apple requires you to manually approve any camera extension before it can finish installing. It sounds like an extra step, but it only takes a minute and you only have to do it once.

How do I install Virtual Camera on macOS?

  1. Open Meld Studio.
  2. Go to Settings>General>Virtual Camera, or open the Outputs panel and select the Virtual Camera install option.
  3. Click Install.

At this point, Meld Studio will show “Awaiting Approval” with an “Approval Required” message. This is normal. The install stays paused until you approve the extension in System Settings, which is the next step.

How do I approve the camera extension in System Settings?

This is the step that trips people up the first time, so here it is in full detail:

  1. Open System Settings.
  2. Type login into the search field at the top of the sidebar.
  3. Select Login Items & Extensions from the results.
  4. Scroll down to the Extensions section at the bottom of the page.
  5. Click the info icon (circle with an “i”) next to Camera Extensions. This opens the full list of camera extensions on your Mac.
  6. Find Meld Studio in the list and turn on the toggle next to it.
  7. Click Done.

macOS may ask for your password or Touch ID to confirm the change, so don’t be alarmed if a prompt pops up. Once you’ve approved it, the installation finishes automatically on the Meld Studio side. No need to reopen anything.

How do I turn on Virtual Camera and use it in Zoom, Meet, or Discord?

Once installed, using it is simple:

  1. Open the Outputs panel on the right-hand side of Meld Studio.
  2. Find Virtual Camera and toggle it on. You’ll see it switch to “Active.”
  3. Open your third-party app (Zoom, Google Meet, Discord, TikTok Studio, or anything else with a camera selector).
  4. In that app’s camera settings, choose Meld Studio as the camera source.

That’s it. Whatever scene is live in Meld Studio is now what everyone sees on the call or stream.

What can I actually use this for?

A few of the most common ways people are already planning to use it:

  • Video calls: Bring your Meld scenes, overlays, and effects into Zoom, Google Meet, Microsoft Teams, or Discord.
  • Going live on TikTok: Use Meld Studio as your camera source directly in TikTok Studio.
  • Feeding other streaming software: Send Meld Studio’s output into another streaming app, such as OBS, if that’s part of your workflow.
  • Recording: Capture your Meld scenes inside a separate recording app.
  • Professional presentations: Use overlays, lower thirds, and branded content for webinars or virtual events.

I use Multi Canvas. Can I control which canvas gets sent to Virtual Camera?

Yes. If you have Multi Canvas enabled, you can choose whether Virtual Camera sends your Main Canvas or your Portrait Canvas.

  1. Go to the Virtual Camera tab in Settings.
  2. Expand the Output Canvas dropdown.
  3. Select either Main Canvas or Portrait Canvas.

One important note here: turn off Virtual Camera in the Outputs panel first, before you change the canvas output. Switching canvases while it’s active can cause it to not apply correctly.

Troubleshooting

Meld Studio is stuck on “Awaiting Approval.”
This means the camera extension hasn’t been approved yet. Go back through the approval steps above. Meld Studio finishes the install automatically the moment the extension is enabled in System Settings.

Virtual Camera fails to start when I turn it on.
Relaunch Meld Studio. It works normally after the restart.

Meld Studio doesn’t show up as a camera option in my other apps.
Check these three things in order:

  1. Confirm the Meld Studio toggle is turned on in System Settings>General>Login Items & Extensions>Camera Extensions.
  2. Confirm Virtual Camera is toggled on in the Outputs panel.
  3. Quit and reopen the third-party app. Most apps only scan for new camera sources when they launch, so a fresh restart of the app usually fixes it.

FAQ

Does Virtual Camera work with Zoom, Google Meet, and Discord on Mac?
Yes. Any app on macOS that allows you to select a camera source can use Meld Studio as a virtual camera.

Why do I have to approve the camera extension manually?
Apple requires manual approval for all camera extensions on macOS as a security measure. This is a one time step.

Is Virtual Camera on macOS different from Virtual Camera on Windows?
The core functionality is the same, but the installation and approval process differs because macOS handles camera extensions at the system level.

