Image 1 — Beastkin, Pen and Pencil, by Jared S DuBose
Image 2 — Beastkin, Pen and Pencil, by Jared S DuBose

Beastkin, Pen and Pencil, by Jared S DuBose

There were many creations of the God Sult, the creation of Annabel whose evil became hunger and hunting. To the creatures that Vanessa, Fey Mother, brought to Nhearn, he created a terrible desire, and with his influence there became predators upon Nhearn.

Throughout the Age of Woe Sult founded many creatures that he had twisted from their original creation, making what the lands of hope called Beastkin, though among them were many variety.

Gnolls of the Badlands were among the greater beasts, capable of thought and tactic, though bent to violence in their purpose.

Satyr, crafted to harm in the most devios of ways, became strong thinkers and tricksters, luring their enemies into ambushes, traps, and battles of unsavory odds.

Though the enemies of the gods who defended goodness were crafted in grand thought, their own corruption often ended their grand designs. The beastkin would often fight among themselves, their predatory nature driving them toward conquest even over one another. Eventually the wood elves, the sylvarri, defeated the God Sult shortly into the First Age, using the weapon of Annabel and the weaknesses of Sult against himself...

u/travelsinnhearn — 3 days ago
▲ 47 r/OSRart

Beastkin, Pen and Pencil, by Jared S DuBose

There were many creations of the God Sult, the creation of Annabel whose evil became hunger and hunting. To the creatures that Vanessa, Fey Mother, brought to Nhearn, he created a terrible desire, and with his influence there became predators upon Nhearn.

Throughout the Age of Woe Sult founded many creatures that he had twisted from their original creation, making what the lands of hope called Beastkin, though among them were many variety.

Gnolls of the Badlands were among the greater beasts, capable of thought and tactic, though bent to violence in their purpose.

Satyr, crafted to harm in the most devios of ways, became strong thinkers and tricksters, luring their enemies into ambushes, traps, and battles of unsavory odds.

Though the enemies of the gods who defended goodness were crafted in grand thought, their own corruption often ended their grand designs. The beastkin would often fight among themselves, their predatory nature driving them toward conquest even over one another. Eventually the wood elves, the sylvarri, defeated the God Sult shortly into the First Age, using the weapon of Annabel and the weaknesses of Sult against himself...

u/travelsinnhearn — 3 days ago

Beastkin, Pen and Pencil, by Jared S DuBose

There were many creations of the God Sult, the creation of Annabel whose evil became hunger and hunting. To the creatures that Vanessa, Fey Mother, brought to Nhearn, he created a terrible desire, and with his influence there became predators upon Nhearn.

Throughout the Age of Woe Sult founded many creatures that he had twisted from their original creation, making what the lands of hope called Beastkin, though among them were many variety.

Gnolls of the Badlands were among the greater beasts, capable of thought and tactic, though bent to violence in their purpose.

Satyr, crafted to harm in the most devios of ways, became strong thinkers and tricksters, luring their enemies into ambushes, traps, and battles of unsavory odds.

Though the enemies of the gods who defended goodness were crafted in grand thought, their own corruption often ended their grand designs. The beastkin would often fight among themselves, their predatory nature driving them toward conquest even over one another. Eventually the wood elves, the sylvarri, defeated the God Sult shortly into the First Age, using the weapon of Annabel and the weaknesses of Sult against himself...

u/travelsinnhearn — 3 days ago

The North Gate of Shilo, by Jared S DuBose

The city of Shilo has several main routes of entry. The ports cater to trade from the many harbors across Nhearn, the southern gate is used for direct supply lines with the Imperial Force Fields as well as receiving new Legion soldiers, and the eastern gate is used to link with major roads across Southrunn as well as to ship goods amongst the nearby counties. The north gate heads into the Shilo Delta, a marsh land where the Seven Bridges Passway allows trade with the Orchard Lands close to Wilderlands. This gate keeps eyes out on that northern road, able to see far into the delta passage.

