How did you actually transition from Figma to Claude for rapid prototyping?
My company is starting to use Claude for rapid prototyping. We’re not replacing Figma completely. Figma will still be used for the design system, visual polish, and handoff. Right now we’re only talking about rapid prototyping, not AI-generated production code.
What I’m struggling with is the transition itself.
I keep seeing people say things like “I don’t use Figma anymore” or “I prototype directly in Claude,” but I don’t really see anyone talk about what the first few weeks/months look like.
For example, let’s say I build a prototype in Claude, test it with users, iterate a few times, and by version 4 the big UX problems are already solved. At that point I’m probably faster polishing the UI in Figma because changing spacing, typography, colors, etc is just easier for me there. So what happens after that? Do you just do the final round of testing with a Figma prototype? Or do you somehow keep your Claude prototype updated with the polished Figma version? Or am I thinking about this the wrong way?
I’m also wondering what you prepared before making the transition. Did you create prompt templates first? Design principles (we’ve been wanting to do this for ages but somehow managed to go on without it. Is it finally the time it becomes mandatory?)? Documentation for your design system? Or did you just start using Claude and figure it out as you went?
Would love to hear from people who have actually gone through this transition. I’m interested in how your workflow changed and what surprised you the most. Thanks for your help!