Have any questions or running into an issue not covered here? Drop it in the comments or join our Discord to get it sorted out.

reddit.com
u/streamwithmeld — 19 days ago

Virtual Camera on MacOS and Global Hotkeys are here

This week, two of the most requested features in this community have just shipped. Here's what's new:

Virtual Camera is now on MacOS

Use Meld Studio as your camera source in Zoom, Google Meet, Discord, TikTok Studio, or anywhere else that lets you pick a camera. Your scenes, overlays, and effects go anywhere your camera goes.

Global Hotkeys with scene switching

Assign keyboard shortcuts to core actions like starting streams, starting recordings, switching scenes, and more. You can now also assign hotkeys directly to individual scenes, so you can switch scenes without ever bringing Meld Studio to the front.

Available now on both Windows and Mac!

Read the full release notes here: Blog

Thanks for all your support and happy streaming!

u/streamwithmeld — 20 days ago

New to Meld? Introduce Yourself & Beginner Q&A | Monthly Thread

Welcome to the community! If you just found Meld or you've been lurking and finally decided to jump in, this thread is for you. Pull up a chair.
Every month we'll be putting this thread up so new members can introduce themselves, ask those first questions, and get connected with people who have been around the block. No question is too basic here. We all started somewhere.

Introduce yourself! Tell us:

  • What brought you to Meld?
  • Are you a streamer, a viewer, or just curious?
  • What kind of content or games are you into?
  • Anything you're hoping to get out of the community?

Got beginner questions? Ask them here:

Whether it's about setting up Meld for the first time, figuring out features, or just not knowing where to start... drop your questions below. The community and mods are here to help.

Already a Meld veteran? Hang around and help someone out. Answering one question goes a long way for someone just getting started.

Don't be shy, say hello! 👇

reddit.com
u/streamwithmeld — 23 days ago

How to Make Your Own Custom LUTs (Free, No Software Install): Step-by-Step Guide

If you’ve ever found yourself searching “how to make your own LUT” and landed on a tutorial that requires DaVinci Resolve, Photoshop, and a HALD image workflow, this is the easier version.

We built Meld LUT Lab, a free, browser-based tool that generates real 3D .cube LUTs from color curves, with a live preview on your webcam, an uploaded image, or test patterns. No install, no HALD round-trips, no plugins. So here’s how you use it.

What is a LUT?

A LUT (Look Up Table) is a file that remaps color and tone. Basically a portable, reusable color grade. Once you export one, it works across editing apps, streaming software, and cameras that support .cube (and png) files. Making your own means you get a signature look instead of a stock filter that everyone else already has.

How to create a custom LUT with Meld LUT Lab

  1. Open the tool and go to https://luts.meldstudio.co/. It runs entirely in your browser, so there’s nothing to download to get started.
  2. Pick your preview source. Load your webcam feed, upload a still image, or use a built-in test pattern. Previewing on your own camera feed is the fastest way to know if a look will actually work on stream.
  3. Shape your color curves. Adjust the RGB and luminance curves to push shadows, midtones, and highlights where you want them. Watch the live preview update in real time as you drag.
  4. Fine-tune contrast and tone. Dial in exposure and contrast until the look feels consistent across different lighting, not just the one frame you’re staring at.
  5. Export your .cube LUT. Once you’re happy with it, export the file. This is a standard 3d LUT, so it’s compatible with the same apps and hardware that read any other .cube file.

Tips for making a LUT that holds up

  • Test it against more than one lighting setup before calling it done. a LUT that looks great under one key light can crush shadows under another.
  • Keep skin tones in mind first, then push stylization around them.
  • Subtle usually reads as professional, while heavy-handed will read as filter.
  • Save a few variants (day, night, high-key) rather than trying to make one LUT do everything.

FAQ

Is Meld LUT Lab free to use? Yes. It’s a free browser tool, no account or install required to create and preview LUTs.

What LUT file format does it export? Standard 3D .cube files or as PNG. 3D .cube files are the format used by DaVinci Resolve and Premiere. OBS and Meld both support these LUTs.