The north gate is also most used by adventuring groups who sign up with the guilds in the city before setting off toward quests, jobs, or exploration to the north or out into Wilderlands. The guards who await at the gate are also often met with returning adventurers, requiring more attentive guards as adventurers tend to return with hazardous artifacts.

u/travelsinnhearn — 13 days ago
▲ 111 r/OSRart

The North Gate of Shilo, by Jared S DuBose

The city of Shilo has several main routes of entry. The ports cater to trade from the many harbors across Nhearn, the southern gate is used for direct supply lines with the Imperial Force Fields as well as receiving new Legion soldiers, and the eastern gate is used to link with major roads across Southrunn as well as to ship goods amongst the nearby counties. The north gate heads into the Shilo Delta, a marsh land where the Seven Bridges Passway allows trade with the Orchard Lands close to Wilderlands. This gate keeps eyes out on that northern road, able to see far into the delta passage.

The north gate is also most used by adventuring groups who sign up with the guilds in the city before setting off toward quests, jobs, or exploration to the north or out into Wilderlands. The guards who await at the gate are also often met with returning adventurers, requiring more attentive guards as adventurers tend to return with hazardous artifacts.

u/travelsinnhearn — 13 days ago

The North Gate of Shilo, by Jared S DuBose

The city of Shilo has several main routes of entry. The ports cater to trade from the many harbors across Nhearn, the southern gate is used for direct supply lines with the Imperial Force Fields as well as receiving new Legion soldiers, and the eastern gate is used to link with major roads across Southrunn as well as to ship goods amongst the nearby counties. The north gate heads into the Shilo Delta, a marsh land where the Seven Bridges Passway allows trade with the Orchard Lands close to Wilderlands. This gate keeps eyes out on that northern road, able to see far into the delta passage.

The north gate is also most used by adventuring groups who sign up with the guilds in the city before setting off toward quests, jobs, or exploration to the north or out into Wilderlands. The guards who await at the gate are also often met with returning adventurers, requiring more attentive guards as adventurers tend to return with hazardous artifacts.

u/travelsinnhearn — 13 days ago

Display Hobbit Hole, by Jared S DuBose

Made a little halfling hole for a friend, I might continue the pursuit as a means to my vending, but for now it was a nice weekend project for a day that settled the nerves and reset my week.

u/travelsinnhearn — 2 months ago
▲ 1 r/DnDart

Barbarians of the Terrors, Pen and Pencil, by Jared S DuBose (Me)

Unarmored Defense: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

The lands of the far northern Terrors are home to many evils, the region said to be where the great evil Annabel herself first stepped and sundered the lands of Nhearn. Those who dwell across the steppes, within the chasms of the mountains, in the sands of the Grit, or near the lava flows of the basalt Barrens, learn to survive of their own merit...or they do not survive at all.

u/travelsinnhearn — 2 months ago

Barbarians of the Terrors, Pen and Pencil, by Jared S DuBose (Me)

Unarmored Defense: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

The lands of the far northern Terrors are home to many evils, the region said to be where the great evil Annabel herself first stepped and sundered the lands of Nhearn. Those who dwell across the steppes, within the chasms of the mountains, in the sands of the Grit, or near the lava flows of the basalt Barrens, learn to survive of their own merit...or they do not survive at all.

u/travelsinnhearn — 2 months ago

Barbarians of the Terrors, Pen and Pencil Jared S DuBose (Me)

Unarmored Defense: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

The lands of the far northern Terrors are home to many evils, the region said to be where the great evil Annabel herself first stepped and sundered the lands of Nhearn. Those who dwell across the steppes, within the chasms of the mountains, in the sands of the Grit, or near the lava flows of the basalt Barrens, learn to survive of their own merit...or they do not survive at all.

u/travelsinnhearn — 2 months ago
▲ 39 r/OSRart+2 crossposts

Shilo, Imperial City, Jared S DuBose (Pen) '26

The city of Shilo sits at the western coast of the Imperial lands of Southrunn. A large city, it serves as a thoroughfare of the trade among western Imperial lands. From the Orchard Lands to the west, to the mines of the east, the Imperial Legion trade to the south, the ports out to the western harbors, and the farm lands of the north, Shilo is trade.

u/travelsinnhearn — 29 days ago