u/unoccur

TOPs - rendering multiple flipbooks only loading geometry once?

Hey guys, am looking for some advice. I have a TOPnet setup where I am driving camera animation parameters through two wedges for 20 work items. As the top is only randomising transforms for the camera, and the geometry cache I am loading is pretty heavy - I was wondering how I can go about loading the geometry once per frame, then snapping that frame (for each of the work items) before moving to the next.

The current setup goes something like:
Geometry Import (importing the heavy cache SOP) > Wedge (first parameter) > Wedge (second parameter) > ROP Fetch > Partition by Attribute (@wedgeindex) > FFmpeg encode video.

This seems to be doing something but not exactly what I’m looking for. Is there a more efficient / faster way of doing this?

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u/unoccur — 2 days ago

Song playing in background from KiCk i shoot bts

**Answered** the song is Mirrors

I’ve been trying to find the song playing in the background of this clip from behind the scenes footage whilst shooting the KiCk i album cover. Any suggestions would be greatly appreciated

https://youtu.be/LEOMNFcV6-g

u/unoccur — 11 days ago