Do I need editing software to make a LUT? No. Meld LUT Lab builds the LUT from color curves directly in the browser. You don’t need Photoshop, Resolve, or a HALD image workaround to create one from scratch.

Can I use a custom LUT for livestreaming? Yes. Once exported, the .cube/png files work in Meld Studio and OBS as color correction filters on any video source.

u/streamwithmeld — 24 days ago

LUTs Are Now in Meld Studio: Color Grade Your Stream Like a Pro

We've got a new feature drop today: LUTs are now live in Meld Studio! If you've ever watched a streamer's setup and thought "how is their camera that cinematic?" This is how.

What are LUTs?

LUT stands for Look-Up Table, a color grading tool that instantly remaps the colors in your video to a specific style, or "look." Think of a LUT as a color preset on steroids: instead of manually tweaking contrast, saturation, shadows and highlights one by one, a LUT applies a pre-built color transformation across your entire image in one click.
LUTs are the same technology used in film, television, and professional video productions to get a moody cinematic look, a warm vintage vibe, or a clean, punchy commercial color grade. Now that same power is built directly into Meld Studio for your livestreams.
Common LUT file formats include .cube LUTs and PNG LUTs, which Meld supports both.

How to Add LUTs in Meld Studio

Adding a LUT to your stream takes less than 30 seconds. Here's the step-by-step guide:

  1. Select the layer you want to apply your LUT to. This can be your webcam, a media layer, or even your game layer.
  2. Open the Inspector Panel and click into Effects.
  3. Select LUT from the effects list.
  4. In Preferences, upload your .cube or PNG LUT file.
  5. Use the Intensity slider to dial in how strong the effect looks: subtle color grade or a full cinematic transformation is up to you. That's it, you're done! No plugins, no external color grading software, no exporting and re-importing footage. Just real-time LUT color grading directly inside of Meld.

Why Use LUTs?

Using LUTs can take your streams to a whole new level.

  • Consistent Branding: Lock in a signature color look across every stream so that your content is instantly recognizable.
  • Cinematic Quality: Get film-grade color grading without touching editing software.
  • Total Creative Control: Bring in your own custom LUTs, download free LUT packs, or build a look from scratch, then fine-tune it with the intensity slider.

TL;DR: Meld Studio now supports LUT color grading. Upload a .cube or PNG LUT, apply it to any layer via Effects > LUT in the Inspector Panel, adjust intensity, and go live with a cinematic color grade in seconds.

u/streamwithmeld — 27 days ago

Feature Requests & Wishlist | What Do You Want to See in Meld? [Monthly Thread]

Got an idea that would make Meld better? This is the place to put it. Every month we'll be collecting the community's feature requests, wishlist items, and product feedback in one spot so nothing gets lost in the feed.

Big ideas, small quality of life tweaks, things that have been bugging you, or features you've seen elsewhere and wish Meld had... it all belongs here. The best feedback comes from the people actually using the product every day and that's you.

When sharing your request, try to include:

  • A clear description of the feature or change you want
  • Why it would be useful to you or the community
  • Any examples of how it could work or where you've seen something similar

The more detail you give, the easier it is for others to rally behind your idea.

See a request you love?

Upvote it and leave a comment showing your support. The more people backing an idea the louder the signal. Don't just upvote silently, tell us why you want it too.

A couple of things to keep in mind:

  • Check the thread before posting, someone may have already suggested the same thing. If they did, support their comment instead of posting a duplicate
  • Keep feedback constructive. We're here to build something better together
  • Bug reports belong in their own post on the main feed, or in our Discord

Your ideas matter and this thread is proof of that. What's on your Meld wishlist this month? 👇

reddit.com
u/streamwithmeld — 1 month ago

Always check that you're logged into your outputs

Sometimes your outputs may log you out due to the way their API works. Be sure to double check that you are logged in before starting any troubleshooting or creating a support ticket in the discord.

u/streamwithmeld — 1 month ago

Stinger Transitions are here! Customize your scene changes so they hit different.

