The Incompleteness of Poker Frameworks
Let's advance the GTO vs Exploitative debate today.
Exploitative poker: Assume you know your opponent’s strategy. How do you win the most money against it? How do we maximize the ceiling?
GTO poker: Assume your opponent knows your strategy and max exploits it. How do you lose the least? How do we maximize the floor?
These are complementary frameworks. How are you gonna exploit without a baseline from which to recognize imbalances? How can you understand GTO without studying at the exploitative threats that shape it?
You need one to understand the other.
The Deeper Problem
The deeper problem is this: Both frameworks rely on this abstract object we call a "strategy".
In game theory, a strategy is a complete map of how one would play every possible hand in every possible spot.
And that's critical. To find the best move with your hole cards on the flop, you need to know how your opponent plays every hand in their range on every future node. And to find the least exploitable strategy, you need to know your entire strategy. What you do with one hand in a vacuum doesn't matter in terms of the exploitability of your strategy.
The issue is, this "strategy" does not exist in reality.
I promise, you cannot write down your full strategy. It is an unfathomable amount of information. It changes with the runout, formation, betting line, stack depth, and so on. Even if you could, it's a fuzzy ever-changing thing that swings with your mood and blood sugar.
So any framework that needs a well-defined strategy to operate, is operating on fiction.
This is why I believe the best (and only real) framework is Bayesian. You need a hybrid approach that can make fuzzy reads, perhaps using Nash as a prior and leaning towards best response after updating with population/player data.
Every top pro is already doing this intuitively. But you'd be surprised just how little quantitative work has actually been done to map this out. Even basic questions like "what makes a strategy exploitable, and for how much?" are barely explored.
And once you get into this area, things get weird. Ceiling/floor are no longer the only objectives. There are valid strategic ideas like exploratory moves that seeks to uncover where their response adjusts poorly.