▲ 4 r/PBBG

Devs, what stats do you actually keep an eye on?

I'm working on a browser RPG. It's my first time making a game, so I'm curious what other devs here track besides logins and player counts.

Retention is something I'd like to understand better. Do you check how many new players come back the next day, a week later, etc.? Do you look at what they actually did before they stopped playing?

Say a bunch of people reach level 10 and then disappear. I'd like to know whether they hit a boring grind or got stuck on something, rather than just seeing the player count drop and guessing.

Also thinking about crafting recipes nobody uses, everyone farming the same resource because the alternatives aren't worth it, or gold piling up because there's nothing to spend it on.

I could probably spend ages tracking stuff and then never look at half of it. What do you actually check regularly? Any examples where the numbers surprised you and made you change something in your game?

reddit.com
u/ummahusla — 9 days ago
▲ 5 r/AlbionEconomist+1 crossposts

Dragonfire guides and updated profit calculators - new items, recipes, builds and Ancient Lands

Hey everyone,

Albion Online Grind has been updated for Dragonfire, and I have published two guides covering the new content.

Dragonfire Items Guide
https://albiononlinegrind.com/guides/dragonfire-items

A quick reference for:

  • Dragonslayer armour and its new abilities
  • Lifeward Potions and their exact recipes
  • Leyfin fish and omelettes
  • Drake Egg Biscuits
  • Firewing Drake progression
  • Waystones and Dragonfire crafting materials
  • Live item-price links
  • Direct shortcuts to the relevant profit calculators

Ancient Lands Guide
https://albiononlinegrind.com/guides/ancient-lands

This covers:

  • Entering and progressing through the Ancient Lands
  • Dragon Sanctuaries and Waystones
  • Dragon encounters and bosses
  • Important activities and rewards
  • Firewing Drake materials and progression

All relevant tools and profit calculators have also been updated for Dragonfire:

  • Craft Planner
  • Cooking Profit Calculator
  • Alchemy Profit Calculator
  • Market Flipping Calculator
  • Transporting Profit Calculator
  • Build Creator
  • Item Price Checker
  • Albion Journal

The v2.2.0 of Albion Online Grind update includes the new items, recipes, crafting materials, market tracking, transport catalogue, Dragonslayer equipment and abilities, Journal entries and local fallback artwork.

I run Albion Online Grind, so feedback and corrections are very welcome - especially while everyone is still discovering the update.

reddit.com
u/ummahusla — 1 month ago
▲ 12 r/PBBG

Hearthroot Online Open Beta #2 is live - an idle browser MMORPG

Hey r/PBBG,

Open Beta #2 for Hearthroot Online is now live. Hearthroot is a medieval idle browser MMORPG centred on skilling, crafting, combat, Homestead building, offline progress and a player-driven economy.

https://preview.redd.it/zggtiie3eomh1.png?width=3806&format=png&auto=webp&s=2339cde92765993534a3139f28b66c2195537531

This beta introduces a new world map, a clearer T1-T7 location and progression structure, and plenty of smaller improvements. Accounts are limited to one character, while Gold and Premium are freely available throughout the beta for testing.

I deliberately reduced the scope so players could test the new progression foundation sooner. The larger combat, Cooking and Homestead reworks will arrive afterwards instead of delaying the beta.

https://preview.redd.it/zmviaz96eomh1.png?width=3812&format=png&auto=webp&s=69e54aeeb139d029bae73f01d6064d52af385cce

Guilds will be a major focus during the beta. Players can build a Guild Hall, complete Guild Orders together and compete for the top leaderboard positions. You can also earn a permanent Discord Beta role by reaching Total Lv. 369.

If you enjoy long-term browser progression, come give it a try. Feedback on pacing, balance and anything that feels confusing or tedious is especially welcome.

Play here: https://hearthroot.online/

reddit.com
u/ummahusla — 2 months ago

Ancient Lands guide: portals, Drakes, Waystones and the Dragon Sanctuary

u/mogdone has joined Albion Online Grind as an official ambassador, and we'll be working together on new guides, updates and other Albion Online content. This Ancient Lands guide is the first piece from that collaboration.

We've put together a practical guide covering:

  • How Ancient Lands portals and rulesets work
  • Progression through the floating islands
  • Keystones, teleporters and PvP tracking
  • The four marked Drakes and the Ancient Spire objective
  • Dragon Sanctuary access and Waystones
  • Maeve, Azaryon and Dragon Attacks
  • Bleedout, reviving and extraction
  • Rewards including the Firewing Drake and Dragonslayer Armour

The aim is to give players a useful overview of the new PvPvE loop and help you decide how far to push before extracting.

Read the Ancient Lands guide

If you've been running the content and spot anything we've missed, let us know. We'll keep updating the guide as we learn more.

u/ummahusla — 2 months ago
▲ 16 r/AlbionEconomist+1 crossposts

I've built Albion Online Grind for 3+ years - now I'm looking for a Content Lead

I've been building Albion Online Grind for more than three years. It's a community website with tools, guides, builds and other useful resources for Albion players.

The development side is covered, but I haven't found the right person to properly take ownership of the content side - deciding which guides are worth publishing, writing new ones, improving outdated content and potentially working with other contributors.

This is probably my tenth attempt at finding someone. I've gone through 100+ applications, but many came from people with little Albion experience who had simply asked ChatGPT to generate a guide for them. I had high hopes for u/dustiradustira to join the project, but no luck.

To be clear, I have no problem with using ChatGPT to format, proofread or clean up your writing. I use these tools myself. I just need the actual knowledge, research and opinions to come from someone who genuinely plays and understands Albion Online.

