Devs, what stats do you actually keep an eye on?
I'm working on a browser RPG. It's my first time making a game, so I'm curious what other devs here track besides logins and player counts.
Retention is something I'd like to understand better. Do you check how many new players come back the next day, a week later, etc.? Do you look at what they actually did before they stopped playing?
Say a bunch of people reach level 10 and then disappear. I'd like to know whether they hit a boring grind or got stuck on something, rather than just seeing the player count drop and guessing.
Also thinking about crafting recipes nobody uses, everyone farming the same resource because the alternatives aren't worth it, or gold piling up because there's nothing to spend it on.
I could probably spend ages tracking stuff and then never look at half of it. What do you actually check regularly? Any examples where the numbers surprised you and made you change something in your game?