TOPs - rendering multiple flipbooks only loading geometry once?
Hey guys, am looking for some advice. I have a TOPnet setup where I am driving camera animation parameters through two wedges for 20 work items. As the top is only randomising transforms for the camera, and the geometry cache I am loading is pretty heavy - I was wondering how I can go about loading the geometry once per frame, then snapping that frame (for each of the work items) before moving to the next.
The current setup goes something like:
Geometry Import (importing the heavy cache SOP) > Wedge (first parameter) > Wedge (second parameter) > ROP Fetch > Partition by Attribute (@wedgeindex) > FFmpeg encode video.
This seems to be doing something but not exactly what I’m looking for. Is there a more efficient / faster way of doing this?