Urban Shadows (2e) Ruined Curseborne For Me
I've run a few sessions of Curseborne for one of my groups. It's been fun. They're doing an investigation and tracking down the bad guy. Last session I left them mid-scene as a cliffhanger.
Cut to last Friday when one of the players couldn't make it. Hard to start up the session missing one of the characters who is pivotal to the scene. So, I grab the Roll Big or Go Home 2 Humble Bundle and see Urban Shadows 2e in it. I start reading it, and it has the urban fantasy vibe Curseborne has. So I run a one-shot of that for the other 3 players in my group.
It was really, really fun to run. It scratched the urban fantasy itch I've been having, and it's a lot easier for me to run, since I prefer no-prep, and Curseborne requires a bit of prep if you're going to learn your antagonists before running them. The only downside I see is it's going to be hard to convert the whole Curseborne crew over since there are two Primals in it, both of which would probably fall under The Wolf playbook.
I'm asking the group if they want to change over to Urban Shadows going forward. How much friction will it cause to have two The Wolfs? One would be cat-themed, and one would be spider-themed if that matters.