Stinger transitions are now live in Meld Studio, and getting them set up takes less than a minute!

How to Setup Stinger Transitions

  1. Open Settings
  2. Go to Transitions
  3. Select Stinger
  4. Hit Browse and select your stinger file from your computer
  5. Let Meld do the rest

Once your file is uploaded, Meld will calculate the Duration and Midpoint for you:

  • Duration - how long the full clip plays before your new scene is completely visible
  • Midpoint - the exact frame where the transition "hits" (when the old scene fully disappears and the new one starts revealing)

Change your scenes and watch it work!

TL;DR
Settings → Transitions → Stinger → Browse → done

Read more on our Blog.

u/streamwithmeld — 1 month ago

How to Multistream in Horizontal AND Portrait Mode with Twitch Enhanced Broadcasting in Meld Studio

If you turned on Twitch Enhanced Broadcasting and now your portrait outputs (YouTube Shorts & TikTok) won't toggle on, you need to switch your Twitch output's canvas type from Main Canvas to Dual Canvas. This one setting is the difference between multistreaming in horizontal only and multistreaming in horizontal and portrait mode at the same time.

This is a question that we get often, so here is a breakdown of why it happens and how to fix it in Meld Studio.

Why Portrait Mode breaks when you turn on Twitch Enhanced Broadcasting

Twitch Enhanced Broadcasting changes how your stream's canvas is sent to Twitch. By default, when you enable it, Twitch expects a single canvas output, meaning one video feed at once aspect ratio (horizontal, 16:9).

The problem is that portrait multistreaming to platforms like TikTok and YouTube Shorts requires a second, separate vertical canvas to be generated and sent out at the same time as your horizontal stream. If your Twitch output is still set to Single Canvas, Meld Studio has no way to also push a portrait feed through that output, so your vertical/portrait toggles will disappear.

In short:

Single Canvas = horizontal only, no portrait multistreaming

Dual Canvas = horizontal and portrait output at the same time, which is what you need for TikTok and YouTube Shorts.

How to Fix It: Switching to Dual Canvas in Meld Studio

  1. Open Meld Studio and go to your Twitch Output
  2. Make sure you have Twitch Enhanced Broadcasting toggled on
  3. Look for the Canvas Type setting
  4. Change it from Main Canvas to Dual Canvas

That's it! Once Dual Canvas is active, Twitch Enhanced Broadcasting and portrait multistreaming can run side by side without any conflict.

So when it comes to the question "Why can't I stream in portrait mode after enabling Twitch Enhanced Broadcasting?" the answer is simple: your canvas is still set to Main Canvas. Switch it to Dual Canvas and you'll be good to go!

reddit.com
u/streamwithmeld — 1 month ago

Go live with Twitch Enhanced Broadcasting with supported MacOS or AMD GPUs

Meld Studio now supports Twitch Enhanced Broadcasting for streamers on supported AMD GPU or on MacOS, joining NVIDIA users who already had access.

What is Twitch Enhanced Broadcasting?

Twitch Enhanced Broadcasting lets your computer encode multiple quality versions of your stream at the same time. Twitch then automatically delivers the best matching version to each viewer based on their connection. A viewer on a fast connection gets the full 1080p experience, while a viewer on a weaker connection still gets a smooth, watchable stream instead of buffering or dropping frames.

Why this update matters

Before this release, Enhanced Broadcasting in Meld Studio was limited to NVIDIA GPU setups. That left a lot of AMD and Mac streamers without access to one of Twitch's newest features. This update closes that gap.

Who can use Twitch Enhanced Broadcasting in Meld Studio now?

  • Streamers with a supported AMD GPU
  • Streamers on MacOS
  • NVIDIA users, who already had support

What do I need to set up Twitch Enhanced Broadcasting?

