

ML agents difficulty modulation for game
I’m considering using Reinforcement Learning (like Unity ML-Agents) to train the enemy bots for my game instead of coding traditional behavior trees/FSMs. I want the bots to feel like they're making smart human decisions in a complex environment, but I also want a good control over how difficult they are. Do you have ideas on how to achieve this?
u/unequivocallySerene — 5 days ago
▲ 2 r/Unity3D
Creating a solid liquid effect
Does anyone know how I could achieve something like that but have it be performant for a mobile game ?
u/unequivocallySerene — 13 days ago