
Mosin headshot doesn't kill?
What happened here? Was the muzzle through the hitbox? I obviously expected the Mosin shot to kill this Mimic, it didn't work out that way.

What happened here? Was the muzzle through the hitbox? I obviously expected the Mosin shot to kill this Mimic, it didn't work out that way.
Many Explorers have perished attempting to charge supercapacitors. Here's everything you need to know to charge supercapacitors safely(ish) and help maintain the UNPSC's energy independence.
Working on a Lauri-related project. It'd be great to see what fun shots everyone has of him! I will credit if yours is included in the project :::) Don't forget to spoiler tag when appropriate.
When water flows away from the shore, outgoing, and water levels drop it's known as an ebb tide. When water flows into shore, incoming, and water levels rise it's know as a flood tide. What would be the equivalent ebb and flood tides in ITR?
I'm curious to hear everyone's thoughts. Here's a first swing. If we were to consider the enemies as the water, there is no real ebb tide as they don't recede, but we could say that we are the ebb as we eliminate enemies. The flood tide occurs instantly when all enemies respawn.
There seemed to be some interest in more details so I published a how-to video showing the various components and placement for this mod.
Modded a speed input jack into a FiiO CP13 Cassette Player. Sequencing it here with CV using a vactrol.