  1. A supported AMD GPU or a MacOS device
  2. The latest version of Meld Studio
  3. Up to date AMD Adrenalin drivers if you are running an AMD GPU

If you stream on AMD or Mac, make sure you're on v0.10.2.0 or higher in Meld Studio and give Enhanced Broadcasting a try.

u/streamwithmeld — 1 month ago

Known Issues & Workarounds [MEGATHREAD] - Audio, Video, Lag & Permission Fixes

Welcome to the official Known Issues & Workarounds thread for Meld Studio. This post is pinned to the top of the sub for easy access. Be sure to bookmark it and check it before posting a new support thread, just in case your issue already has a fix listed.

We'll keep this updated as new issues and fixes come in. If you don't see your issue listed, drop a comment with details (OS, error message, what you were doing when it happened) and we'll help you with troubleshooting.

Current Sections in this thread:

  1. Audio Mixer: Error adding an input device
  2. No audio when capturing Apple Music
  3. Yellow border/outline around captured display or app
  4. Webcam/Capture card (video device layer) lagging
  5. Stream feels sluggish or laggy (network issues)
  6. Meld feels unstable/poor performance

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1. Audio Mixer: Error adding an input device

Symptom: You get an error when trying to add an input device (mic) to the Audio Mixer.

Cause: This happens when Meld doesn't have the proper Windows microphone/input permissions.

Fix:

  1. Open Windows Settings
  2. Go to Apps → Installed Apps
  3. Find Meld and open its permissions
  4. Enable Microphone Permissions

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2. No audio when capturing Apple Music

Symptom: You've added Apple Music as a capture source, but no audio comes through.

Cause: Apple Music routes its audio through a background helper process, not the main app.

Fix:

  1. Open Audio Sources in Meld
  2. Switch to the Process Sources tab
  3. Search for and select AMPLibraryAgent.exe
  4. Capture that process instead of AppleMusic.exe directly

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3. Yellow border/outline around captured display or app

Symptom: A yellow border appears around the display or application window you're capturing.

Cause: This is a Windows Security feature, not a Meld bug.

⚠️ Note: This can currently only be resolved on Windows 11. On Windows 10, this security feature is not able to be dismissed.

Fix (Windows 11):

  1. Open Windows Settings
  2. Go to Privacy & Security
  3. Click Screenshot Borders
  4. Enable the setting that llows apps to manage screenshot border behavior
  5. Enable it specifically for Meld

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4. Webcam/Capture Card (Video Device Layer) Lagging

Symptom: Your webcam or capture card feed is lagging or having issues in the Video Device Layer.

Cause: The default capture backend can sometimes struggle with certain video devices.

Fix:

  1. Navigate to the Video Device Layer in Meld
  2. Click it, then open the Inspector menu
  3. Find the gear/settings icon and click it
  4. Toggle the Alternate Capture Backend option
  5. Restart Meld

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Stream feels sluggish or laggy (network issues)

Symptom: Your stream feels laggy, or you're noticing network related instability.

Cause: This can be caused by Large Send Offload interfering with network performance. Disabling it and enabling TCPNoDelay often reduces latency and stabilizes the connection.

Fast check: Confirm which OS you're on before proceeding, since the fix differs between Windows and Mac.

Fix (Windows):

  1. Open Device Manager
  2. Go to Network adapters
  3. Right click your active network adapter and select Properties
  4. Go to the Advanced tab
  5. Disable the following:
    1. Large Send Offload v2 (IPv4)
    2. Large Send Offload v2 (IPv6)
  6. Open Windows Powershell and run: meldstudio.exe --enable-features=UseTCPNoDelay

Fix (Mac):

  1. Open Terminal
  2. Start Meld Studio with: open/Applications/Meld\Studio.app --args --enable-features=UseTCPNoDelay

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Meld feels unstable/poor performance

Symptom: Meld feels unstable or is performing poorly overall.

Cause: RealtimeScheduling can sometimes cause performance or stability issues depending on your setup.

Fix (Windows):

  1. Open Windows PowerShell
  2. Run: meldstudio.exe --disable-features=RealtimeScheduling

Note: If this resolves the issue, keep using this launch flag until RealtimeScheduling is no longer needed for your setup.

reddit.com
u/streamwithmeld — 1 month ago