For a longer-term Content Lead, I'm looking for someone who:

  • Has real Albion Online experience
  • Can write accurate and genuinely useful guides
  • Can independently suggest and research content ideas
  • Can contribute at least one solid guide per month
  • Would eventually be comfortable reviewing or editing other contributors' work

You also don't need to commit to anything long-term immediately. You're welcome to write a single article, try one as a trial, or contribute occasionally if there's a specific topic you know well.

This isn't a conventional full-time role. The exact arrangement is open for discussion and can depend on your experience, contribution and whether you're interested in something ongoing or just a single article. I'm happy to discuss ways this could be mutually beneficial, including author credit, Premium and promotion of your own YouTube, Twitch, Reddit, Discord, website or other project.

No formal CV is needed. Just send me:

  • A little about your Albion experience
  • Examples of anything you've written or created
  • Links to any channels or projects you run
  • One or two guide ideas you'd genuinely like to write

DM on Discord ummahusla or email me at ummahusla@gmail.com.

reddit.com
u/ummahusla — 2 months ago
▲ 3 r/AlbionEconomist+1 crossposts

I built a Transporting Profit Calculator for Albion Online

Hey everyone, I have just released a Transporting Profit Calculator for Albion Online.

This is not the Flipping Profit Calculator, which I already have on Albion Online Grind. New calculator focuses on non-equipment marketplace items such as resources, ingredients, artefacts, runes and journals.

It scans marketplace items and finds profitable city-to-city routes, including profit per item, profit per kg, 24-hour volume for both locations, market tax and price freshness.

Transporting Profit Calculator

You can try it here for free:
https://albiononlinegrind.com/transporting-profit-calculator

Feedback and suggestions are welcome.

reddit.com
u/ummahusla — 3 months ago

I spent four months turning a small browser game for friends into a persistent idle MMORPG

Four months ago, I started building a small browser game for a few friends.

I did not really intend to build an MMORPG. I just kept adding systems, letting people play with them and changing the game based on what they actually did rather than what I expected them to do.

That project became Hearthroot Online, a persistent medieval idle MMORPG where players can specialise in gathering, crafting, combat, farming, fishing, cooking and building their Homestead.

The game continues progressing while players are away, but it is not intended to play itself. Players still make decisions about professions, production chains, equipment and what they buy or sell through the player-driven Market.

Running a closed alpha was particularly useful. Players found economic strategies, progression shortcuts and balance problems I would never have discovered by testing alone. Some of my original ideas worked, while others had to be completely redesigned.

I wrote my first proper devlog about:

  • How the project grew from an empty repository
  • What players did during the closed alpha
  • The design and balance mistakes I made
  • How player behaviour changed the roadmap
  • Where the project is going next

https://hearthroot.online/devlog/from-an-empty-repository-to-a-living-world

I'd be interested to hear how other solo developers decide when a prototype has become a live-service game, and what you wish you had started measuring earlier.

u/ummahusla — 3 months ago

Started from the closed beta now we here

I really miss those old vibes sometimes

u/ummahusla — 4 months ago
▲ 15 r/AlbionEconomist+1 crossposts

I finally shipped a Refining Profit Calculator for Albion Online

Hey folks, ummahusla from Albion Online Grind here.

Albion Online Grind just turned 3 on 12 June, and as part of that, I finally shipped a dedicated Refining Profit Calculator.

It lets you compare refining routes for ore, wood, fibre, hide and stone in one place, including stacking and transmuting.

You can check profit, focus cost and silver per focus side by side with fetched or manual prices.

Would love feedback on what I should improve next.

https://albiononlinegrind.com/refining-profit-calculator

u/ummahusla — 4 months ago

Built a live visitor counter using a single Supabase RPC (no websockets, no Realtime Presence)

The RPC validates the visitor ID, upserts last_seen_at, and returns the active count in one call. Table access is fully locked down - anon can only execute the function, nothing else.

Full writeup + live demo: https://edvins.io/live-visitor-counter-nextjs-supabase

u/ummahusla — 5 months ago
▲ 0 r/cursor

We built an agent workflow app in 24h at Cursor Riga Hackathon

I joined the Cursor Riga Hackathon in Riga, Latvia, last weekend with a small team called Flow Build.

In 24 hours, we built Routine, a rough desktop app for creating automation workflows by chatting with an agent. We made it to the top 5, which was a nice surprise.

The idea was basically: what if you could build something n8n-like, but instead of manually wiring every block yourself, you describe the workflow and the agent helps create the steps, connect them, and add LLM logic where needed?

The hackathon version used the Cursor Agent SDK because that was what we had credits for during the event.

Demo: https://youtu.be/rlH-asPq5_I

A few things we learnt:

  • clarity beats scope
  • a 3-minute pitch forces you to cut aggressively
  • showing agent state matters a lot
  • a visual workflow canvas makes the agent feel less like a black box
  • good UI/UX helps people understand the product faster
  • commercial story matters, even in a hackathon

We also cut some parts from the demo because they made the story too long. That felt painful at the time, but it was probably the right call.

The project is still very hackathon-grade. The setup needs improvement, the docs need improvement, and the integration can be enhanced. However, I like the direction: describe the intent, inspect the generated workflow, adjust it, and then run it locally.

Blog write-up: https://edvins.io/we-built-an-agent-workflow-app-in-24-hours-and-got-top-5-at-cursor-riga-hackathon
Repo: https://github.com/ummahusla/routine

u/ummahusla — 5 months ago