MicroCorp Report #5 - Dynalar
When designing product catalogs, I typically look to items from 2020 and 2013 that haven't been ported to RED. We have official rules for porting older weapons in the Old Guns Never Die DLC, but R. Talsorian hasn't released an equivalent for cyberware and other equipment. When there are contemporary analogs to an older product in the corebook, Black Chrome, or a DLC, I try to explore a niche that the existing products don't.
In this case, that's a grapple gun that can grab targets, a mutually exclusive alternative to implanted linear frames for Edgerunners who don't want to go full borg, and a cyberarm joint implant that enhances brawling rather than contortion.
Dynalar Technologies
Dynalar Technologies is a BioCorp that produces consumer-grade workhorse cyberware and cyberware alternatives. Currently headquartered in Dallas RTX, Dynalar is one of many NUS-aligned cyberware firms contracted under the Ministry of Defense. As various corporate elements within Texas currently function as clandestine go-betweens for the NUS and Pacifica Confederation, Dynalar finds itself in the unique position of being able to collaborate directly with both the NUS MoD and various Free State governments.
Dynalar's Face is Ambrose Beardsley III (better known by his callsign, AB3, pronounced "Abe"), the grandson of Laredo Oil and Gas magnate Ambrose Beardsley Sr. AB3's father, Ambrose Beardsley Jr., cognizant of the impending and ultimate collapse of the global oil market in the face of the '97 MENA Thermonuclear Exchange that destroyed 80% of Middle Eastern oil reserves, acquired an industrial park in the Laredo outskirts and pivoted to polymer production. By 2004, the fledgling Laredo Dynamics labs produced their first G0 cybermedical prosthesis, the LD Armlite Cyberarm. In the 2010s, AB Jr. moved Laredo Dynamics' headquarters to the DFW area and rechristened the company as Dynalar Technologies.
Although AB3's blood is about as blue as it gets in the post-war world, he nevertheless performs a decidedly blue collar affect. Don't let it fool you: he completed an undergraduate business program at Harvard before pursuing a masters in Biomedical Engineering at MIT and an MBA at Harvard Business School. The man is a dyed-in-the-wool member of the Bos-Wash elite, and he has the contacts to prove it. Not that he would try, though: he dutifully inhabits the role of the humble engineer-cum-CEO to bolster Dynalar's reputation as THE foremost consumer-grade cyberware manufacturer.
In addition to Dynalar's Modular and MFE Cyberhands, the Dynalar X-Dex Smart Glove, and the Dynalar Aquarius and Brimstone FBCs, their current product catalog features the following entries:
>Dynalar SmartGrapple Harness 2.0
1,000eb (V. Expensive)
For when a standard grapple gun won't cut it. The SmartGrapple 2.0 Harness allows the user to climb to new heights. Literally. Featuring a reinforced monofilament line and a motorized backpack winch, the SmartGrapple Harness also comes with Interface Plug ports that enable a Smartweapon targeting system. Simply point the attached grapple gun, let the onboard targeting algorithm do its work, and fire: the rocket-propelled grappling claw will automatically seek out the sturdiest connection point within a 2yd radius of where the line was fired and attach itself to the target.
Equipment option. When the backpack-mounted grapple gun is wielded in a hand, user as an Action can fire a rocket propelled grapple that will attach securely to any "thick" cover up to 60yds away.
If the user is equipped with the necessary Interface Plug or Subdermal Grip cyberware, User gains a +1 to Handgun checks made with the grapple gun, including to target cover.
The line can only support three times the user's body weight and has 15 HP. The user negates the normal movement penalty for climbing when they climb this line and can retract the line without an Action, including as they climb. When used as a grapple, user can't hold anything in the hand used to wield the grapple gun.
Ineffective as a weapon, but can be used to make the Grab Action. User makes a Grab check with DEX + Handgun + 1d10 when attempting to grab a target with a grapple gun and can retract the line to drag the target towards the user at a rate of 10yds per round.
A character can still make use of weapons that require them to use two hands and does not take -2 to all actions while Grappled by the SmartGrapple Harness. When a character Grappled by the harness attempts to break the Grapple, they roll against a DV equal to the original Handgun check made to grapple them.
>Dynalar Non-Linear Armor-Reinforced CyberSkeleton
2,500eb (V. Expensive) | HL 26 (8d6) | Hospital
A cut above your typical grafted muscle and bone lace system for those who want some of the benefits of an implanted linear frame but cannot afford a linear frame proper. The DyNLAR CyberSkeleton sees your entire skeleton sheathed with a stainless steel and myomer framework, reinforcing the attached musculature as necessary to support your newly armor-plated endoskeleton.
Internal Body Cyberware. User's body and head are armored at SP 11. User increases their body by 4. This increase in body changes a character's HP, Wound Threshold, and Death Save. Cannot raise body above 11. The techniques used to implant the DyNLAR CyberSkeleton render the user's body incompatible with Grafted Muscle and Bone Lace, Linear Frame, and Cyberskull cyberware.
>Dynalar Ball-Jointed Cubital Enhancement
500eb (Expensive) | HL 3 (1D6) | Clinic
Your mom used to say "your arm can't bend that way!" Think again, mom! Thanks to Dynalar, you've got a secret move that'll put you ahead of the pack. These extra joints can be added to supplement traditional anthropomorphic configurations found in cyberware today. Since Dynalar launched this product in 2017, a variety of Martial Arts styles have incorporated the enhancement's unique capabilities in their kata, throws, and holds.
Cyberarm Option. User gains a +2 to Brawling (Grab) and Martial Arts rolls and a +1 to attacks made with Cyberarm melee weapons. Upon installation, the user must roll REF or less (On 1D10) or suffer a -5 penalty to Brawling (Grab), Martial Arts, and Melee Weapon Cyberarm rolls for one week.
As of 2045, Dynalar consists of two divisions:
- DynaLabs conducts R&D on behalf of Dynalar itself and Dynalar's many corporate clients.
- Dynalar is a secondary defense contractor, meaning they often work with intermediaries (most notably Militech, but also the various surviving university labs in the Pacifica Confederation and assorted Free States) when it comes to commissioned cyberware and equipment systems.
- Many of the systems DynaLabs develop as contractors remain in-house and are not released to the public for broader retail distribution. Approximately 40% of Militech's employee cyberware catalog was developed in partnership with DynaLabs.
- Dynalar Vendor Services takes care of the marketing of Dynalar products and oversees the operation of Dynalar storefronts.
- They also fulfill large-scale distribution contracts with various corporate and state clients.
- Dynalar remains committed to maintaining a retail footprint wherever possible, as their executives (correctly) believe this visibility greatly increases the profile of their brand in the Time of the Red.
- The success of DVS is evident in how the brand is regarded: at least half of the implants installed in Night Citizens are either Dynalar products or homebrewed imitations of Dynalar products.
- DVS is responsible for maintaining Dynalar's CorpoNet, DynaWeb.
Dynalar's current holdings are estimated at €$466 million (€$140 million via DynaLab's contracting program, €$284 million in DVS distribution agreements, and €$42 million in direct retail sales).
Dynalar is a mid-sized corporation that currently employs 48,000 personnel (12k in DynaLabs, 36k in DVS). Dynalar contracts with Militech Arms R&D to design and manufacture cyberware for its low-ranking military contractors, the Texas Peacekeeping Force, and the Pacifica Confederation's Combined Operations Groups.