u/uzndcfms

The Promise Levels, suggestion

When playing the //edit2: underground levels of the // promise, the most zoomed out view is at first a square, with black bars on each side. This nicely shows the whole layout of the map. However as soon as I arrive at the other side of the map, the view switches and now repeats, filling the whole screen. Are there others who found this repeating tileset more confusing to navigate?

I'd love to have an option that toggles the visual wrap around. The player sprite, if it exits to the right, would simply reappear at the left.

//edit: In a version with no wrap around, I would suggest simply showing rocks or similar instead of black.

reddit.com
u/uzndcfms — 4 days ago

Suggestion re: switching to main island

If on a particular sub-level, the switch to main island is in the main menu in the demo (1st entry) It would be more consistent to include it in the tile menu, like every other option level related option (like reset main island sub level). Probably has been suggested and is already in the full game.

Also in the Western level, you can walk into the walls while walking the energy beam.

If wrong here just delete thx.

Suggestion 1 explanation: "Switch to main island" menu item (german menu, highlighted in white) should appear in the sublevel contextual menu (as in the lower part of the screenshot). If neccessary with a confirmation box. Reason: Menu consistency.

Im basically saying the overworld context menu (over special tiles) should appear in sublevels too and should show the option "switch to main island" followed by a confirmation box

https://preview.redd.it/5fghs5gwpegh1.png?width=1454&format=png&auto=webp&s=648b0cf22029407e33d7179ffc281824bb5ee367

reddit.com
u/uzndcfms — 21 days ago