u/thomas4good

The Store and UI Update is Now Live!

Happy Thursday you lovely Traitors!

We’re thrilled to announce that our Store & UI Update is finally live and ready to download. Let’s get into it.

Message from the Sr. Producer!

First off, thank you for your patience while we worked to get this update out the door. I also want to acknowledge the delay and be transparent about what the team has been focused on over the last several months.

While this update may not seem gameplay-heavy on the surface, a huge amount of work went into rebuilding and improving the framework that powers our UI, store rotations, and related systems. These changes will allow us to manage and support the game much more effectively moving forward.

So... What's Changed?

UI Overhaul

We’ve updated the UI to simplify onboarding for new players and better organize menus and navigation. Major changes include:

  • DROPS have been moved from the top navigation bar to the CHARACTER tab.
  • The STORE page has been completely redesigned. More details below!

Drops / Crates

As mentioned previously, we discontinued the weekly social-rating crate/drop system effective November 30 in preparation for this update. With this release, you will still be able to open any existing crates or drops already in your inventory, but you will no longer be able to purchase new ones.

If you experience any issues opening existing drops, please open a support ticket in our Discord and include your Player ID along with the crate/drop you’re having trouble with.

Store

The Store overhaul is the biggest change included in this update.

Previously, store rotations were handled entirely manually. A member of the dev team would need to select cosmetics, locate internal codes, configure pricing and rotation dates, group related cosmetics together, and coordinate promotional imagery. The process was time-consuming and prone to human error.

This system has now been fully automated.

The new Store features two rotating sections: `Starter Packs` and `Artifact Packs`. Each section will typically contain around five bundles purchasable using either SP or AP. Bundles are now clearly named to better communicate the types of cosmetics included, and players can preview all individual cosmetics within each bundle before purchasing.

We’ve also adjusted bundle pricing to make cosmetics more affordable overall, and store rotations will now update automatically on a weekly basis.

Throwing Mechanic

We are aware the throwing mechanic is a "hot topic" amongst players and we are actively trying to find the "sweet spot" between what the players are asking for and what the Dev team has envisioned for Project Winter. As part of this update, we have made some changes to the throwing velocity and how throwing in-game works. If you are still not satisfied with the throwing mechanic after this update, we would love to hear your feedback in our Discord.

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u/thomas4good — 14 days ago