What’s the point of Resource Cost Reduction stats on Rod of Kepe builds?

Not to be confused with Resource Generation, which I understand if you get that to 100%, combined with Ring of the Midnight Sun (with a 50% roll) will give you 100% uptime on Rod of Kepe’s effect by spending/refunding max resource every hit.

But I see on build guides call outs for ring of the starless sky (specifically mentioning its 50% cost reduction in addition to the damage) and tempers for Reduced Resource Cost.

If the ring of midnight sun is already refunding all of your vigor regardless of how much you spend, what exactly is the cost reduction doing? And if I’m spending 100% of my vigor, regardless of what the skill “costs”, what is being reduced?

My only guess:

Is it effectively making it seem like you’re spending way more vigor on each attack so Rod of Kepe is doing a much bigger crit multiplier? (For example, if I have 100 vigor, 20% resource cost reduction, and attack, it spends all 100 vigor, but maybe it acts as if I actually spent 100/0.8=125 vigor, when multiplying Rod’s vigor multiplier effect. So even though my max vigor is 100, I get 25 extra vigor worth to multiply Rod’s effect with? (the 0.8 above = 20% reduced cost))

Thanks in advance !

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u/thirtychirps — 4 days ago

Has anyone tested if storm strike’s ”chain reaction” bonus damage compounds?

Chain reaction increases the number of bounces by 3, and also states that each bounce deals 20% more damage.

I’ve been curious if that bonus compounds or not. What it would look like if it didn’t with 6 bounces:

1 + 1.2 + 1.4 + 1.6 + 1.8 + 2 + 2.2 = 11.2

Where 1 is the base damage of the first storm strike and each subsequent number is +20% (0.2) of the last.

If it compounds, that would instead look like this:

1 + 1.2 + 1.44 + 1.73 + 2.07 + 2.48 + 2.99 = 12.9

Where each number is 20% more (1.2x) the preceding number (not just +0.2) (1.2x1.2=1.44, 1.44x1.2=1.73, etc.)

At 6 bounces the difference is compounding becomes only slightly higher (12.9 vs 11.2), but where it gets real interesting is with Airidah’s Inexorable Will, which doubles the total bounces 1to 12. The 11th and 12th bounces end up accounting for 1/3rd of the total damage if they grow via compounding.

Non compounding with 6 more bounces:

11.2 (base damage and first 6 bounces, from above) + 2.4 + 2.6 + 2.8 + 3 + 3.2 + 3.4 = 28.6

Compounding with 6 more:

12.9 (from above) + 3.58 + 4.3 + 5.16 + 6.19 + 7.43 + 8.92 = 48.5

With 12 total bounces storm strike deals a total of 28.6 base storm strikes worth of damage if chain reaction doesn’t compound, each attack, and 48.5 if it does compound.

No wonder it melts bosses, it’s like you’re storm striking an isolated target 1000 times per 5 seconds haha.

Anyway, since this is a bounce mechanic, it makes it tricky to test. Just wondering if anyone has? Maybe I’ll video record me smacking some training dummies and adding each bounce up and seeing what it looks like later. But thought I’d save myself some time and see first.

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u/thirtychirps — 21 days ago

IF Bryan gets his set backs, he should sell them as collectors items.

Autograph them, or something. Prob way more valuable as part of this whole controversy.

Imagine if this doubled the value of all of his sets, and if BAM tries to just pay Bryan the value of all sets they ‘converted’, they should be required to double the value. They’ve ‘converted’ collectors items, now.

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u/thirtychirps — 1 month ago