u/tycornett9

▲ 7 r/gurps

How would you build an attack that grows over time and can be set off?

What I mean is, how would you go about building a power that does the following:

After hitting the target with your initial attack, a “bomb” (or whatever explanation you want it to be) begins to build inside them. Each turn, this “bomb” grows in power, but does not actually go off and hurt the target until the user decides to trigger the bomb.

I initially thought it may be some combination of Delay (trigger) and Cyclic, probably with an Accessibility limitation that states damage does not happen each cycle, but is built up until the trigger, but I am curious how others would go about something like this.

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u/tycornett9 — 9 days ago