The Promise Levels, suggestion
When playing the //edit2: underground levels of the // promise, the most zoomed out view is at first a square, with black bars on each side. This nicely shows the whole layout of the map. However as soon as I arrive at the other side of the map, the view switches and now repeats, filling the whole screen. Are there others who found this repeating tileset more confusing to navigate?
I'd love to have an option that toggles the visual wrap around. The player sprite, if it exits to the right, would simply reappear at the left.
//edit: In a version with no wrap around, I would suggest simply showing rocks or similar instead of black.